Beowulf28 said:Well fuck now I have to do a second playthrough.
and chapter III is pretty different too.
Beowulf28 said:Well fuck now I have to do a second playthrough.
georaldc said:Nice, lots of fixes for that next patch. I've been running into a helluva lot of bugs such as cutscenes not kicking in (just total darkness until I press a button or something, skipping the cutscene), voices cutting out, NPCs and monsters just disappearing into thin air, etc. Hopefully the patch remedies a lot of these.
Oh yeah, another thing I hope they fix is when you need to follow NPCs for a certain quest. Its kinda stupid when most of the time, they just stop moving. "You guys are supposed to be leading the way, not standing around doing nothing!". Other than that, I just can't stop playing the game lol
Gvaz said:Namco Bandai files suit over Witcher 2's european publishing
CDPR's reponse? "hope you enjoy paying for our lawyers "
Shepard said:I'm struggling to get this game running with everything on max 1920x1080 res (25~29fps)
After seen how awesome this looks with these settings, it's really hard to not use them.
Tom Penny said:You have uber sampling shut off right? That will crush framerate. What is your set up?
Jay Shadow said:Patch notes for the upcoming 1.3
Shepard said:Ubersample off, or I can't even turn the camera without having to wait 3-4secs to play again.
Core2Duo E7500, single 5770, windows 7 x64, 4GB. It served me well all those years, but I think it's finally time to say goodbye
The game loves quad cores. I went from a C2D to a Phenom II x6 and it greatly improved my performance even on my old gtx 260.Shepard said:Ubersample off, or I can't even turn the camera without having to wait 3-4secs to play again.
Core2Duo E7500, single 5770, windows 7 x64, 4GB. It served me well all those years, but I think it's finally time to say goodbye
Shepard said:Ubersample off, or I can't even turn the camera without having to wait 3-4secs to play again.
Core2Duo E7500, single 5770, windows 7 x64, 4GB. It served me well all those years, but I think it's finally time to say goodbye
Foffy said:I have a couple of questions about the game. I'm currently going though the Expanded Edition (Directors Cut?) of the original and I'm really liking the game, but I'm curious about the sequel. Does the second game have less fetch quests? I don't mind it so much in the original, but a majority of sidequests seem to feel like that from what I've gotten up to (Chapter III). Are weapons also really varied? I haven't seen much variety in the swords in the game so far, and having alternate weapons is pretty useless. Finally, does the game have extra standalone chapters found in a menu like New Adventures was for the original?
KePoW said:Like others have said, your Core2Duo is a major problem. Why are you insisting on maxing everything at 1920x1080? Should know your realistic limits.
Snuggler said:1. Very few fetch quests, if any. There are significantly less side quests in 2 but they're meatier and don't have as much back tracking.
2. You won't use many weapons outside of your blades, but you'll see a lot more of them in 2. In TW1 I think I switched my swords once but I upgraded/found new ones several times in 2.
3. No stand alone chapters.
Foffy said:Thanks. One more question. Are sidequests easier to uncover? Apparently I missed one of the hunt missions in Chapter I of the first game, which has prevented me from getting the best silver sword possible.
I don't want to have to rely on a guide to make sure I'm not missing any possible side missions.
Shepard said:Ubersample off, or I can't even turn the camera without having to wait 3-4secs to play again.
Core2Duo E7500, single 5770, windows 7 x64, 4GB. It served me well all those years, but I think it's finally time to say goodbye
EatChildren said:Going through on hard a the moment, I'm reminded how much I dislike the combat. CDP failed in that area, in my opinion. I can see what they were going for, and agree with comparisons to Demon's Souls, but it feels like a poor mans version of just that. Immensely unresponsive and clunky in comparison to From Software's outing and not remotely as satisfying.
Throw in some exceptionally average and clunky boss fights and you've got pretty damn messy combat. Its the only area of the game I dont think CDP did a very good job with, at least compared to the level of presentation and quality in the rest of the product.
garath said:I agree with you, but I also think it's worlds better than the first Witcher.
EatChildren said:Going through on hard a the moment, I'm reminded how much I dislike the combat. CDP failed in that area, in my opinion. I can see what they were going for, and agree with comparisons to Demon's Souls, but it feels like a poor mans version of just that. Immensely unresponsive and clunky in comparison to From Software's outing and not remotely as satisfying.
Throw in some exceptionally average and clunky boss fights and you've got pretty damn messy combat. Its the only area of the game I dont think CDP did a very good job with, at least compared to the level of presentation and quality in the rest of the product.
Shepard said:The Witcher 2 combat is horrible if you're trying to play it as Ninja Gaiden or God of War. Take your time, attack, roll back, wait for an open, attack again, use signs, learn to block. It's really amazing if you do it right.
I just know some people tried to play it like this and it makes meShepard said:The Witcher 2 combat is horrible if you're trying to play it as Ninja Gaiden or God of War.
EatChildren said:early on the game too often throws you not so much in the deep end, but in completely unfair and arguably broken encounters you must play exploitively rather than tactifully, and even so there is too larger margin of error in combat from Geralt failing to block or come out of a roll in a responsive manner.
EatChildren said:I know this is how you play, and I like that. But I dont believe the game holds a candle to the mechanics of Demon's Souls, a game that shares almost exactly the same style of combat. By comparison, the Witcher 2 is plagued by unresponsive and clunky control. Many of these issues are circumnavigated by new abilities, better equipment, and all-round stronger attacks later in the game, but early on the game too often throws you not so much in the deep end, but in completely unfair and arguably broken encounters you must play exploitively rather than tactifully, and even so there is too larger margin of error in combat from Geralt failing to block or come out of a roll in a responsive manner.
These issues become most problematic when fighting earlier, fast attacking enemies, and really come to light during the most unorthodox fights like the one against the. In the case of the latter, the beast is equipped with attacks that not only do a tremendous amount of damage in a single blow, but knock Geralt to the ground, allowing a second or even third blow to connect before Geralt gets up (or just as he gets up). Most of these attacks are extremely difficult to learn without succumbing to them first, which introduces a heavy element of trial-and-error in combat that seriously favours the enemy over the player.Kayran
It has a charm and is a step in the right direction (as said), and is far more involved and enjoyable than the first game, but still is in my opinion mechanically inferior to other games of its ilk, and by a considerable amount at that. This saddens me, as if The Witcher 2 had a level of combat responsiveness as Demon's Soul it would one of my favourite games of all time.
Okay, the menu/inventory still needs work too, but combat is a priority .
Riposte said:Weird, because I've been able to clear everything in the early chapters tactically(without Quen, even). While The Witcher 2 lacks the tightness(in particular accuracy in hitboxes and defined attacks) of Demon's Souls and the large-scale boss fights are lamely designed(aside from maybe the final one), your complaints are rather scruby("unfair", also you say clunky more than a game journalist). The early chapters, while remaining the most difficult(thus the most interesting) chapters, became fairly easily once I became familiar with the game(clearly visible with a second trip through the game). I heard they were made easier recently via patch, so I am not sure where they fall now. The point being in an unfair game that wouldn't happen.
Also everything which allows you checkpoints and quicksaves is "trial and error". If the game was easy it would just be "trial and succeed". If the game punished you more brutally for dying(we'll put aside the hardest difficulty) then constant trials and errors would be a more and more infeasible strategy. (In the end it is still trial and error, as is everything which takes more than one try.)
Shepard said:I never played Demon Souls so I can't comment on that (and maybe that's the reason I think the combat is less flawed then you think, you tryied something beter) and I agree with what you said but, In my view, Witcher 2 has a great battle system with some unbalanced battles. Sure, there are times where you just wan't to throw your mouse against a wall but there isn't any battle that can't be surpassed when you do everything right (using quen, alchemy, potions), and losing often means that you made some shit like dodging in the wrong direction, blocking when you weren't supposed to... The combat isn't perfect but the foundation is pretty great, and to kinda show my point, patch 1.3 is coming mainly focused in combat balance. So, I agree, there's a not that smooth learning curve, sometimes the game is too hard, but the basics are very good and can easily be fixed with a patch or two, I think.
Riposte said:I agree the combat system looks poor in comparison to Demon's Souls. It has some weird hold over from its WRPG origins which prevent it from being a pure action game. The problem is that you call it unfair, when my mastery of it was very apparent, even in the early chapters when played again.
It's not perfect I'll give you that, but it's very easily the best RPG combat system the PC has ever had.EatChildren said:I called particular encounters unfair, or perhaps certain pacing issues (earlier on) unfair, not all of the combat unfair. And again, the aforementioned boss fight is a prime example of what I would call unfair trial-and-error design, and most of these instances are prevalent only early in the game.
I actually like AC2's combat because it feels so slick. Brohood takes it even further in that direction. I don't need Ninja Gaiden in my AC.subversus said:I'm playing Ass Creed 2 now and its combat is as clunky as TW2 but with less freedom.
Western devs need to play more japanese games. If japanese devs do something right it's combat unless we talk about FPS.
subversus said:I'm playing Ass Creed 2 now and its combat is as clunky as TW2 but with less freedom.
Stallion Free said:I actually like AC2's combat because it feels so slick. Brohood takes it even further in that direction. I don't need Ninja Gaiden in my AC.
Riposte said:It is also patronizingly easy.
ultron87 said:The thing about this game that annoys me the most: you have to stand at stupidly specific places to pick up crap from the ground or from containers.