Well.... damn. pre-fourth dungeon question.
Didn't expect the Skyview Temple being full of new baddies again! But now I need a key and the Mogma dropped it it... but I can't find it. If someone could help... I'm missing something really simple right?
In times like this just talk to people. They'll give all the hints you need.hey so, after you beat the first temple & go back to skyloft to place the tablet, that lady says her kid's missing...where is she? im wandering around at night, and nothin'.
yeah it has been a steady increase, which i think is bad. Its been this way with all of their games. I hated the story elements in Mario Galaxy too. With these nintendo games, they just need to say, "hey the princess has been kidnapped go find her".Well wether you like it or not, Nintendo seems pretty steadfast to give the Zelda games a more cinematic feel. I would even argue that from Lttp to SS it has been one steady line of increasing focus on the story segments of the main Zeldas.
played about 2hrs tonight, good game so far but holy shit the amount of cut scenes, talking etc.. is annoying. Just let me play the game! I would be fine with the talking if it wasn't obvious shit like, "we have arrived at the forest". "You need to search for Zelda". No shit lady! Its like they have brought back the fairy from Ocarina. "Link! Listen!" Or if the story wasn't predictable. Took forever for Zelda to get kidnapped etc.. No one plays the games for the story Nintendo, just let me solve puzzles and swing my sword (which is awesome btw). I'd be happy if future zelda games are just dungeons.
I agree 100% for Mario or Donkey Kong or whatever, but I love cinematics in Zelda. It's pretty much the only chance Nintendo get to really give it a shot, and it works for me (most of the time >_>)yeah it has been a steady increase, which i think is bad. Its been this way with all of their games. I hated the story elements in Mario Galaxy too. With these nintendo games, they just need to say, "hey the princess has been kidnapped go find her".
yeah it has been a steady increase, which i think is bad. Its been this way with all of their games. I hated the story elements in Mario Galaxy too. With these nintendo games, they just need to say, "hey the princess has been kidnapped go find her".
Personally, I really like it when you have to find something like 5 parts of a key or whatever to advance, especially if the area they are hidden in is interesting and full of fun gameplay like in Zelda SS. It is more fun than just finding the whole key and advancing, at least to me.
Agreed. Though I'm happy if it stays at SS level, I wouldn't argue with an even heavier focus.I am glad that Nintendo opted to put more effort for story/characters in Skyward Sword. I hope they will put even greater focus for those two aspects in future mainline Zelda games.
Agreed also. Lets me explore the area and really think about how and when to use items. I don't see them as "filler" in the slightest.Personally, I really like it when you have to find something like 5 parts of a key or whatever to advance, especially if the area they are hidden in is interesting and full of fun gameplay like in Zelda SS. It is more fun than just finding the whole key and advancing, at least to me.
Yeah, they clearly tried to avoid the "rushing from dungeon to dungeon"-syndrome that was often criticized in the latest games.
Digging hole in the room with the hydra monster
You can swim underwater now, and it's extremely close to where he popped out.
...((Re: Pre fourth dungeon spoilers))
Wait, is it different for each playthrough? Because I found it.in the eastern most chamber (or the room opposite of where the mogma informs you of the situation)
((Re: Pre fourth dungeon spoilers))
Wait, is it different for each playthrough? Because I found it.in the eastern most chamber (or the room opposite of where the mogma informs you of the situation)
Actually dowsing can tell you if there's any left, because its range is not limited to a sub-area of the area (Volcano, Forest and Desert)but the whole area. Use dowsing once, covering the whole area, and after that point toward the entry/exit to the other sub-areas, if there's nothing, you got them all.
I'm at the beginning of the third area.
Impression so far:
- controls work really great... with the exception of the stab.
I seem unable to do it consistently enough and fast enough to dispose the hanging spiders in the first dungeon with ease.
- Enjoy flying, way better than WW ship ( travels are quicker and you can freely move ).
- Areas before the dungeon reminds me of N64 platform games in that they are not dispersive and require you to tackle a puzzle/sequence to progress.
- First two dungeon were quite linear but I was stuck at first in the first temple because I didn't know how to tackle an enemy. I've been rarely stuck in TP and WW because after OoT and MM I already know the logic behind the design.
So it's nice in this new Zelda to be introduced to new mechanics ( mainly through the motion controls ).
- The combat system is now more strategic compared to the piss easy WW/TP, more akin to Adventure of Link.
-I like the adventure feel of this game, overall it give me the impression to be a Win Waker Zelda done right.
- I'm liking the new races introduced so far, especially the first one lol.
- Money/resource/equipment system seems to have finally been corrected, that was an huge flaw (i.e. Rupies were soon irrelevant ) in past games.
- Really like the first item you get in the opening dungeon.
- Music left me mostly unimpressed so far ...
- Like the integration between the dungeon,area outside them and the upper world. Seems more thightly put together ( from a design and story/character way ) while in the past games the distinction between them were more marked.
- Fy is no Midna sadly.
Overall this could become my favorite 3D Zelda.
Seriously.. The music has knocked my socks off so far. I agree with all your other points also.I have to say, the character building in this game is some of the best I've ever experienced. The natural settings, NPC interaction, the rivalry, age-old friendship and subtle romance with Zelda are pretty much a perfect pre-cursor to her 'kidnapping'. The designers really let you take nothing for granted, i.e. not being able to immediately summon and ride your Loftwing.
The highlight so far however is the music, you have no idea how long I've been waiting for an orchestrated in-game score. Never imagined it would be so good.
I don't really see what people are taking away from the story to hold it in such high regard. Countless jRPG's and more have done the exact same setup to the similar level of quality, but because its Link and Zelda a lot more praise seems to be getting heaped on.
Its not like Skyloft enters the realm of impeccable videogame locations anywhere near stuff like Shenmue, Red Dead, Skyrim and even its own series games finest NPC villages.
I don't really see what people are taking away from the story to hold it in such high regard. Countless jRPG's and more have done the exact same setup to the similar level of quality, but because its Link and Zelda a lot more praise seems to be getting heaped on.
Its not like Skyloft enters the realm of impeccable videogame locations anywhere near stuff like Shenmue, Red Dead, Skyrim and even its own series games finest NPC villages.
100%'ed? longer or shorter compared to Twilight Princess?Just beat the game. Took about 40 hours. Will post more in-depth thoughts later.
One thing I was really surprised by in the ending credits is that a TON of Monolithsoft staff were credited in various fields of the game. It seems the developer provided significant support on the game for everything from game planning, modeling, animation, etc. I wonder if Monolithsoft is going to develop the next Zelda game or a spin-off of sorts, since they actually started up a new Kyoto studio to be "closer to Nintendo"...
100%'ed? longer or shorter compared to Twilight Princess?
The stab/thrust works around 50% of the time for me, it was particularly annoying against the enemies inLanayru Mining.
I'd trouble with it against a boss, because you had a short time to hit him, so I was stabbing like crazy to have at least one hit to work but the better solution is to make a slow move. If I didn't try that, the fight was over.
The stab/thrust works around 50% of the time for me, it was particularly annoying against the enemies inLanayru Mining.
Same here mate, for some reason I ended up doing Spin Attack over and over. I definitely wasn't moving the Nunchuk either.
I have trouble raising the shield in battle sometimes. When I test it when walking, it's fine, but when I'm facing certain mini-bosses it occasionally refuses to raise no matter how hard I try. Does the sword position have something to do with it?
I have trouble raising the shield in battle sometimes. When I test it when walking, it's fine, but when I'm facing certain mini-bosses it occasionally refuses to raise no matter how hard I try. Does the sword position have something to do with it?
The stuff before the 6th dungeon...man. That was downright bad, and didn't make any sense. But the dungeon itself was good, the boss was GREAT, and the part right after has been interesting. Also, the bow aiming feels great here, I love sniping people. Swimming is also a lot better now that I realize the nunchuck is all you have to move to do the dash, I was moving the wiimote along with it which made it unwieldy.
I remember getting so excited during the second boss that I accidentally threw my nunchuk at the TV a few times. Luckily it is attached to the wiimote which stayed firmly in hand.
The first time I tried doing a spin attack in the game, I was so excited that I was playing a new Zelda game I gave it my ALL, and I basically pulled the Wiimote and nunchuk apart so fast and hard that the nunchuk cord was pulled out of the Wiimote. Luckily they're Nintendo(TM) products, so there was no lasting damage. Lol.