linko9
Member
Well, yeah, that's part of what I'm getting at. You're concentrating on one single thing, and then the instrument switches in a strange sort of context.
I think part of my problem is being overly familiar with the BGM in a listening context and a performance context (thus having prior knowledge of the patterns of several instruments and anticipating them). Like, I can see how they can make it easy at first with the held stuff, and then incorporating hits, then incorporating arrows, and then mixing it up a ton, and then build it up over the course of the song by making it more difficult. But then the obvious difficulty scaling for some of the difficulty settings (ex: the division between basic, expert and ultimate) might be thrown off if they do that. Ah well. It's really the thing that bothers me the most, so I still sorta disagree, but I won't let it deter other people's enjoyment of the game.
Beyond the first or second playthrough of a song, I don't see how you can be surprised by the "instrument switching." Can you imagine how dull it would be if every song just had you following the melody?