MiamiWesker said:
Still playing Mercs like a mad man, am now #26 in Missile Area.
(Solo)
I have found that at some point enemies stop spawning, what the hell. I swear once I had a minute left and no enemies showed up until like 15 seconds left. I could have blown my score to pieces if that last minute had enemies.
I hate it when that happens, although its interesting I just did a missile area run and thats one of the only times i remember there being NO enemies for about 30 seconds, but otherwise I have a feeling after you hit a 20 combo or so they stop throwing enemies at you or just spawn them all the way across the map from where you are.
Read a whole lot of mercs strategies from RE4, and I'm assuming it works relatively the same in RE5.
#1 thing they mention is that you slowly pick off enemies after the combo counter starts blinking, you kill one, then wait for it to blink again which slowly builds up the combo count.
Also, there's a much larger bonus for killing the minibosses later on in a combo, something like 5000 extra points killing one after a 9 enemy combo compared with killing a miniboss at the start of a combo. It makes a lot of sense because it usually takes extremely concentrated fire to kill a miniboss. its taken me something like 7 tribal sheva arrows to take down chainsaw dude in his first non-crazy form.
Of note is that the combo bonus grows as you get a higher combo, but tops off and gives you something like 700 extra points for every additional kill after about a 9 kill combo. This means a couple things:
1. a 200 kill combo gives almost the same points as two 100 point combos, or exactly the same if the first 9 kills of both combos started with the 1000 point combo bonus.
2. a bonus time box is best saved for starting a combo, because it makes all extra kills get 1000 points, whereas if used after the 9 first kills it will only raise the 700 point bonus up to a 1000 point bonus, making it give only 300 extra points for each kill done within the bonus time.
3. even trying to kill a miniboss during bonus time is a waste of energy because there is no bonus whatsoever unless the miniboss is killed near the start of a combo, which I already mentioned was worth less points anyway. So instead, you should kill as many majini as possible during bonus time, then kill the boss after bonus time is over.
Finally the chicken counts as an enemy, gives 2000 points when killed, adds to your combo, drops a golden egg when killed, and lets another enemy spawn in after it dies.
My apologies if you already knew all this.