universalmind
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Huh?BanShunsaku said:Wow, I thought I would be OK reading that spoiler as I have finished the game.
As someone yet to read to novels, I really shouldn't have.
Huh?BanShunsaku said:Wow, I thought I would be OK reading that spoiler as I have finished the game.
As someone yet to read to novels, I really shouldn't have.
Uh there's a cutscene in TW2 that shows exactly what he said.BanShunsaku said:Wow, I thought I would be OK reading that spoiler as I have finished the game.
As someone yet to read to novels, I really shouldn't have.
Yurt said:Trial and Error with the poem. That's what I did to be honest.
SpacePirate Ridley said:Holy fuck the start of the game.
The character ofThats having some big balls there,King Foltest dies at the start?he was a major character from the novels and the first game, and boom, just with a second they kill him. Totally surprise. I wonder what does Sapkowski thinks of this? maybe really nothing, watching what he did with Gerealt in the last novel, fuckin pitchforked by a guy named rob. Lamest death for an epic fantasy character ever :lol
SpacePirate Ridley said:Holy fuck the start of the game.
The character ofThats having some big balls there,King Foltest dies at the start?he was a major character from the novels and the first game, and boom, just with a second they kill him. Totally surprise. I wonder what does Sapkowski thinks of this? maybe really nothing, watching what he did with Gerealt in the last novel, fuckin pitchforked by a guy named rob. Lamest death for an epic fantasy character ever :lol
Zefah said:I wonder how much influence Sapkowski has on the games. I haven't read the books, but some major stuff happens in the games that would really interrupt Sapkowski's canon if he ever intended to continue writing about The Witcher.
Snuggler said:yeah, I feel like a dick for only playing $45, they should have charged me twice that
Multiple targets require a talent in the combat tree. If you stick to the beginning of the cave right after going to the bottom level the nekkers shouldn't follow you. Get some bombs like grapeshots and blow them up.Helmholtz said:Any tips on dealing with large groups of enemies?
I'm on the chapter one quest whereAm I doing it wrong? Any way to hit multiple targets like you could in the first Witcher?I have to go into a cave to help clear some elf lady's name, and as soon as I go in there are 10-15 drowner-type monsters that just swarm me and I die after a few hits. The only way I can hope to survive is to spam Quen.
BanShunsaku said:Wow, I thought I would be OK reading that spoiler as I have finished the game.
As someone yet to read to novels, I really shouldn't have.
Varna said:They talk about that in the very first game and retell the event again in part 2...
DualShadow said:Playing on Hard with all the best armor/weapons made the last few fights really easy.
I was mostly Swordsman build with a few points into magic.
Coldsnap said:What do you mean, is there a new game plus?
I think ive read somewhere he helped a little with the first game, dont know about the 2 one.Zefah said:I wonder how much influence Sapkowski has on the games. I haven't read the books, but some major stuff happens in the games that would really interrupt Sapkowski's canon if he ever intended to continue writing about The Witcher.
Nezabyte said:I could've sworn the presentation said there would be 50+ changes in this patch? Oh well, no big deal. I'm really happy to hear there will be increased response times for combat doing my 2nd playthrough is gonna be fun, though I dunno if I should wait since I've managed to run into that bomb lock bug a lot.
Tokubetsu said:Haha yep. Roche is that firend that you always wonder why you're still friends because he seems to just drag you into shit and make matters worse rather than help them. But he's your bro so you stick it out.
BanShunsaku said:Never mind, brainfart herpa derp on my part!
IGN: Will The Witcher 2 on consoles include all the same content as the PC version or will additional downloadable content be packed in? Will the console version come on multiple discs?
John Mamais: Any DLC we've created for the PC game will be included in the console version. And the other way around, the new gameplay and cutscenes we're developing for the 360 release will be available for PC gamers for free as DLC. We have some very interesting plans in this regard, but it's still early to talk about them. We intend to provide more details at Gamescom in August.
Nezabyte said:Interview about the 360 version is up. I especially liked this part:
Snuggler said:yeah, I feel like a dick for only playing $45, they should have charged me twice that
Yurt said:The Witcher 2 on consoles is a great idea, it's guaranteed to succeeded. Which means The Witcher 3 with a bigger budget is inevitable.
OdysseusVA said:I'm smiling ear to ear
It's important to stress that we are not changing the underlying game vision. I think The Witcher 2 on Xbox will be one of the deepest, most non-linear and most mature games ever released on any console. And since this is, in my opinion, our core strength, changing it in order to suit a wider audience would be an unforgivable mistake. We believe that there are lots of mature console gamers looking for the type of deep, complex experience The Witcher 2 offers. .
Yurt said:That's a one big FU to Bioware.
gdt5016 said:I'm assuming they'll change the UI a bit for the 360 version, it'd be awesome if they patch in that new UI when you connect a gamepad automatically. That'd be way cool. Stuff like shopping and equipping could be improved.
It seems that relatively small companies are more in touch with it's customers. Once you start selling games by millions most go from 'let's treat our audience with respect' to 'lolll we don't care as long as we get you to buy our shit'. Valve seems to be one of the few big ones that hasn't lost it's way. Blizzard used to be this way also, but they are seriously slipping imo.jim-jam bongs said:Serious question: can CDProjekt do no wrong? They are rapidly becoming my favourite developer.
jim-jam bongs said:They are rapidly becoming my favourite developer.
51.9 hours. Just hit Chapter 3.
jim-jam bongs said:Serious question: can CDProjekt do no wrong? They are rapidly becoming my favourite developer.
Inkwell said:I've found the combat difficult but manageable so far. Well, that was until the Melena quest in chapter 1. I'm specifically talking about the cave section with the monsters. The only way I got through that section was by abusing a bug or oversight in programming/level design. They wouldn't enter the area just when you get to the bottom of the cave. So I would run past that area and attract the monsters, then usually use igni and run back. Sometimes I would throw in sword attacks. There's no way I could have done that section otherwise. I would look through the thread for some tips, but it's quite long. Any pointers?
Inkwell said:I've found the combat difficult but manageable so far. Well, that was until the Melena quest in chapter 1. I'm specifically talking about the cave section with the monsters. The only way I got through that section was by abusing a bug or oversight in programming/level design. They wouldn't enter the area just when you get to the bottom of the cave. So I would run past that area and attract the monsters, then usually use igni and run back. Sometimes I would throw in sword attacks. There's no way I could have done that section otherwise. I would look through the thread for some tips, but it's quite long. Any pointers?
I think there may be a spawn bug in there, because those damn things never stopped spawning for me. If it's just meant to be that way, you're not missing out on anything major by just running past them.Inkwell said:I've found the combat difficult but manageable so far. Well, that was until the Melena quest in chapter 1. I'm specifically talking about the cave section with the monsters. The only way I got through that section was by abusing a bug or oversight in programming/level design. They wouldn't enter the area just when you get to the bottom of the cave. So I would run past that area and attract the monsters, then usually use igni and run back. Sometimes I would throw in sword attacks. There's no way I could have done that section otherwise. I would look through the thread for some tips, but it's quite long. Any pointers?
I ended up getting through that part eventually. Yeah, they definitely didn't stop spawning for me either. Something I don't like about this game compared to the first, is that the monster entries in the first game had a nice breakdown of things like weaknesses and immunities. It makes it much easier to do a quick check when needed.Fredescu said:I think there may be a spawn bug in there, because those damn things never stopped spawning for me. If it's just meant to be that way, you're not missing out on anything major by just running past them.
They do, but they're in the character section of the meditate screen rather than the journal. It's pretty annoying, because you have to be in a position to meditate to access the info, and when you really need it, you're usually not. I think the journal is meant to be Dandelion's take on things, while the character screen is Geralts knowledge. It's a bit confusing though.Inkwell said:Yeah, they definitely didn't stop spawning for me either. Something I don't like about this game compared to the first, is that the monster entries in the first game had a nice breakdown of things like weaknesses and immunities. It makes it much easier to do a quick check when needed.
Inkwell said:I've found the combat difficult but manageable so far. Well, that was until the Melena quest in chapter 1. I'm specifically talking about the cave section with the monsters. The only way I got through that section was by abusing a bug or oversight in programming/level design. They wouldn't enter the area just when you get to the bottom of the cave. So I would run past that area and attract the monsters, then usually use igni and run back. Sometimes I would throw in sword attacks. There's no way I could have done that section otherwise. I would look through the thread for some tips, but it's quite long. Any pointers?
Influence on plot? None. He just lets them do what they want to do. His only influence was approving what the world map looked like, and answering some questions about the looks of some monsters and characters because he doesn't describe everything in fine detail in the books.Zefah said:I wonder how much influence Sapkowski has on the games. I haven't read the books, but some major stuff happens in the games that would really interrupt Sapkowski's canon if he ever intended to continue writing about The Witcher.
Izayoi said:Maybe I just got super fucking terrible at games or something but why the fuck is this game so hard. I feel like I should be playing on easy (on normal currently). I've been putting it off for a while after I died ten times in five minutes on the intro dragon part and now I'm remembering why. Is it a requirement to play the first one or something? Maybe I'm just doing it the wrong way. Terribly frustrating tutorial for those who are new to the series.
It's awfully pretty, though.
Izayoi said:Maybe I just got super fucking terrible at games or something but why the fuck is this game so hard.
Yeah, for some reason, I found the prologue REALLY easy on my second playthrough. I guess I just really knew how everything worked this time around.toasty_T said:The intro is pretty tough but once you've played the game for a bit it's a breeze to get through (didn't die once my second time through on hard, died 10+ first time on normal).
There was a missed oppurtunity to have G spar with the dudes by his tent, maybe tell you what the signs do etc.
It isn't hard as such, you just don't know how to play yet (stupid as it sounds). Try to tough it out on normal, easy is insultingly simple.