The Division |OT 3| Crafted from 150 OT 2's
"a member has left your team"
Ve3tro: Granadier? Gra... Noooooooo
Cheers
Is there a limit on damage?
wait the raid is balanced for four players?
what a damn let down--thought we'd get epic 6-8 player shit
so basically just a more difficult challenge mode :/
What do I do with the blue DZ Tech?
Can I just convert it to mats?
When does the crafting changes go live, or is it live already?
I finally just hit DZ rank 30 last night and man I dunno about grinding further. DZ has just been boring busywork so far. But if I don't then I'm clearly never getting high end blueprints? Meh.
How crazy are the hard dailies? Need some credits. Have done one CM with the invincible DJ, Grimlock and Tears but are the dailies solo-able or do you need a group?
Thanks peeps
Imagine this situation for a tick:
Player puts on police/paramedic backpack.
Player goes out and shoots some baddies, gets hit.
Player is a bk, so they've depleted 95% of their ammo and used 6 med kits.
Player decides to switch to their HE backpack that has neither bonus.
???
Do you remove 2 medkits from the players inventory and cause an underflow?
Do you remove 75% of their ammo and cause an underflow?
I started playing way later than y'all. I'm level 15 and I read somewhere that I should stop at 19 to explore the Dark Zone? Is that recommended or should i just burst to 30 so I can play with everyone else?
I started playing way later than y'all. I'm level 15 and I read somewhere that I should stop at 19 to explore the Dark Zone? Is that recommended or should i just burst to 30 so I can play with everyone else?
No offense but you're making this way more complicated than it needs to be.
For example, why would it remove 2 medkits when player already has below 5? Should simply swap to the 5 max limit and if they're over that limit then it would be reduced to the current max.
As for ammo? Yeah if you have 1000 rounds then swap to a piece of gear that doesn't give an ammo bonus then yes your total ammo count should drop down to the correct amount.
There is no reason you should be receiving bonuses for gear that you are not currently wearing.
IMO this feels like a very bizarre argument to even have to make.
I also don't like the PHC to credits/DZ credits change. Credits are harder to obtain than PHC.
Ahh, but what if the player started at 7 medkits and then used 2. They'd have 5 medkits remaining, which is the normal max, so it wouldn't deduct from their reserves. That player just got 2 medkits for "free".
The same situation would be possible with ammo.
There's no reason to change it. If players want to carry around two extra items and spend 15 more seconds at the restock, so be it. Don't like that? Get a set of bags for yourself.
this is simply not true. you know you get like 30k credits for doing a challenge mission, right? I have 500k credits at the moment, and about 350 PC's.... which I have been saving for over a week now...
What's with the massive crafting nerf? ;_;
Currently:
5 green to make 1 blue
25 green to make 1 HE
200 green to make iLVL31 item
5 blue to make 1 HE
40 blue to make 1 iLVL 31 item
8 HE to make 1 iLVL31 item
Now its going to be:
10 green to make 1 blue - 2x more - 200% nerf
150 green to make 1 HE - 6x more - 600% nerf
1,500 green to make 1 iLVL 31 item - 7.5x more - 750% nerf
15 blue to make 1 HE - 3x more - 300% nerf
150 blue to make 1 iLVL 31 item - 3.75x more - 375% nerf
10 HE to make 1 iLVL 31 item - 25% more - 25% nerf
What's with the massive crafting nerf? ;_;
Currently:
5 green to make 1 blue
25 green to make 1 HE
200 green to make iLVL31 item
5 blue to make 1 HE
40 blue to make 1 iLVL 31 item
8 HE to make 1 iLVL31 item
Now its going to be:
10 green to make 1 blue - 2x more - 200% nerf
150 green to make 1 HE - 6x more - 600% nerf
1,500 green to make 1 iLVL 31 item - 7.5x more - 750% nerf
15 blue to make 1 HE - 3x more - 300% nerf
150 blue to make 1 iLVL 31 item - 3.75x more - 375% nerf
10 HE to make 1 iLVL 31 item - 25% more - 25% nerf
Blame Ruthless.What's with the massive crafting nerf? ;_;
Currently:
5 green to make 1 blue
25 green to make 1 HE
200 green to make iLVL31 item
5 blue to make 1 HE
40 blue to make 1 iLVL 31 item
8 HE to make 1 iLVL31 item
Now its going to be:
10 green to make 1 blue - 2x more - 200% nerf
150 green to make 1 HE - 6x more - 600% nerf
1,500 green to make 1 iLVL 31 item - 7.5x more - 750% nerf
15 blue to make 1 HE - 3x more - 300% nerf
150 blue to make 1 iLVL 31 item - 3.75x more - 375% nerf
10 HE to make 1 iLVL 31 item - 25% more - 25% nerf
Can you still redeem Agent Origins codes? I thought that was over.
Or is there some other way of getting them? The third option could be that you're just being facetious, haha.
What's with the massive crafting nerf? ;_;
Currently:
5 green to make 1 blue
25 green to make 1 HE
200 green to make iLVL31 item
5 blue to make 1 HE
40 blue to make 1 iLVL 31 item
8 HE to make 1 iLVL31 item
Now its going to be:
10 green to make 1 blue - 2x more - 200% nerf
150 green to make 1 HE - 6x more - 600% nerf
1,500 green to make 1 iLVL 31 item - 7.5x more - 750% nerf
15 blue to make 1 HE - 3x more - 300% nerf
150 blue to make 1 iLVL 31 item - 3.75x more - 375% nerf
10 HE to make 1 iLVL 31 item - 25% more - 25% nerf
What's with the massive crafting nerf? ;_;
Currently:
5 green to make 1 blue
25 green to make 1 HE
200 green to make iLVL31 item
5 blue to make 1 HE
40 blue to make 1 iLVL 31 item
8 HE to make 1 iLVL31 item
Now its going to be:
10 green to make 1 blue - 2x more - 200% nerf
150 green to make 1 HE - 6x more - 600% nerf
1,500 green to make 1 iLVL 31 item - 7.5x more - 750% nerf
15 blue to make 1 HE - 3x more - 300% nerf
150 blue to make 1 iLVL 31 item - 3.75x more - 375% nerf
10 HE to make 1 iLVL 31 item - 25% more - 25% nerf
Ahh, but what if the player started at 7 medkits and then used 2. They'd have 5 medkits remaining, which is the normal max, so it wouldn't deduct from their reserves. That player just got 2 medkits for "free".
The same situation would be possible with ammo.
There's no reason to change it. If players want to carry around two extra items and spend 15 more seconds at the restock, so be it. Don't like that? Get a set of bags for yourself.
Crafting a single ilvl 31 HE now will require 75 purples.
9 extracts and 2 stash clears.
Let that sink in.
Yes that would be the benefit of equipping that backpack, getting the two extra medkits. The sacrifice would be using a gimped backpack. Not really sure what point you're trying to make with that example.
There's no reason to change it? Well there's also no reason for it to currently work as it does.
I get that you think it's cool so I'll just leave it at that since my arguments aren't having any impact on you
The more simplified the explanation, the less sense it makes haha. Even I, who did not care so much mere hours ago, have begun to care much more.Crafting a single ilvl 31 HE now will require 75 purples.
9 extracts and 2 stash clears.
Let that sink in.