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The Mega-Cave Shooter Post, because they're totally awesome and sweet

Ugh @ Cave becoming less of an arcade dev and more one focused on i-devices. If it allows them to survive and make money then it's a good thing, but I want my premium priced 360 releases to live on! Or at least get some of their back catalogue up on XBLA/PSN.
 
this sucks SO bad its not funny. since i found out this news im going to go buy lots of Cave PCBs in case they stop making them...i just ordered Espgaluda and DDP on PCB today since hearing this news.
 
JustAnotherOtaku said:
Ugh @ Cave becoming less of an arcade dev and more one focused on i-devices. If it allows them to survive and make money then it's a good thing, but I want my premium priced 360 releases to live on! Or at least get some of their back catalogue up on XBLA/PSN.

Was Guwange doing well? I want ESP.Rade on xbla, but I would be okay with Ibara and Mushihimesama 1.5 on xbla instead of a disc, too.
 
Muchi Muchi Pink said:
Was Guwange doing well? I want ESP.Rade on xbla, but I would be okay with Ibara and Mushihimesama 1.5 on xbla instead of a disc, too.

Asada said they were aiming for 50,000 sales, but I doubt they hit that since Dangun Feveron seems to be cancelled.
 

Princess Skittles

Prince's's 'Skittle's
iconoclast said:
Asada said they were aiming for 50,000 sales, but I doubt they hit that since Dangun Feveron seems to be cancelled.
Interesting and saddening.

Core gamers keep pushing developers to mobile platforms.
 

robot

Member
iconoclast said:
Asada said they were aiming for 50,000 sales, but I doubt they hit that since Dangun Feveron seems to be cancelled.

Dangun Feveron was supposed to come out on XBLA? ARRRRGH I want to play that game so bad.
 
robot said:
Dangun Feveron was supposed to come out on XBLA? ARRRRGH I want to play that game so bad.

They never confirmed the platform, but when they showed it at their event they were using an Xbox controller, so I think it's a safe guess. Unless they're putting it in Instant Brain as an unlockable or something, I'd say it was set for XBLA.
 

Jucksalbe

Banned
iconoclast said:
Asada said they were aiming for 50,000 sales, but I doubt they hit that since Dangun Feveron seems to be cancelled.

The leaderboards (Arcade/All) stop at about 2800. I don't think they came anywhere near those 50,000 sales.
 
iconoclast said:
They never confirmed the platform, but when they showed it at their event they were using an Xbox controller, so I think it's a safe guess. Unless they're putting it in Instant Brain as an unlockable or something, I'd say it was set for XBLA.
What about Steam? Were the rumors just BS?
 

SOME-MIST

Member
Agent Unknown said:
Again for those that have it, is DDP on PSN downloadable on both PS3 and PSP?
I can confirm PS3, but I don't have a PSP - which I think means you would also be able to play it on that. both donpachi and dodonpachi are on there. You just need a JPN PSN account and some JPN points (best method is a japanese psn points card). If you can't read japanese, it takes awhile to navigate through all the folders to find it, but it's well worth the effort imo.

-------
I was looking forward to the dangun feveron port too with hopes of something ibara and mushihimesama related. I don't mind sinking 5 more months into akai katana shin, but I need SOME sort of new 360 news whether it's disc or xbla based.
 

ghibli99

Member
iconoclast said:
Asada said they were aiming for 50,000 sales, but I doubt they hit that since Dangun Feveron seems to be cancelled.
I don't remember Guwange being featured at all... in fact, I didn't even know it came out at the time until I was on here and happened to see it mentioned.

I actually like most of the Cave iOS games I've purchased. They're no replacement for the real deal, but they're probably the most played games on my device.
 

Daigoro

Member
Jucksalbe said:
The leaderboards (Arcade/All) stop at about 2800. I don't think they came anywhere near those 50,000 sales.

the fuck. seriously? that is fucking bullshit.

if this is the way that Guwange XBLA is treated, we deserve this shit. thats inexcuseable.

just when things seemed to be looking up for Cave releases of older arcade games. back to MAME then.
 
Daigoro said:
the fuck. seriously? that is fucking bullshit.

if this is the way that Guwange XBLA is treated, we deserve this shit. thats inexcuseable.

just when things seemed to be looking up for Cave releases of older arcade games. back to MAME then.
In the case of Guwange, maybe people were scared off by the retarded Tate mode, and Cave was too late with the fix.
 

jbueno

Member
Jucksalbe said:
The leaderboards (Arcade/All) stop at about 2800. I don't think they came anywhere near those 50,000 sales.

I don´t think that leaderboards in the case of Guwange are an accurate indicative of the total sold copies since you have to do a run in Score Attack mode in order to get ranked; I hope that the majority of people that bought it just played on Normal Mode and thus didn´t get on the leaderboards.

I did do my part though, bought Guwange on day 1 and Deathsmiles II as soon as it was available on my local marketplace.
 

Yaboosh

Super Sleuth
DDP, Deathsmiles and Espgaluda are awesome on IOS, it is the perfect platform for these kinds of games in this day and age.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Yaboosh said:
DDP, Deathsmiles and Espgaluda are awesome on IOS, it is the perfect platform for these kinds of games in this day and age.
Yeah but that's not the message I'm getting from this. If their focus is on mobile, that doesn't just mean ports of arcade shmups. It means casual games......
 
BocoDragon said:
Yeah but that's not the message I'm getting from this. If their focus is on mobile, that doesn't just mean ports of arcade shmups. It means casual games......
If they really go through with a focus on "casual" games... it's a damn shame.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
InfiniteNine said:
All I have to say to this is hell no.
I love the iOS versions but that's because they're ports of games I can already play on a stick+console if I want.
 

Jucksalbe

Banned
jbueno said:
I don´t think that leaderboards in the case of Guwange are an accurate indicative of the total sold copies since you have to do a run in Score Attack mode in order to get ranked

Do you really have to? I haven't played the game in quite a while so I wasn't sure.
But still, leaderboards are never good for "accurate numbers" (there are other factors like multiple accounts, people just buying not playing, etc.) but this one's so far off of their 50,000 mark, that I think it gives you an idea that they might have missed it.
 
Okay people cool down.

"In light of all this Instant Brain ADV hooplah, Asada tried to put people’s fears to rest today, assuring them Cave is still making shooting games. He says they have a few shooters planned for next year." posted by EOJ on cave-stg.com

Jucksalbe said:
Do you really have to? I haven't played the game in quite a while so I wasn't sure.

Yes, that's the case for all cave-games.
 
Yaboosh said:
DDP, Deathsmiles and Espgaluda are awesome on IOS, it is the perfect platform for these kinds of games in this day and age.

They're nice distractions, and certainly excellent for mobile games, but they're nothing compared to the real deal.


Anyway, Devil REI posted this on shmups.org:
So basically everybody is misreading that report. As my wonderful Cave PR rep told me, the fears that Cave are pulling out of console/arcade dev are - his words - "complete bullshit." Essentially, it's just a restructuring. The two departments referred to on page 28 are Asada and Ikeda's consumer game departments, respectively. The teams doing smartphone games/apps are separate. So arcade and consumer dev are still moving ahead.

It also means Ikeda's moving back into a bigger game design position, which makes me happy.

JOURNLOLISM
http://shmups.system11.org/viewtopic.php?p=708697#p708697

So hopefully it was just a false alarm. There might even be some good news coming out of it, thanks to the bolded. :D
 
Business model of premium-priced console releases had to end, I know there are people here that love it, but the market was just too damn small.

Good to hear about smartphones, that brings them money, allow them to pay people their salaries, and I guess they still have fun with how much bullets they can put on the screen.

Would love for them to make some $10-15 PSN/Steam/XBLA shmups as well.
 

danmaku

Member
Castor Krieg said:
Business model of premium-priced console releases had to end, I know there are people here that love it, but the market was just too damn small.

Good to hear about smartphones, that brings them money, allow them to pay people their salaries, and I guess they still have fun with how much bullets they can put on the screen.

Would love for them to make some $10-15 PSN/Steam/XBLA shmups as well.

I'm fine with DD releases, as long as I can play them with a joystick on a monitor, but I don't know if it's a sustainable model for them. Treasure went that way, and they're doing nothing but ports of old stuff.
 
Just been playing through my new PCBs - Ibara, M Futari, DDP and Espgaluda.

there is NOTHING more fun gaming wise than 2 ppl playing thru cave shooters. Its so awesome and intense and the games are so well designed.

I love playing these on a supergun. its so cool that this IS an arcade set up and not emulated or not XBLA..i love playing it with scan lines, shitty stereo sound, SD graphics and hearing the noise when u hit the "coin" button on the supergun. its the way games are meant to be played - none of this "updates" or patch downloads or achievements etc - when u turn off the machine ur high score disappears forever. i love just leaving the unit on so its like i walk into an arcade.

i dunno what it is, but the controls feel so responsive on the PCB as compared to XBLA/X360. its weird but i prefer the arcade experience in SD and stereo rather than in HD with 5.1 surround...
 

Nikashi

Banned
Just picked up Deathsmiles IIX, and the lack of any instructions is maddening, it's like I discover a new gameplay mechanic every damn playthrough.

Also is there a 1.1 mode for IIX? I love the dual stick playstyle a ton too.


(Current progress : Can get to Final/Extra stage on one credit, using Follette)
 

Tain

Member
If you're going for a single credit clear, IIX mode is super super tame compared to the original Arcade mode. Arcade mode is way more fun.

When it comes to scoring, though, I don't know shit about IIX.
 

Jockel

Member
IIX mode isn't even a challenge to clear, I 1LCed on my first try with everything on max rank.
Where it really shines is the scoring, because that's tons of fun.

Arcade was added as an afterthought and it shows.
Haven't played with the newest updates though, so I can't comment on whether they fixed it or not.

Forget about Arrange mode.
 

Ra1den

Member
Phat Michael said:
Just been playing through my new PCBs - Ibara, M Futari, DDP and Espgaluda.

there is NOTHING more fun gaming wise than 2 ppl playing thru cave shooters. Its so awesome and intense and the games are so well designed.

I love playing these on a supergun. its so cool that this IS an arcade set up and not emulated or not XBLA..i love playing it with scan lines, shitty stereo sound, SD graphics and hearing the noise when u hit the "coin" button on the supergun. its the way games are meant to be played - none of this "updates" or patch downloads or achievements etc - when u turn off the machine ur high score disappears forever. i love just leaving the unit on so its like i walk into an arcade.

i dunno what it is, but the controls feel so responsive on the PCB as compared to XBLA/X360. its weird but i prefer the arcade experience in SD and stereo rather than in HD with 5.1 surround...

I feel you there, especially on the achievements. I do like arrange modes though...for both Mushihimesama and Espgaluda, I play arrange mode pretty much exclusively on my PS2.
 
Scoring in X-mode is fun, but I don't think it's nearly as interesting as arcade. It seems a lot slower to me, where you're always packing the screen full of suicide bullets and tapping back until they've got the red line. It's still fun, but I think Arcade mode is a lot better because it's more active, I guess.

I just wish arcade mode had Follett and Rosa instead of Supe and Casper. Or ideally, they could've done something like Akai Katana's Zetsu mode, where they take arcade mode and make it better by tweaking some things here and there, adding the extra stage, adding difficulty ranks, and adding the two new characters. Then DS2 would've been amazing.
 
New Cave interview: http://www.pocketgamer.biz/r/PG.Biz/Cave+news/news.asp?c=32570

It's mostly about their casual/social games, but there's this bit at the end as well:
Are casual games now the main focus for Cave?

Let me make it clear - Cave won't turn its back on our fanbase.

In Japan, there were rumors that Cave was going to back out of hardcore games and we had to go through a lot of effort to dispel that. We're very happy with the amount of support we get from our players.

We're going to keep making hardcore games, and at the same time we'll be growing our social and casual games divisions, for which the market is quickly expanding.

Cave's yearly annual sales are ¥3 billion (around $40 million), perhaps small compared to the major developers, but our modest goal is to meet our fan's expectations, both as an entertainment company and as a game developer.
 
Been playing a lot of Akai Katana Zetsu over the last few days. It took me a while, but I finally managed to clear the game.

TSMUI.jpg


I think I'm ranked either #2 or #3 with each character now.

This game is simply amazing. I don't think it could be much better, to be honest. The stage design and pacing is superb, the scoring system is extremely fun, the graphics are amazing, the art is amazing, the music is amazing. Honestly, I think this is the best thing to come out Cave since Futari. It's that good.

The only thing that I think could be better about this game, is the stage 5 boss in Zetsu/Shin. Her bullet patterns are great, but I think they really messed up her gold payouts and health breaks. Pretty much every other boss has a big pattern right before their health break, and if you time it right you'll get a huge burst of gold. But with this stage 5 boss, you'll be lucky to get 100-200 hits out of both opportunities, which is pretty terrible. And I think they should've given her another health break, right before she moves on to her final pattern. Oh well, it's not a huge problem. The stage is still awesome and she's fun to fight.

--

I've also been playing Daioujou Black Label every now and then, trying to learn how to chain. So far I've gotten a 202m first loop clear, but I'd really like to hit 400m or so and start progressing into the second loop. I think I'll start focusing on that a little more and give Akai Katana a rest for a while.
 

Tain

Member
iconoclast said:
New Cave interview: http://www.pocketgamer.biz/r/PG.Biz/Cave+news/news.asp?c=32570

It's mostly about their casual/social games, but there's this bit at the end as well:

I really wish he would have outright said "we're still making arcade games" or "we're going to focus on consoles and mobile."

More than anything else, I want to know if they're continuing arcade development. They haven't said anything that really makes me think that they are, only that they aren't going mobile-only and that they're still making shooting games.
 
That's good. Now I hope they start making more original games, and ease off the sequels and revisions for a while. I mean, I love Death Smiles, but I really don't want a DS3 any time soon. Make a brand new vert in the vein of Ketsui/DOJ (ie. less focus on bullet cancelling and odd scoring systems) and I'll be ecstatic.

I never really doubted them though. Asada said they wanted to take a break for a while and try their hand at something different (Nin2 and Instant Brain), so I always thought they'd go back to arcade/shooter development next year, after their new ventures flopped. :D
 
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