HiccupTruck
Member
Rez said:Why are you playing with friendly fire on? 0_o
Heh, is that what "Partner reacts to your fire" means?
I figured it meant that they were aware of what you were shooting.
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Rez said:Why are you playing with friendly fire on? 0_o
Wow, the AI is so bad it does things which is impossible? There is no friendly fire in the game (besides grenades). Even with Attack Reaction toggled on, bullets deal no damage to your partner.AnonymousNoob said:B) I will be shooting an enemy, but am between Sheva and an enemy, so she proceeds to unload her clip into my back, killing me.
AnonymousNoob said:I just (Act 2-2)made my way to the gate at the end of the dark caverns (that require Sheva to hold a lantern), spending 15-30 minutes pumping ammo into the tentacle head plagas along the way. BUT OH WAIT, Sheva gets attacked and the gate drops, separating us. I help her fend off the Maijini on the other side and we come out victorious! BUT OH WAIT, I can't pull the crank to open the gate, nor can Sheva, since I can't tell her to open the gate.
Sectus said:Wow, the AI is so bad it does things which is impossible? There is no friendly fire in the game (besides grenades). Even with Attack Reaction toggled on, bullets deal no damage to your partner.
Shaheed79 said:Playing split-screen now with my friend and we're both frustrated with the save system.
Rated-Rsuperstar said:I actually like the save system. Because I'm exploiting it.
Rated-Rsuperstar said:I actually like the save system. Because I'm exploiting it.
_tetsuo_ said:Use the knife, it usually gets a stun on them if you are fast enough. Later on you get.... something better lol.
TheExodu5 said:Is there a way to make thereplace your knife, so that you don't actually need to switch to it to use it?stun stick
MiamiWesker said:Chapter 5-3
The earlier sections of 5-3 were awesome but one room drove me crazy, the licker room at the entrance of the temple. Sheva again screwed everything up, oh she would make it to the door but then she would want to be near the objective even though there are five million lickers around it. This section = two garradors section in RE4. I died easily like 15 times, took about 45 minutes for me to get past it. Still a cool area, just the AI messes it up.
I stayed up all night beating this game with a friend (PS3) version, but that room still gave us hell. Did you know that, if you try and push the big box, but are forced to retreat due to overwhelmingVitten said:I had the same problem until I decided to go up there myself and let Sheva control the lift.
I tore them a new asshole with my dragunov.
mileS said:Haven't picked up the game yet but I was wondering how it handles progress/saving levels when you play online with random people or friends? What happens when somebody drops connection or just quits the game? does the AI take over or does the game just end?
Sectus said:Wow, the AI is so bad it does things which is impossible? There is no friendly fire in the game (besides grenades). Even with Attack Reaction toggled on, bullets deal no damage to your partner.
You know the gate can be opened from both sides, right? It sounds like you were on the side which you're supposed to go, which means that you are the one who were supposed to open the gate for Sheva so she can get past it.
madmook said:Why does Sheva look like a 10-year-old girl on page 19 of the manual?
RocketDarkness said:I stayed up all night beating this game with a friend (PS3) version, but that room still gave us hell. Did you know that, if you try and push the big box, but are forced to retreat due to overwhelming licker count, going back around TRIGGERS THE SWARM AGAIN? Damnit, Capcom.
Anyways, I enjoyed it co-op, even if the splitscreen did feel a bit weird. I can definitely understand why some people hated it, though, it really did feel like you accidentally ran into Gears of War for a number of levels. And long range shooting isn't nearly as easy without the rifle as in RE4. The new inventory system can be incredibly frustrating as well, especially since a few of the features in Resident Evil 0 would have been GREATLY APPRECIATED, such as giving away specific amounts of ammo from the menu screen, instead of having to equip the ammo and...blah. Oh, and putting items down briefly. GCN does what Next-Gen can't?
That being said, when the game gets it right, it REALLY gets it right. There were some amazing setpieces and bosses, full of eye candy and cool attack patterns. I'm definitely looking forward to dicking around in Mercenaries mode a bit.
RoboPlato said:So I'm on 6-3, at what I'm sure is the final boss and I keep getting stuck.What do I do after I push that boulder? I figured I had to jump over to it but there's no prompt to do anything. Wesker just comes up and kills me. Help please.
Huh, that's not the body of a 10 year old...madmook said:Why does Sheva look like a 10-year-old girl on page 19 of the manual?
KeeSomething said:I need to buy another Gold Account so I can play online co-op again,
cvxfreak said:My opinion on RE5 is becoming more and more finalized as I replay the game and play through the 360 version.
I think RE4 was a (far) better experience, but RE5 is a better game. While some may find RE5 to be outdated compared to other non-RE games in the shooting genre, I find its technical merits over RE4, particular in terms of animations and aiming, to be a big leap for the series. The technical difference between RE4 and RE5 is like night and day.
To me, that's RE5's saving grace because the actual RE5 experience is nowhere near as satisfying as RE4. That's not so unsurprising, even if it required the reality check that many gamers ended up getting when RE5 couldn't meet RE4's standard in that sense. But playing back through RE4, I'd say it's only distinct advantage right now is Wii aiming controls, but even the analog stick aiming in RE5 is better than RE4's on GC/PS2/WiiCC. Having played the Outbreak games, the item menu poses only a small number of issues; Herb usage and items being discarded, rather than dropped.
One of the things I always wanted in RE4 was an MGS-style boss theater, and while RE5 doesn't quite give that, it's fun being able to play through whatever chapter you want to do, like the Outbreak games. So there are chapters in RE5 that I'll hardly ever play, but there are other chapters that I'll be playing time and time again.
I guess a weird analogy to apply would be that RE4 is a set course meal at a fancy restaurant rated 3 stars by Michelin, but RE5 is a reputable Las Vegas buffet where you can't possibly handle EVERYTHING, but will be satisfied in choosing your comfort zone.
I love RE4, but I think RE5's technical advances on its formula cannot be ignored, regardless of what other games in the shooting genre do. RE2 didn't exactly negate RE1's gameplay completely, since that was a pretty small jump compared to now. Going back into RE4, Leon's twist kicks and the Plagas in that game just don't seem as satisfying as what RE5 has to offer anymore. Still, RE4's experience is still unparalleled and will probably remain that way since RE6 is going to be a series reboot once again.
Jax said:um, PS3 wins? Its free you know.
RocketDarkness said:Really? I found most of the melee attacks fairly boring compared to Leon's amazing suplex. How exactly did you feel the aiming was improved? It felt the exact same to me, except worse because the Playstation-style analog sticks suck, to me.
Ah. Perhaps I'll try that when we tackle Mercenaries mode. I noticed it in the menu, but like I said, the PS3 analog sticks hate me, so I'd probably just be flailing all over the place. We'll see, I guess. =Dcvxfreak said:Mainly due to the ability to set the aiming to "Faster" in the options menu. It's a subjective thing to say for sure, but it's how I felt about the aiming.
cvxfreak said:My opinion on RE5 is becoming more and more finalized as I replay the game and play through the 360 version.
I think RE4 was a (far) better experience, but RE5 is a better game. While some may find RE5 to be outdated compared to other non-RE games in the shooting genre, I find its technical merits over RE4, particular in terms of animations and aiming, to be a big leap for the series. The technical difference between RE4 and RE5 is like night and day.
To me, that's RE5's saving grace because the actual RE5 experience is nowhere near as satisfying as RE4. That's not so unsurprising, even if it required the reality check that many gamers ended up getting when RE5 couldn't meet RE4's standard in that sense. But playing back through RE4, I'd say it's only distinct advantage right now is Wii aiming controls, but even the analog stick aiming in RE5 is better than RE4's on GC/PS2/WiiCC. Having played the Outbreak games, the item menu poses only a small number of issues; Herb usage and items being discarded, rather than dropped.
One of the things I always wanted in RE4 was an MGS-style boss theater, and while RE5 doesn't quite give that, it's fun being able to play through whatever chapter you want to do, like the Outbreak games. So there are chapters in RE5 that I'll hardly ever play, but there are other chapters that I'll be playing time and time again.
I guess a weird analogy to apply would be that RE4 is a set course meal at a fancy restaurant rated 3 stars by Michelin, but RE5 is a reputable Las Vegas buffet where you can't possibly handle EVERYTHING, but will be satisfied in choosing your comfort zone.
I love RE4, but I think RE5's technical advances on its formula cannot be ignored, regardless of what other games in the shooting genre do. RE2 didn't exactly negate RE1's gameplay completely, since that was a pretty small jump compared to now. Going back into RE4, Leon's twist kicks and the Plagas in that game just don't seem as satisfying as what RE5 has to offer anymore. Still, RE4's experience is still unparalleled and will probably remain that way since RE6 is going to be a series reboot once again.
Jax said:of course RE5's technical advancement would mean its better in that department, it very much builds on the foundation RE4 set. That said however, the actual game is SO far removed from what makes a resident evil game - (ammo conservation/thrills) in favour of assault fest. That said, the gunplay in RE5 isn't better than 4 imo. They feel about the same to me.
* on that note, thelevel in RE5 is so stupidly designed...marsh...go to ABCD areas to collect disc elements to open door but the A->B travel bits is on that stupid boat
Thanks. Just got through it. Time forRocketDarkness said:You need to shoot the glowing point on his back a few times, and he'll go after Sheva. Then you need to cover her from a distance while she's temporarily inconvenienced, at which point you'll be able to reunite.
madmook said:Why does Sheva look like a 10-year-old girl on page 19 of the manual?
Big-E said:Is it safe to sell all of your treasure or are there some you got to combine stuff with to increase the value like in RE4. So far it doesn't seem like it but all the jems have shapes next to their names so I felt that they would need to go into something.
Hahaha, yeah I know, it's insane. Between the end of 6-3 and the Mines Merc level, we must have died a stupid amount of times.Sectus said:Mercenaries is furiously awesome. And I love all ofdialogue in the mode.Wesker's."It was in your best interest to assist me!"
And darnit! Reapers *really* hate me and Rez. There must be some kind of toggle in the code which makes them more aggressive and harder to kill whenever we're in the same game.
Raide said:I am more interested in why Chris is about to give her a knuckle sandwich? :lol
It's in your safe, not on your character. Or visa versa. I have bought two...Loxley said:So, imagine my surprise when I found out that you can't buy two of the same item. I just spent 10,000 g's on a second melee vest thinking that in some crazy universe I could give one to Sheva. Nope >:[ I bought it, and still only had one in my inventory.
I *could* blame myself, but come on, there should be some sort of prompt saying "Uh, you already have this, 'fraid you can't buy another one."
Aside from pissing me off by wasting a could chunk of change, I've been enjoying the game a lot.
Rez said:It's in your safe, not on your character. Or visa versa. I have bought two...
Solsc said:I have a question:
I was playing with a friend yesterday on split screen and to day I turn the game on to play by my self but the girl (for got her name) has no weapons, ammo, or first aid. It seems the only way to give her stuff would to be to buy new things which does not sound right to me. Maybe I'm missing something?