Because it take more time to get to a certain island. The sea acted as a loading screen, the sky, not so much.Mistle said:Ah yeah, that's no problem. I wonder why though, WW managed to render whole town(s?) seamlessly.
Because it take more time to get to a certain island. The sea acted as a loading screen, the sky, not so much.Mistle said:Ah yeah, that's no problem. I wonder why though, WW managed to render whole town(s?) seamlessly.
Skyloft is bigger and busier than Windfall. That said, you can fly over Skyloft just fine and it looks really detailed even up close. It's basically for all the NPCs it has to load, and to make sure you don't land on rooftops or other no-go zones (when landing, it transitions you to one of the specified drop zones).Mistle said:Ah yeah, that's no problem. I wonder why though, WW managed to render whole town(s?) seamlessly.
Makes sense. If I was a developer, I'd probably opt for a 2 second loading time too instead of figuring out complicated loading techniques and designing the whole island to be "land wherever" proof, hahaDascu said:Skyloft is bigger and busier than Windfall. That said, you can fly over Skyloft just fine and it looks really detailed even up close. It's basically for all the NPCs it has to load, and to make sure you don't land on rooftops or other no-go zones (when landing, it transitions you to one of the specified drop zones).
Yet another place where Dolphin is superior: full, unhindered camera control.AgentOtaku said:Yeah I know the series has had this for quit a bit, but it's a series designed around being in 3rd person ...on a SD system no less. Looking around in 1st person tends to put things at a disadvantage from a visual standpoint IE: these games aren't as pretty when Link isn't in the shot!
There is! Which makes it even more silly.Mistle said:Is there no Skeikah Stone equivalent in SS? D:
The problem more than ruining a puzzle (although there's a few instances that happen), is that it constantly reminds you of things the user would have dominated already, things like controls or how things work.Mistle said:It's a shame really. If it's as intrusive as jarosh says up the page then it could be a problem. I can generally deal with constant messages even if I recognise how obnoxious they become, but when they start ruining game designs and elements by literally solving puzzles for you, then it's a problem. Is there no Skeikah Stone equivalent in SS? D:
Unfotunately it's 7-8 seconds. Everytime you exit a house in Skyloft, a bazar, a cave, a temple, there's always this almost 10 seconds white screen to make you happy! Also there's no day/night transition so if you want to do semething in the night you have to go into someones house that has a bed, sleep in it (watch the animation of link getting his sword and shield down) sleep (black screen) exit the house (white screen). Then when you finished you can't just jump on your lolwing, you have to go sleep again because they can't fly in the night you silly head.Mistle said:Makes sense. If I was a developer, I'd probably opt for a 2 second loading time too instead of figuring out complicated loading techniques and designing the whole island to be "land wherever" proof, haha
You and I seem to have a very similar perspective and attitude towards Zelda games. Not just from this post but others I've seen you make. I agree with a lot of what you say about previous Zelda games, and judging from what I've heard, I feel my thoughts of SS will be very similar to yours also. Plus, you have an MJ avatar, which gives you many credentialsNintendo-4Life said:I do have one thing to add, the sky is absolutely gorgeous. you see, it's the same as WW's overworld. You hear people nitpicking about how it takes too long to travel, how there's not much to the islands, etc. But what they don't mention is just the sheer joy of using a method of transportation.
Trust me, even if the sky doesn't seem like there's much to do you will still spend sometime there, and just traveling with your loftwing is the best method of transportation of any Zelda game to date (which says a lot).
I do have ONE thing I don't like about the sky, but play the game first before we can discuss that (it's nothing major).
I posted an interview with Miyamoto a few pages back where he talks about this a little, if you haven't read it already.Rez said:So I'm a little behind the curve here, but I just found out about the three slowly expanded upon worlds beneath the sky. That seems really cool. I like the idea of a Zelda game familiarizing you with a handful of areas and them slowly revealing more of them to you as the game progresses. It's a shame the game doesn't let you choose which order you'd like to advance each of the sections in.
7-10 seconds? That's long enough to warrant a loading graphic lol. Surely they're not that long?czk said:Unfotunately it's 7-8 seconds. Everytime you exit a house in Skyloft, a bazar, a cave, a temple, there's always this almost 10 seconds white screen to make you happy! Also there's no day/night transition so if you want to do semething in the night you have to go into someones house that has a bed, sleep in it (watch the animation of link getting his sword and shield down) sleep (black screen) exit the house (white screen). Then when you finished you can't just jump on your lofwing, you have to go sleep again because they can't fly in the night you silly head.
Nintendo-4Life said:This is really weird that people are complaining about this NOW. Zelda games always been this way, and i think they way they included it here is actually very fun. It's not fluff because you actually explore new areas while doing so.
okay, 3D Zeldas.highspeeddub said:Did LoZ have it?
10 seconds? something is wrong with your Wii then.czk said:Unfotunately it's 7-8 seconds. Everytime you exit a house in Skyloft, a bazar, a cave, a temple, there's always this almost 10 seconds white screen to make you happy! Also there's no day/night transition so if you want to do semething in the night you have to go into someones house that has a bed, sleep in it (watch the animation of link getting his sword and shield down) sleep (black screen) exit the house (white screen). Then when you finished you can't just jump on your lolwing, you have to go sleep again because they can't fly in the night you silly head.
Thanks! Will be playing themugwhump said:For anyone who wantswithout having to unlock it first:Hero Mode
http://www.megaupload.com/?d=HJVZTGGC
Has save file with it unlocked.
I have been on media black out since E3 2010 .Mistle said:You know, if I could, I would erase all these reviews and impressions from my mind.
I don't really know much about the game, (more than just 2010 news though haha) I've avoided spoilers well. I just know a lot about what people think of the gameThe Dutch Slayer said:I have been on media black out since E3 2010 .
I do not know anything about the game.
The Dutch Slayer said:I have been on media black out since E3 2010 .
I do not know anything about the game.
That is one awesome postermrmarioman said:Its finally here
Spirit Tracks not canon confirmed. Poor Minish Capmrmarioman said:Its finally here
Yep. And I really don't want that to change. Zelda isn't a game to rush through, it's a game you are supposed to completely immerse in. Just forget everything around you, and enjoy being part of that new world.Haunted said:Zelda spends more time making you care about the world you're in before it sends you out to save it than most other games.
It's part of why I don't mind the slow start in Twilight Princess. I like it when games give you a reason, or at least tries to, to want to save those around you or the world in which the character lives in. Being just thrown into a world has it's place, especially if your character is a complete blank slate with no memory like the recent Fallout games, but there should be some "why" that takes place sometimes.Haunted said:Zelda spends more time making you care about the world you're in before it sends you out to save it than most other games.
The Dutch Slayer said:I have been on media black out since E3 2010 .
I do not know anything about the game.
What kind of TV are you playing on? I have a Panasonic Plasma and I'm wondering how the game will look in it versus an LCD/LED.butter_stick said:Zelda is very kawaii in this game.
The game looks mostly good, but not Mario Galaxy good. Natural because of the larger areas I guess, but I notice it's Wii-ness more than I did in Galaxy.
Haunted said:Zelda spends more time making you care about the world you're in before it sends you out to save it than most other games.
jonno394 said:Amazon UK are getting close to screwing me over. looks like i'll be going into town at 9 tomorrow morning to pick it up.
We're getting dangerously close to "What Zelda can learn from Skyrim" territory here...onipex said:Some people want it to be like LoZ where you just get a sword and go out into the world to explore and fight. Its pretty much a pipe dream because Zelda hasn't been that for so long and the best selling game in the series is far from that.
The_Darkest_Red said:What kind of TV are you playing on? I have a Panasonic Plasma and I'm wondering how the game will look in it versus an LCD/LED.
Ah, thanks. I'm not looking forward to that but I'm sure I can deal. Hopefully the art-style will make up for it and I won't notice it after awhile.butter_stick said:On a plasma. It looks good, the colours are nice. Just the jaggies and the textures
like most wii games, it looks pretty damn good on a panasonic plasma (i have one too). you should know by now that wii games and sd games in general look tons better on a panny plasma than on an lcd you'll always notice the jaggies though, only a smallish tube tv will hide those somewhat.The_Darkest_Red said:What kind of TV are you playing on? I have a Panasonic Plasma and I'm wondering how the game will look in it versus an LCD/LED.
The_Darkest_Red said:What kind of TV are you playing on? I have a Panasonic Plasma and I'm wondering how the game will look in it versus an LCD/LED.
Empty said:qq: how do you turn off the big wiimote icon on the hud. i'm sure i read you could do that before.
Others have said that the option becomes available a couple hours into the game.Empty said:qq: how do you turn off the big wiimote icon on the hud. i'm sure i read you could do that before.