I thought I was playing someone from Japan earlier this week? Must've been a fan of the language. And goddamn your avatar is distracting. I'd pay a pretty penny to play behind it in Mercs. You hear me, Capcom? CLAIRE IS BETTER THAN A LIGHT-GUN GAME!
I'm not sure if we should stop spoiler-tagging
name, because while obvious if you look at the context clues, I'm sure someone will come in here having not finished the game, and it might ruin the reveal. Maybe they can look at the copious numbers of pics and avatars here and see the four-letter spoiler tags and not put two and two together...
Interesting tidbits about Versus Survivors I just typed up from the LE guide:
Characters have the following layouts, and may require Exchange Points to unlock:
- BSAA Chris (Default) = M92F, 3 Hand Grenades, 1 First Aid Spray
- BSAA Sheva (Default) = M92F, 5 Incendiary Grenades, 1 First Aid Spray
-
(5,000 points) = Px4, 5 Flash Grenades, 1 First Aid Spray
-
(30,000 points) = H&K P8, 3 Hand Grenades, 3 Proximity Mines
- Safari Chris (8,000 points) = SIG P226, 5 Flash Grenades, 1 First Aid Spray
- Clubbin' Sheva (6,000 points) = AK-74, 3 Hand Grenades, 1 First Aid Spray
- STARS Chris (13,000 points) = SIG 556, 3 Incendiary Grenades, 1 First Aid Spray
- Tribal Sheva (15,000 points) = H&K MP5, 5 Flash Grenades, 1 First Aid Spray
-
(7,000 points) = VZ61, 3 Incendiary Grenades, 1 First Aid Spray
-
(50,000 points) = Samurai Edge, 3 Hand Grenades, 1 First Aid Spray
BETTER START SAVING THOSE POINTS.
Also:
- One to four players, with one-on-one or two-on-two (say it in your best
voice)
- Majini-to-player damage reduced to 50%; player-to-Majini damage increased to 150%
- The drop rate for loot such as ammo and herbs is 100%, ensuring access to supplies even if the existing map stock has been plundered or cut off
- NO POINTS scored for killing monsters
- Points are scored for EVERY HIT against human players; 50 points are lost for every hit received; killing another player earns you another 3,000 points, while dying subtracts 1,000; your score cannot drop below 0
- Hits from different weapons at different ranges earn different points (i.e. shooting someone with the shotgun at 1.5 to 6 meters will net you 500 points, as opposed to 200 points for a hit at 6-9 meters or 1,000 for 0-1.5)
- A 50% damage and score increase is added for headshots
- Special melee moves can be performed on players being grappled by an enemy
- Performing a melee move on a player frozen by nitrogen rounds will NOT shatter them; you cannot freeze teammates
- You can give items to a teammate without them having a free slot, so long as they have ammo of that type and it's not at the maximum threshold
- And, of course, additional weapons such as the grenade launcher are scattered around slightly modified arenas
The other mode, Slayers, is not simply a competitive Mercenaries, either. The balance for damage taken/given has been recalibrated, with handicaps applied as well. But let's save that discussion for another time!