I Just hit level 50 in the Dark Zone after dozens of hours of farming a meek variety of locations. I had a decent amount of battles with rogues sporadically through my time but it was never particularly thrilling as it almost always came down to who had more people and more survival links off cooldown. I now have every blueprint in the DZ... I go to craft items and to my surprise I only have 15 yellow Division tech. So I get to roll like 5 items, that's it. 50 levels of DZ and I have 15 yellow Division tech to show for it. I'm sitting here nearly 4 days of my life spent on this game. I've completed everything it has to offer at this time, every challenge mission several times. Nothing was specifically that challenging or unique, even Warren powegate with a few friends was fairly easy to complete without too much trouble. They're cool experiences but they're still just rehashed "Story missions" with more of the same enemies packed in. So I ask myself... what's keeping you playing this game? Are you going to go back in to the DZ now and go predatory on all the lesser geared players because you're bored and have all high end gear with decent rolls? Will you go back to get tech to roll more gear for that ever elusive perfect piece? To what end? I find myself revolted by the thought of spending any more time in the DZ. In fact the thought of playing any of the meagre end game offering feels kind of like a chore.
Having what I would call fully completed the game this is my takeaway.
It's a game with a good foundation heavily inspired by a legacy of great loot based ARPG games that came before it. Unfortunately it's potential has been severely limited by slapping Tom Clancy on the title. In terms of potential avenues it's growth will be curtailed by the modern day setting.
The lack of Diversity is an ever present issue. Every outfit is only slight variation of its category as is every weapon. This becomes especially noticeable when you begin to factor in high end weapon mods and attachments that make weapons feel even less distinct from others in their category. In a game about shooting guns that's a weakness that's too much to overlook and given the setting there's only so many avenues for weapons they can possibly go down.
I had some decent times playing co-op with buddies and met some nice people along the way. But my enjoyment mostly came from the people, not as much the game and the situations and challenges it provided. It's not a solid loot based ARPG yet, but it could be with alot of work. There needs to be more difficulty levels and randomized challenges, two difficulties beyond normal in a loot based ARPG is several too few. There needs to be incentive to get better gear and have overhead to reach for ever greater challenges. Changes at the mechanics level are abolutely necessary as well, especially when it comes to boss fights that will require real coordination and builds to deal with specific situations. It also needs enemy variety by the way of enemy modifiers to completely change enemy unit dynamics from fight to fight to keep play from stagnating. Gear needs to be added to provide talents that change the behavior of abilities entirely as well to provide unique and interesting build options beyond just numbers and make skills mean more than just letting you shoot longer and hit harder. How these things were overlooked is beyond me given the games heritage in the loot based ARPG space.
At this point I almost feel like I was sold an early access title. It has the foundational underpinnings for its genre, but the systems and content that make for an experience you can return to over and over without stagnating quickly simple aren't there. The Roadmap for their year one DLC reads like a map of features that an early access title would profess to include at full release.
There was a moment I wish I had just walked away and that was the day after hitting 30 in game. When I logged in to a message stating
clicking "more details" simply brought me to the season pass purchase page. There's hardly a working end game as is and they proceed to ask me to both pay ahead of time, then wait for content I don't even know will fix any of the issues. It's maddening. Just like Destiny, The Division has so much promise marred by what seems like a rushed project that was deemed "good enough" to sell to the masses.
This is a trend that doesn't seem to be going away. But if I have to buy into it I'd rather they just call it like it is and extend development a year to release at a $100 price tag. Because it's clear to me many publishers believe a full game should be priced as such.
I'll stick around for the first free DLC, but if it doesn't blow me away then I think this is one I'll have to send up river.