blackpensnowbird
Member
alright guys so i just came to the start of the 6th dungeon and was wondering how much more of the game is left, there's a
right?
total of 7 dungeons
TP was a great game, but it had looooong stretches of boring. Kind of like the first few hours of WW but through most of the game. It's probably worth it for the story though.I played Skyward Sword and LOVED it, one of 2011's best games IMO. However, I had tried Twilight Princess earlier this year and was bored to tears. I reached the point where you have to catch butterflies I think.
Should I try going back? Or am I not the only one who loved SS but didn't enjoy TP?
alright guys so i just came to the start of the 6th dungeon and was wondering how much more of the game is left, there's aright?total of 7 dungeons
Yes, butthere's a lot of content between dungeons 6 and 7
alright guys so i just came to the start of the 6th dungeon and was wondering how much more of the game is left, there's aright?total of 7 dungeons
I'm post dungeon three, the typical area in Zelda where there's some huge story revelation and a big gap before the next dungeon. Is it just me, or am I missing heart pieces? I only have 10 hearts total and I haven't found a heart piece since dungeon two.
but I would like to assure the readers that you don't have to worry about finding out spoilers here.
So...this seems like a series you don't like? I mean, why play it then? You must find something endearing in order to keep playing the series AFTER 25 YEARS.
Are you kidding me with this silent realm shit?
IS THIS SERIOUSLY IN THE GAME?
Are you kidding me with this silent realm shit?
IS THIS SERIOUSLY IN THE GAME?
A clever challenge to see if you have taken in the lay of the land.Are you kidding me with this silent realm shit?
IS THIS SERIOUSLY IN THE GAME?
Are you kidding me with this silent realm shit?
IS THIS SERIOUSLY IN THE GAME?
Are you kidding me with this silent realm shit?
IS THIS SERIOUSLY IN THE GAME?
Are you kidding me with this silent realm shit?
IS THIS SERIOUSLY IN THE GAME?
I've been at the start of the third dungeon for a while now, and am having a hard time mustering the motivation to sit down and play for an extended period. It sounds like a lot of the segments people liked best are right around the corner, but the game's pacing so far has left me less than fully enthused. Any words of inspiration from my fellow gamers here?
Are you kidding me with this silent realm shit?
IS THIS SERIOUSLY IN THE GAME?
I've been at the start of the third dungeon for a while now, and am having a hard time mustering the motivation to sit down and play for an extended period. It sounds like a lot of the segments people liked best are right around the corner, but the game's pacing so far has left me less than fully enthused. Any words of inspiration from my fellow gamers here?
I would like to join the 'Silent Realms were actually fun' group. Great tension and atmosphere. Each of them took me 2 tries and never got frustrated with them. Looking for the last few tears with the clock running down was quite an experience.
Some of those rewards didn't match up at all with the game.But... no one is selling anything I need... ummm thanks?Oh I got you all the gratitude crystals? So now I have a huge wallet for all my money?
It was easy to outrun the big asshole guys in the silent realm, so it never felt tense to me.
of course not. you'd have to be dead inside to not be touched by that! there's mostly always a bit of poignancy in zelda games, from the flute player in ALttP to the lonely kakariko/lost woods guy from OoT
like some of the dudes in this thread, i was really hopingyou could activate a giant timeshift or something to make the entire region come to life. i really did feel sad at that point seeing the remains of skippers family when youre like a minute away from a timeshift crystal. would have been a cool sidequest to get them together somehow
Hearing the complaints about Fi again, I am so glad I have a modded Wii.
Gondo can repair them all!
He just needs Ancient Flowers, and they're everywhere!
Of course Gondo will do it!
Won't he?
=[
during a sidequest, you have scrapper come down to lanayru and hes like "this place looks...familiar" and im like "this is your home little angry dude "
i will pretend gondo came down sometime and settled in lanayru and everyone came back to life. yes.
I was looking at that and thinking it was familiar/wondering if it served any purpose... Definitely seems like a ST reference, coolAlso.. I think there is a Spirit track reference in this game.After you beat the boss of Lanayru Mines, and the sand goes away. Just take a look at the room, with the spinning track in the middle. It's completely useless but I think they made it that way for a reason
these parts are amazing
i think the biggest reason i loved these parts were because of the stamina meter.
like some of the dudes in this thread, i was really hopingyou could activate a giant timeshift or something to make the entire region come to life. i really did feel sad at that point seeing the remains of skippers family when youre like a minute away from a timeshift crystal. would have been a cool sidequest to get them together somehow
But the Silent Realm was great and I hope Nintendo outright ignores everyone complaining about it.
A little tid bit about Gondo, you know how his mother is always complaining about him putting oil everywhere? And she spends the entire game washing his clothes?
If you talk to scrapper at night he says that he's actually trying to build a washing machine for his mother, to help her. I thought that was awesome!
Also.. I think there is a Spirit track reference in this game.After you beat the boss of Lanayru Mines, and the sand goes away. Just take a look at the room, with the spinning track in the middle. It's completely useless but I think they made it that way for a reason
That's one of the reasons I enjoyed it so much as well. I love exploring and looking around game worlds, so figuring out the best path and how to use the stamina well was great fun for me.
Also being sported by a sentry with the outer edge of his lantern and having to do a mad dash away from it. If you didn't have enough stamina, the alert went up and it made for a good moment for me.
Bit like Ocarina of Time for the ice, I just imagine at the end things turned out okay. We did free/revive some robots and I'm sure they could start mining more time stones to make the whole area free again as we saw a few working in the end clips.
I've been at the start of the third dungeon for a while now, and am having a hard time mustering the motivation to sit down and play for an extended period. It sounds like a lot of the segments people liked best are right around the corner, but the game's pacing so far has left me less than fully enthused. Any words of inspiration from my fellow gamers here?
were there any sidequests or something with the little kid that always talks about catching bugs?
i havent played ST yet but im going to keep a look out for it. im so tempted to play it now but i dont want to feel overexposed to zelda and end up hating the game because of it
I just started playing and I hate this game.
Wayyy too much dialogue and you can't skip cutscenes like in TP??????
I played for two hours and accomplished nothing.
The flight controls feel way too loose.
Aiming without IR is fucking stupid.
Fucking Fi man, omg. After getting to the surface she talks to me about nothing. Then I kill two deku babas and there's another batch of dialogue! That's when I turned the game off.
But the worst was the cutscene when getting the skyward sword or whatever. They need a fucking 10 minute cutscene to say "hey bad shit is going down and you're the chosen one so go take care of it"? Goddamn.
i used to agree with that part at first as well but, after a while i figured out that when its asking you to point to the center to realign it you should actually have your wiimote in the position where you'd like the pointer to be at the center of the screen. when i learned that it actually became much more tolerable however, i really don't understand why they didn't use IR in the first place, since i'm always realigning it anyway.
I don't see what pointing and performing gestures have to do with each other.Maybe to make you more proficient with the swordplay and other items.