WhereAreMahDragonz
Banned
If you could create a game, what would you make? Story, gameplay, characters, setting?
Hostage?
Please, she'll be the hostage taker.
She has a life, you know, married, job and all. MOBAs are sucking the life of millions right now, don't do that Aisha.Aisha, when are you going to start playing MOBAs?
This Dota 2 tournament going down in July is about to hit a grand prize of $10,000,000.00. Meanwhile, League of Legends probably has largest player base for a single game in the world? What's the hold-up, fam?![]()
Could you please tell us some of the differences between the two sides in Rainbow Six: Siege? Like different types of equipment you might load out with?
*SUMMARY OF ALL QUESTIONS*
OOH!!!! I won't do this well at all, but here goes. Defenders have defensive (!) tools -- barbed wire, metal shields and you can seal doors and windows with special field barricades. You can set prox mines and your arsenal is generally defensive. You can also monitor the breach with interior security cams (which can be shot out by the infiltration team). Weaponry is varied but generally you are equipped with tools that enable you to fortify and defend both the structure and the hostage.
Attackers have tiny roving drones which can move into the structure and see what defensive elements have been set up, they're small but definitely detectible and destroyable by the defensive teams. Various breach charges, and of course you can rappel and breach from a variety of angles. Flash bang and some of the weapons you remember from the last R6.
In multiplayer both teams get a bit of time to either fortify or recon before the match starts, which is fun because no one really has the upper hand here. Everyone is watching what everyone else is doing and formulating a strategy (or crying softly to themselves.).
Action on multiplayer 5v5 was very fast and fun, contained action with lots of action and breaches from all sides, above and below. Not a lot of cover in that house (walls and doors blow easily and frags come quickly (no like "I'm stunned give me a moment to catch my breath" stuff). I did a lot of watching team members try to clean up the mayhem while I talked shit on headset.
SUPER fun.
Why did you hate New Vegas?
Just curious.
OOH!!!! I won't do this well at all, but here goes. Defenders have defensive (!) tools -- barbed wire, metal shields and you can seal doors and windows with special field barricades. You can set prox mines and your arsenal is generally defensive. You can also monitor the breach with interior security cams (which can be shot out by the infiltration team). Weaponry is varied but generally you are equipped with tools that enable you to fortify and defend both the structure and the hostage.
Attackers have tiny roving drones which can move into the structure and see what defensive elements have been set up, they're small but definitely detectible and destroyable by the defensive teams. Various breach charges, and of course you can rappel and breach from a variety of angles. Flash bang and some of the weapons you remember from the last R6.
In multiplayer both teams get a bit of time to either fortify or recon before the match starts, which is fun because no one really has the upper hand here. Everyone is watching what everyone else is doing and formulating a strategy (or crying softly to themselves.).
Action on multiplayer 5v5 was very fast and fun, contained action with lots of action and breaches from all sides, above and below. Not a lot of cover in that house (walls and doors blow easily and frags come quickly (no like "I'm stunned give me a moment to catch my breath" stuff). I did a lot of watching team members try to clean up the mayhem while I talked shit on headset.
SUPER fun.
I felt it was too repetitive, that it didn't have the same sense of humor or complexity that F3 did. It was fun, but there was just something too familiar about it in comparison to F3. Not as many layers, not as many cool off-campaign NPC encounters and side missions. I loved how melancholy and robust F3 was and how much you could do off-campaign in that game. New Vegas just didn't feel as... well, big.
Aisha, How'd you get involved with hosting the Ubisoft conference? Just curious.
PS: What do you think of the Venture Bros.?
PSS: I flove Archer.
Did you play Rainbox Six Vegas? That was an awesome one. And the original Rainbow Six for N64- amazin'.
Are you a Metal Gear fan ? Did you know Kiefer Sutherland is voicing Snake in the next game ? What do you think of that ?
OOH!!!! I won't do this well at all, but here goes. Defenders have defensive (!) tools -- barbed wire, metal shields and you can seal doors and windows with special field barricades. You can set prox mines and your arsenal is generally defensive. You can also monitor the breach with interior security cams (which can be shot out by the infiltration team). Weaponry is varied but generally you are equipped with tools that enable you to fortify and defend both the structure and the hostage.
Attackers have tiny roving drones which can move into the structure and see what defensive elements have been set up, they're small but definitely detectible and destroyable by the defensive teams. Various breach charges, and of course you can rappel and breach from a variety of angles. Flash bang and some of the weapons you remember from the last R6.
In multiplayer both teams get a bit of time to either fortify or recon before the match starts, which is fun because no one really has the upper hand here. Everyone is watching what everyone else is doing and formulating a strategy (or crying softly to themselves.).
Action on multiplayer 5v5 was very fast and fun, contained action with lots of action and breaches from all sides, above and below. Not a lot of cover in that house (walls and doors blow easily and frags come quickly (no like "I'm stunned give me a moment to catch my breath" stuff). I did a lot of watching team members try to clean up the mayhem while I talked shit on headset.
SUPER fun.
I felt it was too repetitive, that it didn't have the same sense of humor or complexity that F3 did. It was fun, but there was just something too familiar about it in comparison to F3. Not as many layers, not as many cool off-campaign NPC encounters and side missions. I loved how melancholy and robust F3 was and how much you could do off-campaign in that game. New Vegas just didn't feel as... well, big.
Aisha,
Thanks for taking the time to answer questions.
Not really a gaming question but what apps/devices are you using daily to manage your hectic career?
Thanks
PS. My wife loves you on The Talk
Why hasn't H Jon Benjamin been on Whose Line?
biggest surprise of E3?
biggest disappointment?