Played up to the last chapter with a friend today in one sitting originating from Chapter 2-3. So far, the game is cool, but also contains some of the most wildly frustrating moments since a Don't-Shoot-Ever run in Mirror's Edge, mostly stemming from poor enemy design.
Fun game, but it falls prey to some rather.. boneheaded gameplay choices thus far.
1. Capcom, I seriously don't think people liked Lickers that much in RE2 for you to decide to flood entire rooms with them in this game. And the part where you enter the temple in 5-3 I think... Ugh. That part is going to be an absolute nightmare with AI Sheva.
2. Insta-kill bugs = No good. Especially since it's quite possible for them to use their instant kill attack the very moment they land before you can even turn around.
3. Shoving in every single puzzle in one chapter makes things get boring pretty fast.
4. The entire fight with Jill made me realize exactly why super-high speed enemies just don't work with RE tank controls. Jeez, I'd expect this kind of enemy out of Devil May Cry rather than RE. I mean, yeah, it's awesome to have an enemy run off walls and run around like a lunatic cheetah, but it doesn't make things fun for both players when you're clumsily trying to get the restrain command. Wesker was okay mostly because he acted a little bit like Krauser; only does the high speed stuff when evading shots. Jill pretty much runs around the entire stage like a damn lunatic.
2. Insta-kill bugs = No good. Especially since it's quite possible for them to use their instant kill attack the very moment they land before you can even turn around.
3. Shoving in every single puzzle in one chapter makes things get boring pretty fast.
4. The entire fight with Jill made me realize exactly why super-high speed enemies just don't work with RE tank controls. Jeez, I'd expect this kind of enemy out of Devil May Cry rather than RE. I mean, yeah, it's awesome to have an enemy run off walls and run around like a lunatic cheetah, but it doesn't make things fun for both players when you're clumsily trying to get the restrain command. Wesker was okay mostly because he acted a little bit like Krauser; only does the high speed stuff when evading shots. Jill pretty much runs around the entire stage like a damn lunatic.
Fun game, but it falls prey to some rather.. boneheaded gameplay choices thus far.