babyghost853
Member
Thanks again guys. That first run was great.
We beat the clock.
Thanks again guys. That first run was great.
Man Uncharted 4 is amazing. But it's funny, because the cover button is circle, and X is for hopping. I keep trying to play the game like The Division and always screw up lol. Also, reloading is on the Triangle button, since Square is for punching. I've been shadow boxing quite a bit throughout the game lol.
Brutal getting nerf huh? Those people at Massive seems like a bunch of fucking idiots chasing their own tail. Great balancing work there while not addressing shotgunners one-shotting you from across town or how they seem to be able to shoot you thru the fucking floor. It's like their bullets don't follow any semblance of physics or rules of the game world.
State of the Game 12/05: Balancing + Bug Fixes for 1.2
Sentry is bugged in the Dark Zone, will be fixed for 1.2 (they are trying to fix it earlier, which makes me wonder if 1.2 will come out at the end of the month?)
To get rid of the sentry mark in DZ, you can log out and log back in.
Known problem with Incursion weekly rewards.
PSA: Don't start incursion close to weekly reset time.
We want to get rid of crafting as the main source of loot.
Big weapon balancing patch will not drop with 1.2, it will be later.
They want to collect more data about weapons before they balance them, 'cause right now everyone is only using SMG's (surprise surprise).
Brutal talent will be tweaked - no longer multiplicative, it will be additive.
Balanced talent will apply only on the first bullet.
Sentry Set is OP, the 4-set bonus will no longer work with automatic weapons. Will only work on semi-auto weapons like marksman rifles, pistols, shotguns, etc.
They want to make gear sets to be more specific to weapons and playstyles.
New gear sets with 1.2 will provide bonuses to certain weapons.
Hinting at 204 M44 BP in DZ03 this week
Talent stacking will be fixed/nerfed.
Performance mods will get a buff, especially for Skill bonuses.
Stamina(health) and armor will be bundled into a single main stat called Toughness.
Armor cap will be increased to 75% mitigation.
VOIP indicator for DZ.
Phoenix Credits cap will get doubled to 2000!
No increase to the power level of loot with 1.2 - 204 for weapons and 240 for gear sets.
Required and recommended GS for the new Incursion is not 220. It will be the same as Falcon Lost.
More exciting info coming next week.
So no info on when patch drops...
Brutal nerf? Was that something said on stream today? I didn't catch the state of the game stream today..
So the suggested GS requirements for the new Incursion will remain 140 for HM and 160 for CM?
These were already incredibly low/incorrect for Falcon Lost even though GS is quite vague.
Is this a joke lmao...I can get 5 gold d tech in a dz5-6 run.
5 HE Divtech. Time to log back in.
Double barrel shotty as a sidearm. You can process sentry talent with each pellet hitting a headshot (if you're lucky) then switch to SMG for damage.Well that's the sentry set pretty much useless.
5 HE Divtech. Time to log back in.
Still no release date for 1.2
Changes during this weeks maintenance:
More anti-spam measures for in-game chat
Sentry's Call Bug
•Sentry's Call bug is known and will be fixed with 1.2
•At the moment, sometimes players will be marked with the Sentry's Call – debuff, when they are close to players that wear the Sentrys Call Set.
•When you have the debuff-mark, the current workaround is logout / login
Weekly Incursion Reward Problem
•At the moment, the weekly incursion reset is at 2am CET
•When you start playing the Incursion before the reset, and finish it after the reset, the game considers you to have done it in the new week and you won't get the weekly reward.
•Players have also reported that they did not get the weekly reward later in the week, this is under investigation
1.2 New Features
•There will be New Gear Sets and some of those will buff specific weapons (very vague)
•Voip-indicator of the player is now in the UI, so you will know when you are broadcasting
•Phoenix Credits cap will be 2000
•Max Gear Score of the items will stay at 204 / 240
•On the Inventory-Screen "Health" will be replaced with a new attribute "Toughness"
•Toughness is the sum of Health / Stamina / Armor – it won't include attribute such as "Protection against Elite" etc, but it gives you a better understanding, if the new item gives you a buff or not.
1.2 Incursion
•New incursion will have the same gear requirement as Falcon Lost
•Will have a new name and not Broken Circle
Basically everything you see now on the map about the new incursion is placeholder
•There is no thing as purple gear-sets (but there will be new sets)
1.2 Balancing Weapons
•Metagame should move away from Vector / Aug / M1A because they are very easy to obtain right now.
•1.2 will be a first step in the direction to move away from the known craftable weapons
•In 1.2 the player will get more / better weapons, so they will also use the archetypes that are now not so popular ( also supported with the new gear-sets)
•Weapons will not be directly touched in 1.2
•They are re-balancing weapon talents like Brutal (bonus will be additive) / Balanced (mentioned last week)
•They will be gathering a lot of data and after that, there will be a big balance of the weapons after 1.2 when they have a better understanding of the impact of the rebalanced talents and the new gear-sets
1.2 Balancing Sentry's Call
•Sentry's Call is very OP right now in comparison to the other gear sets
•After 1.2 the debuff-mark it will only be applied with semi-automatic weapons such as Pistol / Shotgun / Marksmen rifle
1.2 Balancing Performance Mods
•Performance-Mods will be buffed to compensate the absence of a Character Attribute – the skill-buff will be a lot higher
1.2 Balancing Armor / Damage Mitigation
•Armor Cap is increased
•Damage Mitigation is increased to 75% (right now it is 65%) - this should compensate the higher damage that got available with the new gear.
•But to get 75% Damage Mitigation you will have to sacrifice other stats.
https://www.reddit.com/r/thedivisio..._server_maintenance_may_12_state_of_the_game/
so Brutal will have a fixed damage? (additive) instead of a percentage
if so, I wasted rolls
So . . .any day one guys still playing? Looks like this game is not getting the support that people thought it would get.
So . . .any day one guys still playing? Looks like this game is not getting the support that people thought it would get.
Guys a very strange issue just happened and quite strange it is not only me that experienced it but also some of my fellow Division friends in the last few days.I am disconnected while in the Dark zone and this breaks my whole internet connection ,I need to reset my router in order to fix it and now I cannot even join PSN. I laughed to my friends when this happened to them but now it happened to me as well.What the fuck is wrong with their servers so my whole internet connection is down because of the Division game.Anyone else experienced something similar?
Now there is no true DPS focused Gear Set (especially since they refused to rework the Striker talent and restricted the fuck out of the Sentry set) and everyone will still run around with a fucking SMG/MMR.
They should have just reduced the damage increase percentage to like 20% for fully auto weapons and 45% for the rest. The way they handled it is lazy fuck in my opinion (by effectively reducing ways for people to play the game).
My reaction:
Totally agree that if they want to move away from crafting then a fully functioned recalibration station, able to roll any slot of every item, is essential."We want players to stop trying to obtain better gear through crafting"
"Here have 5 HE dtech"
I really don't understand the mentality behind "crafting is bad". Crafting should be a way for players to obtain the gear and armor with the proper rolls that they want and not at exorbitant prices. If they want players to spend less time crafting they should change the recalibration center. Allow players to reroll all aspects of an item. Use pcreds or in game $ to re roll everything. The price only increases when you begin rolling an additional item on the gear. The price should remain the same for each roll. Having players run around the DZ chasing unicorns that may never appear is a terrible idea. If you get that 240 Striker Vest or 204 M44 or whatever you have been chasing you should be able to customize it for the way you play.
No increase in GS drops will be nice for other players to catch up to the pack, but besides the new set(s?) that are being added they aren't giving maxed players much to chase after. Performance mods getting a buff. They need to be raised significantly and with better drop rolls to be considered useful. As for the phoenix credit wallet being raised. All this means is prices are about to go up. I joked about it last week saying a weapon was being sold for 1200 pcreds. Prices will probably go up if the wallet is larger. I still don't know what to buy with my current pcreds, so a larger wallet does nothing to solve the issue.
I'm playing. Want to run an Incursion tonight?So . . .any day one guys still playing? Looks like this game is not getting the support that people thought it would get.
Thread is dead but that just shows how much you spammed itWow I'm still the sixth highest poster in this thread. And I haven't posted in probably over a month.
Is there any hype for update 1.2? Seems like Ubi's rapid support response rate has slowed down a lot right?
I'm playing. Want to run an Incursion tonight?
Thread is dead but that just shows how much you spammed it
Let me know bro. We'll hook you up with that hard carry <3Nah bro let me just give you the 20 dollars tomorrow, stop shilling. You won.
Just got all the collectibles, God that was aweful...only 1 achievement left then I'm putting the game down till 1.2.
The only redeeming thing about the collectibles is how they help tell the story as things unfolded around the city. Much better than flag hunting in Assassin's Creed for the sake of collecting items
It was the only thing making it somewhat doable lol. By the last district I stopped listening to them, because I just wanted the achievements.The only redeeming thing about the collectibles is how they help tell the story as things unfolded around the city. Much better than flag hunting in Assassin's Creed for the sake of collecting items