The Order: 1886 Gets New Direct-Feed Screenshots From Obama

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This game is gonna review well. I wish people would chill out about the future review scores and preemptively defending it against the critics like it's their baby or something. It's already got something like 250k preorders, the heads of the company are already talking sequel. The pre-release buzz in the last week has been fucking ecstatic. Everyone just chill, RAD got this.
Yeap. It's going to go over well :)!
 
This game is gonna review well. I wish people would chill out about the future review scores and preemptively defending it against the critics like it's their baby or something. It's already got something like 250k preorders, the heads of the company are already talking sequel. The pre-release buzz in the last week has been fucking ecstatic. Everyone just chill, RAD got this.
I'm sure the game will do great. I just hope that mainstream media will be accepting of what RAD is doing here and not be too critical for things its not trying to do. "Not being open world", "too linear". Those are a few criticisms I hope not to see too much of. These big review sites do have an influence on the industry. I just don't want to see other devs get discouraged from making games of this type because of a bad public reception to the genre. Or maybe that won't happen anyway, I dunno. I just hope it does well.

Driveclub being criticised for not being open world was a perfect example of what I'm talking about.
 
The biggest thing that will hurt this game in reviews is the lack of MP, and deservedly so.

So because a game doesn't have MP, it deserves bad reviews? I mean I can understand that people want MP from it, but RaD chose to focus on a SP only game so that they could fine tune it as much as possible without focusing on a whole new facet of the game. This idea that every game needs MP is really obnoxious and I'd hope that reviewers only mention that there's no MP but don't dock points for it. It's a creative decision and shouldn't be judged for not having it.
 
I'm really looking forward to this game, I don't know if this has been answered before but why is this game releasing on a Friday? Seems weird to me.
 
Seriously?

So because a game doesn't have MP, it deserves bad reviews? I mean I can understand that people want MP from it, but RaD chose to focus on a SP only game so that they could fine tune it as much as possible without focusing on a whole new facet of the game. This idea that every game needs MP is really obnoxious.

Almost obnoxious as the idea that anytime someone says they think a game would be better with multiplayer they must mean that every game should have multiplayer.

I never said the game deserves bad reviews but replay value is a important part of a game and reviews should reflect that. If they manage to provide a reason to keep playing the game after I beat it then that's great but I havent seen anything yet to suggest that.
 
Is it very unusual when a game is released on Friday? :|

Sony first party and Nintendo titles tend to be the main games that don't sell on a Tuesday in the US.

I don't see why it's a problem though. Would think Friday would offer a better opportunity to get through a game through the weekend instead of dealing with work (if weekends are off) or school.

^Well, unless your someone like LookAtMeGo with their work schedule giving them weekdays off.
 
Almost obnoxious as the idea that anytime someone says they think a game would be better with multiplayer they must mean that every game should have multiplayer.

I never said the game deserves bad reviews but replay value is a important part of a game and reviews should reflect that. If they manage to provide a reason to keep playing the game after I beat it then that's great but I havent seen anything yet to suggest that.

Beat it again.

I'll never understand why people can't replay games? With modern AI the encounters will be as varied as multiplayer, and I'm constantly told no one cares about the story.
 
I don't remember either. I don't know for sure that The Order will be. I just have a sneaking suspicion that it will be from a few outlets.

I'm sure it will not be criticized for no MP from any major outlet. That's not to say it is not susceptible to other forms of criticism. We shall see…
 
Beat it again.

I'll never understand why people can't replay games? With modern AI the encounters will be as varied as multiplayer, and I'm constantly told no one cares about the story.

AI encounters are no where near matching human competition and are completely devoid of social interaction.
 
Sony first party and Nintendo titles tend to be the main games that don't sell on a Tuesday in the US.

I don't see why it's a problem though. Would think Friday would offer a better opportunity to get through a game through the weekend instead of dealing with work (if weekends are off) or school.

^Well, unless your someone like LookAtMeGo with their work schedule giving them weekdays off.
I see. And honestly, I am very happy when hearing that this game will be released on Friday as I don't have class on that day, which means I can enjoy playing the game in my spare time. Still, it would be better if they chose release day to be on Saturday because that way, everyone has a day off to play this game :D
 
I'm sure it will not be criticized for no MP from any major outlet. That's not to say it is not susceptible to other forms of criticism. We shall see…
Ya. At the end of the day, I don't really give a shit. I'm already sold. At this point I just hope it reviews well for RAD's sake. I respect their passion for this project. If the game is good, I hope the reviews reflect that and it doesn't get too much unfair criticism.

But like you said, we shall see.
 
E X A C T L Y. A game should never be criticised for choosing to stick to single player only.

No, but a game should be criticized if the value proposition blows due to there only being a single-player campaign.

Let's hope the campaign for this game is lengthy, of good quality and as replayable as possible.
 
No, but a game should be criticized if the value proposition blows due to there only being a single-player campaign.

Let's hope the campaign for this game is lengthy, of good quality and as replayable as possible.

I guess so? But I've put more time into the Uncharted and TLoU sp campaigns (each, not when added up together) than most of the mp games I own. For me a good sp campaign has way more value than a mp game. Well, a mp game not named Left 4 Dead.
 
No, but a game should be criticized if the value proposition blows due to there only being a single-player campaign.

Let's hope the campaign for this game is lengthy, of good quality and as replayable as possible.

Now we know, because of PS online being behind a paywall, that the majority of PS4 owners don't play their games online. Is it reasonable to deduct points for something a minority will find value with?
 
No, but a game should be criticized if the value proposition blows due to there only being a single-player campaign.

Let's hope the campaign for this game is lengthy, of good quality and as replayable as possible.

The value proposition would blow if it was less than 5hrs of low quality unreplayable shit. Multi has nothing to do with value.

Though for me personally, I would expect a game like this to offer at least 8 preferably 10 hours. I might go into this one on the hardest difficulty just to eke out as much time as possible.
 
Y2Kev said:
Though I do wonder how this got greenlit without multiplayer.
They wanted to include it...

Time constraints and all.

-No mp planned nor wi there ever be.

- I wanted to ask about how the game will be continually sold, I mentioned U2,3 as examples of story based games that had MP seemingly tagged on to continually sell the game. Ru was quite up front, there never were plans for any sort of MP including Co-Op he said that the option of story based DLC is completely down to how well the game sells.

Who do we believe!?
 
If the sequal doesn't have mp i'm gonna be so bummed. The reason I never bought UC1 was because I didn't think a 10 hour game was worth $60. Hopefully I can rent the game somewhere.
 
If the sequal doesn't have mp i'm gonna be so bummed. The reason I never bought UC1 was because I didn't think a 10 hour game was worth $60. Hopefully I can rent the game somewhere.

You cats are stee-range. I love me some multiplayer, but if I see a game that tickles my fancy, I have no problem accepting that 'this is what this game is: this is the only way this game will ever exist; I want to play it'.

Whatever floats your boat, I guess.
 
Now we know, because of PS online being behind a paywall, that the majority of PS4 owners don't play their games online. Is it reasonable to deduct points for something a minority will find value with?

Personally, I think you have to judge the game itself as a $60 package, and not use the utilization rate of certain functionality as some kind of measuring point. Obviously value is a subjective thing, but I don't see an issue with scoring a game that lacks MP lower if the quality and replayability of the SP campaign doesn't warrant the price of the game.

Obviously, as many have said in the past, in the best of worlds reviewers shouldn't review games based on what they expect it to be, but on what it actually brings.If a game is lacking MP it shouldn't have its score reduced just because, but they damn sure should lower it if the rest of its features don't stack up or provide enough substance.
 
I think multiplayer would have to be in 16:9. There's just so much information you have to show and so many ways to see things, unlike the very tight scripted campaign mode.
 
Who do we believe!?

I don't think they are necessarily contradicting each other. It was never the plan because they were focused on the SP and didn't have time or resources to do any justice to MP. Want =/= planned. It was made quite clear since the reveal, so I see no reason to doubt Ru's (or Shinobi's) statement.
 
I'm get really hyped for the order with all the super positive impressions, but thanks to guys above with their 'concern' about the lack of multilayer as it is important to temper that hype to not let it get out of control.

Despite loads of games without multiplayer not being criticised for such a lack, with some even being celebrated for the lack of multiplayer (bioshock infinite), this 'concern' should be added to the chalkboard.
 
I'm get really hyped for the order with all the super positive impressions, but thanks to guys above with their 'concern' about the lack of multilayer as it is important to temper that hype to not let it get out of control.

Despite loads of games without multiplayer not being criticised for such a lack, with some even being celebrated for the lack of multiplayer (bioshock infinite), this 'concern' should be added to the chalkboard.

We definitely need the chalkboard in the opening post of the OT.
 
I don't think they are necessarily contradicting each other. It was never the plan because they were focused on the SP and didn't have time or resources to do any justice to MP. Want =/= planned. It was made quite clear since the reveal, so I see no reason to doubt Ru's (or Shinobi's) statement.

True. The "nor will there ever be" part threw me off since I thought it was also referring to future titles for some reason, but now I see it was only in regards to Order 1, which makes sense. Personally I'm glad RAD put all of their focus on a strong single player experience.
 
No, but a game should be criticized if the value proposition blows due to there only being a single-player campaign.

Let's hope the campaign for this game is lengthy, of good quality and as replayable as possible.

Value proposition can go beyond quantity of time spent on it. Quality is a huge factor too.
 
Value proposition can go beyond quantity of time spent on it. Quality is a huge factor too.

Yeah this a big thing for me. It's not cut and dry as x content for y dollars.

I spent $20 on Gone Home and finished it in under 2 hours. But the EXPERIENCE was worth every penny to me. I felt satisfied with my purchase.

If reviews want to point out concerns regarding length, replayability, etc that's perfectly fine, but it should not affect the score the game is awarded. Otherwise, if the score is determined based on value for $60, what happens when the game drops to $29.99 permanently? Does the game suddenly jump from a 7/10 to a 9/10?
 
Value proposition can go beyond quantity of time spent on it. Quality is a huge factor too.

Ever since I started working, I came to appreciate shorter and more focused games a lot more.
I already need around 2 weeks for games that are around 15 hours. So I personally have 10-15 hours of auality than 60 hours of boring gameplay (running around doing absolutely nothing like most open-world games for me sadly :/)
 
Now we know, because of PS online being behind a paywall, that the majority of PS4 owners don't play their games online. Is it reasonable to deduct points for something a minority will find value with?

There's more to that. If a game has MP and I'm not interested in it (95% of games), I won't probably platinum it because that would mean torturing myself with crappy MP modes to get some trophies.
 
It is so strange seeing you in a non-racing game thread getting hyped up for something else. :P

I have never played only racers, I played other games even more, but not being so active about them.

Also, Destiny is my main new-gen time waster, all others are simply noble distractions :)
 
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