there's a lot of talk in here of the kind of confirmation bias which comes from finding something to like about the game you've just put a decent wedge towards, but i think that's not nearly as significant as the emotional investment of getting caught up in the positive feedback whirlwind that represents a modern first party AAA release.
as soon as your customise your avatar or pin it to the nearest hype_train.png, you're invested beyond the point where anyone else can rely on your judgement. this isn't universal, but on a site like GAF where you're forced to play the ball and playing the man gets you a red card, you'll seldom be called out on things that in any other field would be up for ridicule. hype train riding and custom avatars preceding a claim of rational clarity regarding the product you are neck deep in visible investment for is one of these things.
the thing that strikes me most about this thread is how little effort has actually gone in to engaging with the criticism on any level beyond a base description how you generally disagree with it on an emotional level: "i'm having a good time with it", "i'm enjoying the gameplay", "the story and characters are really good!".
take a paragraph from the maligned kotaku review:
"Early in the story, Galahad discovers a dark conspiracy that could go… all the way… to the top! The script never shies away from a good cliché: For example, two characters separately inform Galahad that, in truth, they and Galahad are not so different. The story itself is slight, rushed, and feels as though it was cobbled together from the shambles of a larger, grander tale. Its twists and turns are never surprising, and the script doesn't lay enough groundwork or develop its characters to the point where any of the plot developments feel consequential."
for me, this paragraph is perfectly on point, but if you have criticisms of the review, make an equally coherent argument against it. explain how the script defies cliche, justify the use of film school freshman lines of dialogue, explain why the plot twists are in fact surprising or innovative, demonstrate how the script lays a decent groundwork to develop and why it does have greater consequence.
the combination of clear and demonstrative reasons for emotional bias combined with a total unwillingness to engage with the criticism beyond spraying it with petulant discontent is creating an environment where while we are not supposed to play the man, the man has contorted himself around the ball to the extent that the ball is barely visible and we're left with the choice of kicking the man in the shins and getting sent to the stands or just walking away.