I think it's great that there are more reviews pointing out issues like the polygon review. Calling this a "hot button issue" as if this sort of thing is just a fad that will pass is completely wrong-headed.
I also want to point out that the advertising material itself placed the game in the middle of this discussion on race. That trailer from a couple weeks ago advertised a realistic world that included "... war crimes and even racism." So the marketing materials for this game are pointing out that topics of race relations are a reason to buy this game, but for some reason reviewers should be discouraged from discussing it? Also, the historical accuracy argument is weak and always has been as a defense of fantasy genre tropes and cliches.
Regarding any misogyny that may be present in the game. It's more of the visual stuff, rather than the narrative stuff that seems potentially sexist and outdated in this game. It's the continued trope of big bouncy breasts on female characters that is really starting to annoy people. I already know of one scene in Witcher 3 where a female characters top literally dissolves to expose her breasts. I just think that in general people are getting justifiably sick and tired of model thin supporting female characters in all forms of media. It looks like Witcher 3, does have some strong female roles, and it even features a playable female character later in the game, which is fantastic! But the underlying visual tropes i.e. skinny bodies and big exposed breasts seem to be as prominent as ever.
As an aficionado of French cinema, sex and nudity is not the issue. Rather, it's the quicktime events and/or cutscenes that validate a heteronormative male gaze de-humanizing the female experience and breaking up the female body into series of titillating exaggerated objects.
I'm someone who will probably buy this game, but I think that reviews like this are important. In fact, that Polygon review seems to be largely positive, which seems to be lost in some of the reactionary and regressive backlash that it has received by some here. Perhaps the Polygon review isn't the most articulate review in the world, but it's still far more interesting than reviews that spend 90% of the word count talking about "fun-ness" or whether the game lives up to the marketing hype.
The Witcher games have heavy focus on race issues. They use the relationships between species to explore these, the second game especially. There doesn't need to be differing skin tones for their commentary to be relevant.
Should the creators have included diversity wih skin tone? Maybe they should have simply because diversity in gaming is an issue and they had an opportunity to help progress past the current lack. However, basing it on source material that itself is based on a specific time period where skin diversity was less prevelant and maybe even lacking entirely In some areas is also ok. I'm not saying that's what they did, I don't know the history, but saying a writer shouldn't be able to create a world that's set (or based) with one foot in a period or place that historically would have had less diversity is conceited and inflexible itself.
We need to be careful in our push for diversity that we don't being to homogenise everything we create. Not every single story needs to include a diverse cast, or have absolute balance when it comes to the genders. And even if these stories are fantasy, fantasy can be based on realistic or historical settings as a valid way to link us to the world they're building. Some stories will be set in dark places with dark themes, and sometimes these places require certain -isms to be present and certain character types to be lacking/present for them to make sense. The trick, as I'll discuss below, is how the writers handle the characters and situations they place /within/ these darker worlds. You can have balance in more ways than ticking boys making sure you've included every character type on the diversity checklist.
Also, people dress sexily in real life. Some use their sexiality to their advantage, some flaunt it, some have extrovert personalities and wear revealing clothing. Men and women both, Just because the gaming industry has catered to the male fantasy for a long time and does indeed require balance, doesn't mean that every time there's a character with skimpy clothing or an overly sexual nature the game in question. is being sexist or imbalanced. Again, we need to be careful we're not pushing for some kind of bland "everyone is equal" creative environment.
The main characters in the Witcher games are mostly physically active people too. So, realistically, they're going to be more on the skinny side of in shape than not. Saskia is a warrior, well trained and in great shape. Triss is a well-travelled and highly physically active mage, so again her physical shape make sense. Sheala is another well travelled adventure mage, her physique suits her character too.
None of these female characters would have benefited from their physical appearances being made more diverse because they wouldn't have made sense.
The fact is this game is designed inside a world where sexism, gender inequality, misogyny, racism, violence, bigotry, oppression, etc... are all rife. The people who populate this environment are written to exist within it. The women here are caught up in the culture, the fashion, the politics, the social expectations. Some of them use their sexuality to their advantage, some are simply following the trends and are wearing what they wear /because/ they exist in a place that has such inequality.
I'm not saying the game handles it perfectly, but from what I can see so far and what I know about the first two games (those awful sex cards aside), the game world is very well balanced /within/ the rule sets it creates. This is a dark, unforgiving, bitter, broken, world full of hatred and fear and inequality. The characters that populate it are a part of that, and many of them are written in a very well balanced way that allows us to view the perspective of the oppressed and the oppressed and understand what it would be like to exist in this place. It also lets us role play to an extent. We can make Geralt a womaniser who abuses his position and his place in the social order, or we can choose not to. Just because that freedom exists doesn't make the game itself sexist. Just because a game is set in a place where mysogyny and inequality permeates everything doesn't make the game or story the game is telling mysogynistic or imbalanced.
Maybe CDRP could have done a little more, maybe they missed an opportunity here and there, but overall it seems they've created a world based on a set of rules and worked within those rules to create a pretty well balanced set of characters and perspectives. I think the Polygon review is too focused on the topic itself to see how well this game handles itself in this regard, and the author is too eager to jump on any moment of perceived sexism or mysogyny without truly considering how the developers have crafted the character and context within the world they have created.
Of course, I have yet to play the game, but TW2 was a step forward in terms of how it handled these issues and from all the footage and feedback I've read so far TW3 seems to be progressing too. I hope this is the case when I get to play this myself.