Not sure if it's fair that some of us move onto OT 3 while others haven't had time to read OT 1 and 2 yet. It's not an even reading field.
Lol. My browser does suppory multiple tabs too!
Not sure if it's fair that some of us move onto OT 3 while others haven't had time to read OT 1 and 2 yet. It's not an even reading field.
So while I was sleeping I just missed out on people getting mad that players that grind in the game will be rewarded with better gear faster again? Don't worry about how well geared other people are. Just focus on what you can do. Gearing and leveling up your character. I'm in the middle of helping friends get better gear right now so they can be ready for the incursion. A new buddy just picked up the game and I'll take my free time to power boost him up if he wants. In my own time I can grind out DZ rank. I'm only 56. I won't be able to buy DZ 75/90 oh well. I'll get to it eventually.
Stop worrying about everyone else's progress and worry about yourself the only thing you can control. Also if you had such a problem with all these issues, maybe while you were doing QA testing for Ubisoft and playing the 1.1 patch before all of us you should've reported all of these problems... Oh wait you don't work for them and don't have access to the patch. Wait and see what comes around. The game will continue to evolve with every update and patch. Some for the better, some for the worse. The game is still in it's infancy give it time or don't and play something else. They are just video games you play for fun. People getting worked up about dtech farming or a glitchy mask people use.
Ve3tro, Wesley, Tawp I had loads of fun with you guys last night big game hunting in the DZ. That second server we switched to was loads of fun. If you guys ever need another one shoot me an invite
Cool will add you, mine is kickz87
Also whats the gaf discord?
Also whats the gaf discord?
I'm glad they are giving people things to strive for past Dz50 that isn't just dtech farming and crafting.
But I can empathize with the people who are feeling left behind because I know that feel. I don't play as often as some others and I can feel that power difference already (I only just got to DZ50) but this is a balance the devs have to hit. The hardcore players should be rewarded for their efforts. They are the most passionate fans of the game. But the devs can't forget the majority of players aren't that hardcore and don't have all that time/friend resources (is there an lfg site yet?)
I think they struck a nice balance. The dz rank progression is better now, assignments will boost it up. As someone who has solo grinded and group grinded, try and get in a dz group. Even if you're just killing ai, it goes by so much faster.
I think the state of the game on 4/12 will be solid.
Good thing that the patch will somewhat mitigate this issue by having any player over the Gear Score of 160 have their own DZ Area so they won't be wrecking brand new Lv.30s.I think the concern from players who are still low level DZ is what we are already seeing. Players who get to the cap quickly, gear up with some of the best gear that is limited to DZ blueprints, get bored, and hunt all the under geared players making it even more difficult to gain DZ ranks and get that top end gear. There is virtually no risk for players at the top going rogue.
Grinding to 90 will be a slog.
My issue is that they now demand another 40 level grind to 90 in the DZ without adding anything substantial to do to get there.
For you, maybe. It's endless fun for others. The supply drops and additional daily/weekly missions will mix it up, for sure, but it is far from a barren wasteland right now. The dz, as of the present, is an ever evolving context for a unique pvp/pve hybrid zone. If that's not your thing, there's nothing wrong with that. That being said, you're blasting off as if this is some broken thing that needs catered to what/how you want to play, where everyone is on the same playing field and no one has the upper hand. That's not the dark zone.I find it ridiculous as the DZ is a barren wasteland of content. Manhunts and going rogue are only fun for so long...
what is this operation isaac stuff? weekly assignments?
https://www.youtube.com/watch?v=QuQE0IhVWPEDive deeper into the world of The Division with weekly assignments, new rewards and more with the all new series of Operation ISAC. New Operation ISAC missions posted every Tuesday at 9:00 A.M. PST. Get your weekly assignment and help take back New York.
My issue is that they now demand another 40 level grind to 90 in the DZ without adding anything substantial to do to get there.
We don't know if supply drops will give any XP and the assignments might be marginal amounts of XP that don't help the grind much.
I find it ridiculous as the DZ is a barren wasteland of content. Manhunts and going rogue are only fun for so long...
At what point can I start running challenge mode?
My gear/build is 68k DPS, 73k HP and ~10k skill.
Good thing that the patch will somewhat mitigate this issue by having any player over the Gear Score of 160 have their own DZ Area so they won't be wrecking brand new Lv.30s.
The general census seems to be that if you have a full set of purples you can start doing Challenge Mode.At what point can I start running challenge mode?
My gear/build is 68k DPS, 73k HP and ~10k skill.
At what point can I start running challenge mode?
My gear/build is 68k DPS, 73k HP and ~10k skill.
Oh I know it's not a perfect solution and a player can always equip enough gear to only have a gear score of 159 if they want to wreck new players but at least something is better than nothing.It remains to be seen how effective that is. All HE gear of the same ilvl gets the same gear score based on the stream and we all know there is a tremendous range of gear quality.
NEW FEATURES
Falcon Lost
Falcon Lost is a new incursion available in the Stuyvesant area
You must be level 30 and have completed the mission "General Assembly" to access this mission
The encounter is balanced for 4 players with high level gear
Gear Sets
Gear set equipment can be found by completing the most challenging activities in Manhattan
Collecting and wearing gear sets grant powerful stat bonuses and talents
Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
Tactician's Authority enhances electronics and support capabilities
Striker's Battlegear provide bonuses for assault capabilities
Sentry's Call enhances marksman capabilities
Path of the Nomad provides bonuses for lone wanderers
Trading
Items dropped by enemies can be shared with other players
Trade items by dropping them as loot from your inventory, so players in your group can pick them up
You can only share items for during the first 2 hours after you have acquired them
Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped
Assignments
Assignments are automatically obtained when you log in and can be tracked from the map via the menu called Mission Overview
Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
Assignments come in different categories:
Combat
Dark Zone
Crafting
Most assignments can be completed while playing alone but some will require enlisting other agents assistance to complete
Dark Zone Supply Drops
Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
Supply drops will occur multiple times over the course the day
The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance
Gear Score
Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an items Gear Score, the stronger the item
The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
Other agents Gear Scores are displayed next to their health bars
Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges
Group Spectator Camera
The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
Players can use RB/LB, R1/L1 or Q/E keys to switch between group members
New High-End Named Weapons
Added new High-End named weapons:
Warlord: Assault Rifle
Valkyria: Submachine gun
(Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2
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GAME CHANGES
Gameplay
Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
Level 30: 1-3 Phoenix Credits
Level 31: 2-4 Phoenix Credits
Level 32: 3-5 Phoenix Credits
Dark Zone
The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
Superior (Purple) items: Rank 15 instead of 30
High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
Added a new Dark Zone bracket for characters with Gear Score 160+
Crafting
Increased costs for converting crafting materials and crafting High-End items:
10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
Added new level 31 and 32 High-End items Blueprints to Vendors
Removed Division Tech requirements from some level 31 High-End Blueprints
User Interface
Added gamepad deadzone calibration in settings menu (all platforms)
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BUG FIXES
Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
Fixed a bug where players could exit the Dark Zone on East 43rd street
Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
Fixed an exploit where players could shoot through corners of covers
Fixed a number of locations where NPCs could shoot through walls
Fixed an exploit where players could ignore the fire rate of certain weapons
Fixed some locations where players would get stuck in Queen Tunnel Camp mission
Fixed various prop collisions so that players no longer become stuck
Fixed a bug where the final cut scenes would unlock before the final missions were completed
Fixed a bug where the Water Supply side mission would not activate
Fixed an issue where the Morphine Supply side mission sometimes would not complete
Players no longer receive too much XP for completing the Morphine Supply side mission
The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
Fixed some bugs where deployable skills would not activate under certain circumstances
Fixed a bug where voice chat volume indicators would overlap in the group UI frame
Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
Corrected the colors for the appearance items in the Mission rewards list
NPCs will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
Fixed a bug where NPCs would sometimes not respawn at one of the landmarks in the Dark Zone
Several clipping issues have been fixed with various appearance items
Some tooltips have been updated with more clear information
And many more
PC specific
Added new resolution scaling and lighting options
Added support for reporting players on PC. Players can now type in chat /report
Improvements to resolution detection and switching between display modes
Fixed some issues with camera movement while using Tobii Eye Tracker
Fixed screen look for minimap when using Tobii Eye Tracker
Fixed several issues with Logitech peripherals
Fixed several graphic issues due to dual monitor display
Fixed an issue where players could move UI elements out of the visible screen area
Smart cover to no longer stack. Noooooo.
Crafting
- Increased costs for converting crafting materials and crafting High-End items:
- 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
- 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
- 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
- Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
- Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
- Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
- Added new level 31 and 32 High-End items Blueprints to Vendors
- Removed Division Tech requirements from some level 31 High-End Blueprints
Oh I know it's not a perfect solution and a player can always equip enough gear to only have a gear score of 159 if they want to wreck new players but at least something is better than nothing.
so should I convert everything to high end crafting materials before the patch then?
Smart cover to no longer stack. Noooooo.
Crafting
- Increased costs for converting crafting materials and crafting High-End items:
- 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
- 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
- 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
- Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
- Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
- Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
- Added new level 31 and 32 High-End items Blueprints to Vendors
- Removed Division Tech requirements from some level 31 High-End Blueprints
ummmm what. those crafting changes sound..... bad?
and nothing about division tech???
Rehabilitation and police/paramedic backpacks survived haha
Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
"Removed Division Tech requirements from some level 31 High-End Blueprints"
+
Crafting assignments will award you Division Tech.
Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
Level 30: 1-3 Phoenix Credits
Level 31: 2-4 Phoenix Credits
Level 32: 3-5 Phoenix Credits
The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
This is so good. Oh yes.
Increased costs for converting crafting materials and crafting High-End items:
10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item