The Lamp said:The blurry paint effect that is amplified in Dolphin looks horrible. Is there a way to turn it off?
Yeah, the power switch on your PC
The Lamp said:The blurry paint effect that is amplified in Dolphin looks horrible. Is there a way to turn it off?
SYNTAX182 said:Yeah, the power switch on your PC
Aonuma:
In the end, you find out how Zelda became a legend.
Iwata:
For the first time since the series began 25 years ago!
Fujibayashi:
Yes. So for the first time, this game is indeed The Legend of Zelda!
AgentOtaku said:Did they finally update/fix Link's movement (IE: Walking, running) in Skyward Sword?
Going through TP right now and it's one of those things they still haven't really made "smooth" and inline with modern titles. Link always barely walks or runs and the analog has a rather large deadzone. the light to non-existant resistance on the 3DS slide-pad mitigates this for Ocarina of Time3D.
Anyone else know what i'm talking about? Thanks
Also, is there camera control this time around?
EmCeeGramr said:Two new Iwata Asks volumes: http://iwataasks.nintendo.com/interviews/#/wii/zelda-skyward-sword/5/0
adventure of link obliterated
The Lamp said:People managed to turn it off in the demo, so I was wondering if it was possible in the full game.
zoukka said:No.
No.
AgentOtaku said:wow, WTF, i'm sorry but it's fucking 2012. I can handle the shitty movement but no camera control AT ALL!?
The future still doesn't have camera control?!AgentOtaku said:wow, WTF, i'm sorry but it's fucking 2012. I can handle the shitty movement but no camera control AT ALL!?
Kard8p3 said:Actually it's 2011 but nope no camera control. I didn't really expect it but they could've at least used right and left on the d-pad for some kind of basic camera control.
Jzero15 said:The future still doesn't have camera control?!
doesn't the C button accomplish thisAgentOtaku said:Yeah, I was at least hoping for this
Jesus
I don't care if your camera system is designed to be good enough without user input. People still like to look at shit from time to time on their own terms.
ShockingAlberto said:doesn't the C button accomplish this
or did you mean without it
AgentOtaku said:recentering isn't the same thing as being able to slowly pan around your environment on a vertical or horizontal axis. Only being able to see from behind Link most of the time, honestly does a disservice to the artists/designers and their efforts. Your essentially locked in this FOV and for me, it always made the worlds feel smaller.
I dunno, i've always been a big nut with camera control. Being able to frame the action how I want is a big deal and hate it when games don't allow it optimally or even at all.
Laughing Banana said:Really, one of the the most BAFFLING things in Zelda games is how Nintendo seem to insist that a jump button is a bad idea.
I really dislike auto-jump, and inclusion of a jump button can lead to a greater freedom/precision in platforming which I reckon can do adventuring in Zelda a lot of wonders.
Kard8p3 said:Well at least for moments where you just want to take in the environment you can walk around in first person.
AgentOtaku said:Yeah I know the series has had this for quit a bit, but it's a series designed around being in 3rd person ...on a SD system no less. Looking around in 1st person tends to put things at a disadvantage from a visual standpoint IE: these games aren't as pretty when Link isn't in the shot!
Adventure of Link was obliterated when a Link to the Past came out.EmCeeGramr said:Two new Iwata Asks volumes: http://iwataasks.nintendo.com/interviews/#/wii/zelda-skyward-sword/5/0
adventure of link obliterated
The real version of Twilight Princess also had camera controls.Kard8p3 said:I'd like to mess with the camera like I did in Wind Waker but that just wont happen till the WiiU so for now I'll have to settle for no camera control or first person.
EmCeeGramr said:Two new Iwata Asks volumes: http://iwataasks.nintendo.com/interviews/#/wii/zelda-skyward-sword/5/0
adventure of link obliterated
BY2K said:
Never had a problem with jumping in OOT or TP. Auto jumping actually takes out all the challenge of platforming me thinks. Makes it too easy.Laughing Banana said:Really, one of the the most BAFFLING things in Zelda games is how Nintendo seem to insist that a jump button is a bad idea.
I really dislike auto-jump, and inclusion of a jump button can lead to a greater freedom/precision in platforming which I reckon can do adventuring in Zelda a lot of wonders.
AgentOtaku said:wow, WTF, i'm sorry but it's fucking 2011. I can handle the shitty movement but no camera control AT ALL!?
Some of the following might help:F#A#Oo said:How do I get rid of the black bars?
Starwolf_UK said:*-I'm wondering if like Xenoblade the game is 16:9 only (Skyward Swords HUD back in E3 '10 looked like it could not work in 4:3).
16:9 only I believe, 4:3 TVs will have black bars.Kard8p3 said:I'll be playing it on an SDTV so I'd like to know this too.
Mistle said:16:9 only I believe, 4:3 TVs will have black bars.
What the fuck man, the game doesn't come out tomorrow.verbatimo said:
Soooo close.
Good then.oatmeal said:G.O.O, after the first couple of hours you can remove it (Press 1 and you can change it in there).
oatmeal said:Blue girl pops out, more stupid information that I don't want.
Nintendo does a fantastic job managing the camera angles. Z targeting still works great so game playability is not impacted much.AgentOtaku said:wow, WTF, i'm sorry but it's fucking 2011. I can handle the shitty movement but no camera control AT ALL!?
You forgot the wall of text every time you pick up a gem, a bug, a skull, a claw, a butterfly, a ladybird, an ore, a bubble etc. Every. Single. Fucking! Time. And there are tons of this shit in SS. It drives me nuts, just like this blue chickoatmeal said:perfect description of SS gameplay
Generally Zelda games pick up after the initial 2 hours so it's worth going back to. Though I doubt you've really abandoned it.MEATER said:I really had to force me to keep playing through the first two hours of the game and then just gave up and went back to Skyrim.
Disappointment of the year!
I just want to shoot whoever decided that every stupid NPC had to annoy you with at least 5 textboxes full of worthless information.
If you're 8 years old and this is your first Zelda you might enjoy it, but I can't see anyone over 20 not getting annoyed by all the text the game throws at you.
This IS ridiculous though, and I can't believe after TP's rupee problem that it still exists in SS in another form.czk said:You forgot the wall of text every time you pick up a gem, a bug, a skull, a claw, a butterfly, a ladybird, an ore, a bubble etc. Every. Single. Fucking! Time
MEATER said:This sums it up perfectly! All you wrote is just spot on! How come no reviewer mentioned that? Or did I just read the wrong reviews?
I really had to force me to keep playing through the first two hours of the game and then just gave up and went back to Skyrim.
Disappointment of the year!
I just want to shoot whoever decided that every stupid NPC had to annoy you with at least 5 textboxes full of worthless information.
If you're 8 years old and this is your first Zelda you might enjoy it, but I can't see anyone over 20 not getting annoyed by all the text the game throws at you.