Agent Unknown
Member
Just read the post about Cave restructuring, the casual game market strikes again. 
JustAnotherOtaku said:Ugh @ Cave becoming less of an arcade dev and more one focused on i-devices. If it allows them to survive and make money then it's a good thing, but I want my premium priced 360 releases to live on! Or at least get some of their back catalogue up on XBLA/PSN.
Muchi Muchi Pink said:Was Guwange doing well? I want ESP.Rade on xbla, but I would be okay with Ibara and Mushihimesama 1.5 on xbla instead of a disc, too.
Interesting and saddening.iconoclast said:Asada said they were aiming for 50,000 sales, but I doubt they hit that since Dangun Feveron seems to be cancelled.
iconoclast said:Asada said they were aiming for 50,000 sales, but I doubt they hit that since Dangun Feveron seems to be cancelled.
robot said:Dangun Feveron was supposed to come out on XBLA? ARRRRGH I want to play that game so bad.
iconoclast said:Asada said they were aiming for 50,000 sales, but I doubt they hit that since Dangun Feveron seems to be cancelled.
What about Steam? Were the rumors just BS?iconoclast said:They never confirmed the platform, but when they showed it at their event they were using an Xbox controller, so I think it's a safe guess. Unless they're putting it in Instant Brain as an unlockable or something, I'd say it was set for XBLA.
I can confirm PS3, but I don't have a PSP - which I think means you would also be able to play it on that. both donpachi and dodonpachi are on there. You just need a JPN PSN account and some JPN points (best method is a japanese psn points card). If you can't read japanese, it takes awhile to navigate through all the folders to find it, but it's well worth the effort imo.Agent Unknown said:Again for those that have it, is DDP on PSN downloadable on both PS3 and PSP?
It works on PSP like all PS1 Game Archives/PSOne ClassicsAgent Unknown said:Again for those that have it, is DDP on PSN downloadable on both PS3 and PSP?
Except ones requiring a second analog stick (not that there are many of those out there)._dementia said:It works on PSP like all PS1 Game Archives/PSOne Classics
I don't remember Guwange being featured at all... in fact, I didn't even know it came out at the time until I was on here and happened to see it mentioned.iconoclast said:Asada said they were aiming for 50,000 sales, but I doubt they hit that since Dangun Feveron seems to be cancelled.
Jucksalbe said:The leaderboards (Arcade/All) stop at about 2800. I don't think they came anywhere near those 50,000 sales.
In the case of Guwange, maybe people were scared off by the retarded Tate mode, and Cave was too late with the fix.Daigoro said:the fuck. seriously? that is fucking bullshit.
if this is the way that Guwange XBLA is treated, we deserve this shit. thats inexcuseable.
just when things seemed to be looking up for Cave releases of older arcade games. back to MAME then.
Jucksalbe said:The leaderboards (Arcade/All) stop at about 2800. I don't think they came anywhere near those 50,000 sales.
Yeah but that's not the message I'm getting from this. If their focus is on mobile, that doesn't just mean ports of arcade shmups. It means casual games......Yaboosh said:DDP, Deathsmiles and Espgaluda are awesome on IOS, it is the perfect platform for these kinds of games in this day and age.
If they really go through with a focus on "casual" games... it's a damn shame.BocoDragon said:Yeah but that's not the message I'm getting from this. If their focus is on mobile, that doesn't just mean ports of arcade shmups. It means casual games......
All I have to say to this is hell no.Yaboosh said:DDP, Deathsmiles and Espgaluda are awesome on IOS, it is the perfect platform for these kinds of games in this day and age.
I love the iOS versions but that's because they're ports of games I can already play on a stick+console if I want.InfiniteNine said:All I have to say to this is hell no.
jbueno said:I don´t think that leaderboards in the case of Guwange are an accurate indicative of the total sold copies since you have to do a run in Score Attack mode in order to get ranked
Jucksalbe said:Do you really have to? I haven't played the game in quite a while so I wasn't sure.
Muchi Muchi Pink said:Yes, that's the case for all cave-games.
Yaboosh said:DDP, Deathsmiles and Espgaluda are awesome on IOS, it is the perfect platform for these kinds of games in this day and age.
http://shmups.system11.org/viewtopic.php?p=708697#p708697So basically everybody is misreading that report. As my wonderful Cave PR rep told me, the fears that Cave are pulling out of console/arcade dev are - his words - "complete bullshit." Essentially, it's just a restructuring. The two departments referred to on page 28 are Asada and Ikeda's consumer game departments, respectively. The teams doing smartphone games/apps are separate. So arcade and consumer dev are still moving ahead.
It also means Ikeda's moving back into a bigger game design position, which makes me happy.
JOURNLOLISM
Castor Krieg said:Business model of premium-priced console releases had to end, I know there are people here that love it, but the market was just too damn small.
Good to hear about smartphones, that brings them money, allow them to pay people their salaries, and I guess they still have fun with how much bullets they can put on the screen.
Would love for them to make some $10-15 PSN/Steam/XBLA shmups as well.
Yup._dementia said:Did the Xbox port of Espgaluda II have a High-res mode?
Phat Michael said:Just been playing through my new PCBs - Ibara, M Futari, DDP and Espgaluda.
there is NOTHING more fun gaming wise than 2 ppl playing thru cave shooters. Its so awesome and intense and the games are so well designed.
I love playing these on a supergun. its so cool that this IS an arcade set up and not emulated or not XBLA..i love playing it with scan lines, shitty stereo sound, SD graphics and hearing the noise when u hit the "coin" button on the supergun. its the way games are meant to be played - none of this "updates" or patch downloads or achievements etc - when u turn off the machine ur high score disappears forever. i love just leaving the unit on so its like i walk into an arcade.
i dunno what it is, but the controls feel so responsive on the PCB as compared to XBLA/X360. its weird but i prefer the arcade experience in SD and stereo rather than in HD with 5.1 surround...
Are casual games now the main focus for Cave?
Let me make it clear - Cave won't turn its back on our fanbase.
In Japan, there were rumors that Cave was going to back out of hardcore games and we had to go through a lot of effort to dispel that. We're very happy with the amount of support we get from our players.
We're going to keep making hardcore games, and at the same time we'll be growing our social and casual games divisions, for which the market is quickly expanding.
Cave's yearly annual sales are ¥3 billion (around $40 million), perhaps small compared to the major developers, but our modest goal is to meet our fan's expectations, both as an entertainment company and as a game developer.
That's reassuring.iconoclast said:New Cave interview: http://www.pocketgamer.biz/r/PG.Biz/Cave+news/news.asp?c=32570
It's mostly about their casual/social games, but there's this bit at the end as well:
iconoclast said:New Cave interview: http://www.pocketgamer.biz/r/PG.Biz/Cave+news/news.asp?c=32570
It's mostly about their casual/social games, but there's this bit at the end as well:
CAVE said:However, we will continue to develop arcade games since I believe that putting games out at Japanese game centers is an extremely effective marketing tool for CAVEs shooters.