That's the thing, no one excuses bad movies. There wasn't a 100 page thread when Grown Ups 2 came out where people were telling other people that they shouldn't be so harsh on Adam Sandler for making another bad movie.
They get bad reviews and get shit on and no one has a problem with it. It's only in video games where for some reason, calling out that something is terrible is seen as an affront to the medium instead of valid criticism.
The writing has very little to do with when I feel triumphant. That has far more to do with my actual ability to complete the task the game gave me. I can get the same feeling of triumph from a video game that has no story or characters in it as I do from the ones that have a narrative.
And no, that's not how it works. You can just say, "There is good writing, you're wrong." That's an entirely subjective opinion. I also didn't say that there weren't stand outs in writing in the medium of video games, just that even those high points aren't even getting close to matching the high points from every other medium.
I was referring to the story of a video game, which while debatable, I think most people agree is probably the weakest aspect of video games as they stand right now. Not the idea of cinematic games in general. Gears of Wars story isn't that great. It's decent with some interesting lore. If that game had terrible game play, no one would be talking about Gears of War in 2015.
I also enjoy block buster movies, the difference is that block buster movies don't have a chance at wasted interactivity that could make the movie better just because the people behind the movie chose not to focus on it. Game play is a very important aspect to telling a story in a video game, and people trying to deny that are doing a disservice to the medium they're working in.