I think Skyward Sword's soundtrack is one of the most consistent soundtracks of 2011. There are more themes that I enjoy listening to both in-game and out-of-game than there are tracks that I don't enjoy (but there aren't many tracks that I don't enjoy). It's very melodic and sometimes bombastic, enhanced by the use of an orchestra this time around.Nintendo-4Life said:How people say this game doesn't have an outstanding soundtrack is beyond me.
How people say this game doesn't have an outstanding soundtrack is beyond me.
-the sensor bar/placement of and callibration loss; the game makes the sensor bar feel very primitive; it actually affected my gameplay experience during thecart mini game
The game doesn't use the sensor bar at all. Seriously. Put a book in front of your wiimote and see. Only time it does is to calibrate the motion+'s default centering (when it asks you to point at the center of the screen).
Whenever i had to hit down the the D-pad to center the wiimote; is that not because of the Wiimote is losing track of the sensor bar? Either way, that is what i mean.
http://www.youtube.com/watch?v=uFvequXpMZw&feature=BFa&list=SPC5AE6E1EEA630D30&lf=list_relatedThe game doesn't use the sensor bar at all. Seriously. Put a book in front of your wiimote and see. Only time it does is to calibrate the motion+'s default centering (when it asks you to point at the center of the screen).
I think the music is good in an atmospheric way, but there's no theme in this one that I can recall that will stick like the original overworld theme, many of LttP's themes, or OoT's overworld theme.
Comparing current Zelda game music to old Zelda game music is tricky, though. They were going for something different back then. It's like the Burton Batman movies vs. the Nolan ones. The Nolan music might be technically more elegant, it might invoke moods more subtly while still being very powerful, but the old music is just plain iconic. I think Zelda's much the same.
LMAO. But the Beamos's design made its weakpoints so obvious to the player.
The rage is delicious.
Would anyone mind reposting some of the recommended codes? Like text speed modifier, no black bars, etc. Thanks.
Does this actually work? D: I'd imagine places that aren't supposed to be(Though I'm tempted to mess around with one calledon another play through)Lanaryu lives
Oh snap, I just looked up this app and it sounds awesome. Never knew it existed. Thanks!If you're playing on a homebrewed Wii, just use Accio Hacks and pick from the list.
I recommend text skipping, disabling the get treasure notification, disabling Fi's various auto warnings and fast flight. Keep everything else off for the optimum experience. (Though I'm tempted to mess around with one calledon another play through)Lanaryu lives
Does this actually work? D: I'd imagine places that aren't supposed to bewould glitch up.shown in the past, such as the sailors house
I imagine what it does is activate the crystals all at the same time, which would still be pretty cool. I don't think they took the time to build all the geometry of the main area twice, for instance.
Is there actually geometry difference? I can mostly only think of texture and enemy type/placement difference.
I just tried out some of these Wiird codes and they're amazing! Especially the text speed modifier, what a god send.
Question about the "No Notification The First Time You Collect A Bug Or Treasure" code though: how does this one work for the very first time you get a specific treasure or bug? Does it still show it the first time and never again after that? My brother is going to be playing this game soon and I'd like to be able to recommend play with these codes so it'd be nice if it didn't skip it the very first time.
It's retarded gamers like these that Nintendo think they need to implement all the hand holding...
Yeah I just tested it in a new save file. Oh well, worth the sacrifice.I assume the reason it tells you again is because it doesn't record the fact that you've gotten it before in the save file, so I doubt there's any way other than just disabling it altogether (thus you wouldn't get it the first time either).
The game doesn't use the sensor bar at all. Seriously. Put a book in front of your wiimote and see. Only time it does is to calibrate the motion+'s default centering (when it asks you to point at the center of the screen).
HA HA oh wow.
Thank you. One of my favourite pieces. I love how it seamlessly ends in game. Hopefully someone will be clever and edit them together.
Text modifier freezes my game.I just tried out some of these Wiird codes and they're amazing! Especially the text speed modifier, what a god send.
Is he a gaffer? Holy shit.
You have got to be kidding me. This has to be an act.
And you can't do anything against those beamos? Well of course you can't, you don't have a shield. (Why doesn't he have a shield anyway?) Besides, if you are fast enough, you can kill it before it fires its first beam.
It's retarded gamers like these that Nintendo think they need to implement all the hand holding...
You have got to be kidding me. This has to be an act.
And you can't do anything against those beamos? Well of course you can't, you don't have a shield. (Why doesn't he have a shield anyway?) Besides, if you are fast enough, you can kill it before it fires its first beam.
lol shield. I just run up to them and slash them. The gust bellow also makes them dizzy.
lol shield. I just run up to them and slash them. The gust bellow also makes them dizzy.
This is the kind of things I see that makes me think all the hand holding Nintendo is doing in their games is actually justified...
If only they could add an option to turn it off for people that doesn't need it. And still some people that do need it will turn it off and the whole thing starts anew.
Poor Fi kept trying to tell him what he was doing wrong.
Flying robot missile octoroks are essentially invincible without a shield anyway.
Huh? I beat them with the sword only every single time. Not trouble at all.
You can hit the missiles back with the sword? I just shield bashed them back.
But beamos have been killable in all of the 3D games. Usually bombs or arrows, though, never sword.I got stuck at the exact same spot as he did, btw, thinking I couldn't kill the beamos towers. Because the games in this series I love the most have unkillable (or at least virtually unkillable) beamos towers. But eventually I figured it out.
But beamos have been killable in all of the 3D games. Usually bombs or arrows, though, never sword.
i think just about every zelda fan would love this. i would love it if the next game was like metroid in terms of inter connectivity and seamless transitions to one place to another with the massive scale and scope of zelda. however i know something like that is at least another 10 years away or so :/