Augemitbutter
Member
Tathanen said:![]()
NNNNFF
indeed. sideboob for life.
Tathanen said:![]()
NNNNFF
Skilotonn said:I really did find it funny that you could attack behind Cammy (and probably Fei Long as well) for their Counter-Ultras - I mean, it makes sense, but it just means that they can STILL get crossed up, which is beyond the point... especially with what they say when you initialize it! :lol
Why not make it like Gouken's dirty-ass counter, which can counter cross-ups and isn't even an Ultra?
fixed.XenoRaven said:Wouldn't the Sakura one be more appropriate?
Now it makes more sense. :lol_dementia said:fixed.
Dr.Hadji said:Wait What? Counter Ultras don't work from behind? In that video I just assumed they were way
too late with the attacks.
i'm kind of wondering why that sequence in SF Alpha Generations exists.XenoRaven said:Now it makes more sense. :lol
I'm wondering why they even posted those pictures anyway. Did someone ask "Hey, you don't have enough close up images of women being punched in the face! Could you post some?!"
That's a good question. Maybe Capcom is just full of weirdos who live out woman-beating fantasies through Street Fighter._dementia said:i'm kind of wondering why that sequence in SF Alpha Generations exists.
XenoRaven said:I've always felt old ladies are under-represented in fighting games. I can't wait to find out what the story is with that one. Looks like another rejected Abel idea. She could be one of the characters they were considering before they settled on Hakan though.
B-Genius said:Dudders is blatantly giving the finger under there.
Apparently that old lady design is a Korean Tae-Kwon-Do granny! :lol
Juri's mother/grandmother?
I think there's an old lady in Bloody Roar 2. She turns into a boar or something.arstal said:Play a Power Instinct game.
Azazel typically does the blog translations but he's busy.CcrooK said:Did I miss out on a translation of the blog entry? There was a lot of info there. Was hoping to read up on it.
_dementia said:Azazel typically does the blog translations but he's busy.
Apparently there are no other bilingual fighting game fans who can step up.
_dementia said:Azazel typically does the blog translations but he's busy.
Apparently there are no other bilingual fighting game fans who can step up.
fixedCcrooK said:Profound sadness.
that was pretty funnyfubarduck said:It's a lot of content and most of them are questions like "Why can't R. Mika be in the game?!" (That's really one of the questions).
I read through it and went "meh" so you guys are definitely not missing anything meaty. Just wait and be patient =P
If you want to read something AWESOME about SF4, check out the latest article on Mago's blog I translated:
http://www.fubarduck.com/
fubarduck said:It's a lot of content and most of them are questions like "Why can't R. Mika be in the game?!" (That's really one of the questions).
I read through it and went "meh" so you guys are definitely not missing anything meaty. Just wait and be patient =P
If you want to read something AWESOME about SF4, check out the latest article on Mago's blog I translated:
http://www.fubarduck.com/
fubarduck said:If you want to read something AWESOME about SF4, check out the latest article on Mago's blog I translated:
http://www.fubarduck.com/
_dementia said:that was pretty funny
do many players have blogs?
also, nice job as guest on the SRK podcast!
fubarduck said:It's a lot of content and most of them are questions like "Why can't R. Mika be in the game?!" (That's really one of the questions).
I read through it and went "meh" so you guys are definitely not missing anything meaty. Just wait and be patient =P
If you want to read something AWESOME about SF4, check out the latest article on Mago's blog I translated:
http://www.fubarduck.com/
Leunam said:Ugh, what a terrible KO grunt.
fubarduck said:If you want to read something AWESOME about SF4, check out the latest article on Mago's blog I translated:
http://www.fubarduck.com/
You mean...makers of the world's best eatsa?Cowie said:Hahah, that's a pretty cute story.
As a side note, I'd like to imagine that 'Mago Pizza' is not entirely unrelated to 'Mona Pizza'.
it's in vanilla tooblack_vegeta said:Computer vs. Computer mode is available.
Fuck...yeah!!!
black_vegeta said:Computer vs. Computer mode is available.
Fuck...yeah!!!
_dementia said:it's in vanilla too
it's pretty mindboggling watching two CPUs have at it
CcrooK said:VF? KOF? Whaaa? :lol
Kaijima said:People will say that VF has better modeling...
arstal said:Play a Power Instinct game.
Kaijima said:People will say that VF has better modeling and animation because it goes for realism, and for many people whatever looks closest to real life is "best". It's easy to construct a straw man against a game like SF4 because it's "cartoon shit" and cartoons are st00pid.
It's like how back when SF3 first came out, a lot of guys laughed that Tekken 3 blew that cartoon sprite shit to hell with its AWESOME animation, because it was so realistic, like reals peoples.
But animation is about more than just how good your motion capture is of a guy doing a realistic kick.
One of the things that SF4's animation excels in is its attention to detail. No other game so far can equal that; the characters have countless small expressions of personality (not just in the faces) and body language. There are seemingly no "generic" animations copy/pasted for anything, or nearly none. This is something the other 3D fighting games do suffer from; for all their realism, they have a sense of "polygon puppetry" because the characters so often share generic kick captures, generic walking, ducking or dodging animations, generic jabs, generic falling and bounce animations, etc.
But in SF4 it seems that the mandate for the producers is that they must equal or exceed the quality of SF3's 2D animation in terms of how expressive it is. To that end, each character is treated like a unique sprite in almost every way. The fact that SF4 is "cartoony" and exaggerated just aids in that goal and avoids uncanny valley puppet sensations as well.
All that said, the Virtua Fighter 5 series is a damn close second, and has /some/ pieces of animation that are at the top of their class. But as a cohesive whole, no. It still betrays the niggling flaws present in other fighters using polygons to date. SF4 raised the bar, that's all.
XenoRaven said:How is Juri a ripoff of Android 18?
kitzkozan said: If you have Street Fighter 4, you will be able to have an 11th character color!?
Sir Garbageman said:How does the 11th color thing work? Do you just need a SF4 save on your HD?
marathonfool said:Is this a yes or no?
It'll also take your steam login.Cowie said:It depends. For the 360 version, you'll be able to layer the disks, one on top of the other, just like a regular dual-layer disk. Super goes on the bottom, Regular on top.
For PS3, the working theory is that you can slip them in one at a time using a prompt from the menu, but you might just have to buy an external USB Blu-Ray to get the benefit.