Incitemaybe
Member
Getting the
is freakin hard :-(
Thunder Dragon's Shield
I thought it was easy but I kinda cheated.Getting theis freakin hard :-(Thunder Dragon's Shield
I thought it was easy but I kinda cheated.Potion Medal + Invincibility Potion+ = 9 minutes of bliss
Nope.Wait...You can use that before talking to him and it's not nullified?!
Nope.Green potion doesn't work though.
Are you making that Beedle sound?
I thought it was easy but I kinda cheated.Potion Medal + Invincibility Potion+ = 9 minutes of bliss
I' playing on dolphin and I don't want to run in that bug. Can anyone fill me in how I can avoid it? I'm in the fourth dungeon right now.
At some point later in the game, you have freedom to choose which order you revisit the areas. Choose Lanayru last and you will be fine.
I think I'm up to that part. What actually triggers the bug?
Yeah pretty much. Why couldn't they have had this ready for the game's launch? Could have made some cool deals with the book included.I'd buy in Japanese just for all the art..
Siliconera said:The Legend of Zelda: Skyward Sword has a game breaking bug that involves the Song of the Hero quest. If you a certain song out of order, Link will be stuck in a position that makes it impossible to complete the game.
Nintendo confirmed the bug and a solution on how to avoid it (spoiler alert!) was shared on the Internet. Thats nice and all, but not exactly helpful if you have a corrupted save file.
Theres a fix, says Nintendo. Actually, two of them. If you have a damaged save file you can send your SD card or Wii to Nintendo and theyll repair the data. The service is free and Nintendo will even pay for shipping (they recommend a COD), but users have to wait at least a week to get hardware back.
If your Wii is connected to the Internet there is an easier solution. Nintendo plans to release a program that repairs broken save files too. When? Nintendo said details will be announced on their homepage at a later date.
Yea, because that sounds fun. Personally I don't waggle because it's simply not enjoyable. Pulling off perfectly angled attacks while my enemy is blocking the opposite direction is a lot more satisfying.For those having a problem with the controls.
You have to move really slow for the wiimote to register correctly.
Like abnormally slow.
Once you get that timing right. (As in slow enough for the wiimote to register correctly but fast enough to hit enemy openings) then the wiimote is really accurate (Honestly this is really the hardest part of SS combat).
Not that you really need to be accurate though. Only time you can't waggle is against Ghirahim.
You can even waggle against the last boss. I beat him without a shield (Heck I finished the entire game without a shield after the first one broke in a few hits since I was being cheap with my rupees and refused to buy anything that can break or I can use up.)
Just get close to the guy. Waggle until you score a hit, back flip dash right after. Repeat. First section dead.
Second section. Use skyward strike. Get close waggle.
2nd section dead.
Yea, because that sounds fun. Personally I don't waggle because it's simply not enjoyable. Pulling off perfectly angled attacks while my enemy is blocking the opposite direction is a lot more satisfying.
On average, how long is this game?
Also, how would you compare the pacing to Twilight Princess?
The highs are so great in this game, when the experience just flows, you're solving puzzles relatively fast, steadily making your way through a dungeon, intuitively using all the gadgets correctly to find a path forward, experiencing the best motion controls have to offer...
But the lows are so goddamn annoying. Zelda is one of the only game series that actually makes me feel stupid because I can't figure out where to go next. It doesn't happen all the time, but it happens enough over the course of a long game that I'll take a week off of playing before eventually forcing myself to go back and try again. Hey Fi, how about instead of telling me to refill my health every time it's low, you give some useful advice on the path forward when I ask for advice?
Aside from that, all the other usual zelda issues remain. The fact that the game constantly has to explain that the building material you picked up is, in fact, a building material, and then shows you that it's been placed in your inventory feels like a glitch. And yet no, it's just a staple of the series. Stuff like that...seriously what are they thinking?
The fact that a zelda game is a zelda game is simultaneously the best and worst thing about it.
On average, how long is this game?
Also, how would you compare the pacing to Twilight Princess?
Has anyone else gone back to TP after finishing this? I'm only four hours into it and I've just finished the first dungeon. My thoughts (on the GC version) so far are:
-I really miss the stamina/sprint element from SS. It seriously needs to be in every Zelda going forward. Climbing vines is such a pain without it.
-SS intro to first dungeon time is nothing compared to TP. My play clock was at 3 hours before I finally set foot in the dungeon. If this were my first run through and I was really looking around it could easily have been 4 hours.
-Going from Motion+ combat to the traditional combat is really eye-opening. It was frustrating to learn Motion+ in the first place, but TP's combat and basic enemies are just so boring and easy without it. Items are better with Motion+ too.
-TP's first dungeon is so, so much better than SS. I remember all the TP dungeons being awesome, making the SS ones feel simplistic almost in retrospect.
-Midna>Fi. Period.
- The first light fetch quest isn't as bad as I remember it being. I don't remember the rest so we'll see how that stacks up against SS' plethora of fetching.
-TP and SS visuals are a toss up. I really like them both. I think the TP soundtrack is a little more catchy so far, despite being lower quality.
I felt like TP was a longer game so I was surprised when I went back and checked the completion time. SS is definitely worth playing, though.
The problem is, Ocarina of Time and Majora's Mask - and even Wind Waker and Minish Cap - did not remind the player about every item you picked up unless it was really important (e.g., heart pieces). I personally feel the material/bug reminder has less to do with "Zelda protocol" and more to do with 1) a coding slip (which seems sensible considering it generally only happens after you stop and start again) or 2) an unfortunate opinion about the Wii audience's memory skills. I'm going to believe in the former, and desperately hope the next Zelda game on 3DS or WiiU does not prove me wrong.
Dowsing for Goddess Cubes seems broken in places. There's a spot in Eldin Volcano where it pointed me right into the middle of a lava lake, and when I approached the lake from a different angle the indicator was no longer there. Another timeit kept pointing me through a doorway/area transition no matter which side of it I stood on, and there was no positive dowsing on either side.at the summit
I told Peatricethat I'd marry her after my adventure is over. Poor thing seems so excited about it, too.
How am I ever going to explain this to Zelda?
Sorry, I'm still making my way through the game. Not far from the end though. I'm sure there's a genuine tactic to the fight along with all the others. I think that's why I prefer precise movements - each enemy feels like a puzzle itself and overcoming these puzzle feels good .Actually how do you beat the last guy with no shield and accurate movements? I could never figure it out.
I tried it at the start and he just blocked everything. It wasn't until I started waggling that I could land a hit which he'd instantly try to counter which was easily avoided with a back flip. Repeat and he went down quickly.
Allow the Legendary hero to show you how, with a shield:Actually how do you beat the last guy with no shield and accurate movements? I could never figure it out.
I tried it at the start and he just blocked everything. It wasn't until I started waggling that I could land a hit which he'd instantly try to counter which was easily avoided with a back flip. Repeat and he went down quickly.
I told Peatricethat I'd marry her after my adventure is over. Poor thing seems so excited about it, too.
How am I ever going to explain this to Zelda?
Still can't find Kukiel's dad in the day...
Really interesting to read the impressions of the precision of the motion controls. I just bought a Wii for this game. Have had the other two consoles for years but I've never been interested at all in motion control games (no kinect or move here, either). I'm really really hoping I don't get turned off by imprecise control. I would rather the game demand precision and I get my ass kicked until I learned the system.
How many dungeons? I'm on thesecond mountain one
Question about getting a certain Item.
How many rounds [post6-7th dungeon ] in boss rush do I need to do to get the hylian shield?
Going for that item sounds like a lot of fun. Even though I wouldn't use it, I may load the game back up just to do it.
Yeah I'm gonnaYeah,is a lot of fun. After a few attempts you start feeling like a complete badass.Boss Rush