Shtof
Member
It is hard to comprehend the magnitude of economical failure here.
And it is clear that the alarm didn't sound - cause the gaming industry has no such alarms.
Everything looked great.
The graphics, the gameplay, animations, visual design - to the CEO eye everything looks the same as popular games.
But the demographic that play such games hated it - because it reminds them of societal aspects that they dislike.
Societal aspects that are far out of the developers control, but they still hated it.
To clarify, they hated it for the way it looked, not the way it played.
Because very few people played the beta, and even fewer bought the full release.
And it's not a 'crowded' genre, it's a popular genre.
Most people are dead tired of Overwatch and Call of Duty and would love something fresh to play.
You know the funny part? It's Sony Playstation - among the biggest, most prolific and well-respected game producers in the world.
They should have everything in place to catch this failure early on and avoid the loss.
But they didn't cause there was no way to know.
Now, everybody knows that you can't be too big to fail.
But what can they do to avoid the rage of their key demographic, who feels marginalized in todays society?
Let's hope they can figure it out, or a lot of studios are going down the drain the next few years.
And it is clear that the alarm didn't sound - cause the gaming industry has no such alarms.
Everything looked great.
The graphics, the gameplay, animations, visual design - to the CEO eye everything looks the same as popular games.
But the demographic that play such games hated it - because it reminds them of societal aspects that they dislike.
Societal aspects that are far out of the developers control, but they still hated it.
To clarify, they hated it for the way it looked, not the way it played.
Because very few people played the beta, and even fewer bought the full release.
And it's not a 'crowded' genre, it's a popular genre.
Most people are dead tired of Overwatch and Call of Duty and would love something fresh to play.
You know the funny part? It's Sony Playstation - among the biggest, most prolific and well-respected game producers in the world.
They should have everything in place to catch this failure early on and avoid the loss.
But they didn't cause there was no way to know.
Now, everybody knows that you can't be too big to fail.
But what can they do to avoid the rage of their key demographic, who feels marginalized in todays society?
Let's hope they can figure it out, or a lot of studios are going down the drain the next few years.