Olengie
Member
Well I kill players and never pick up their stuff unless it's exotic
Reason; Fun and experience
My friends and I go rogue because we think it's hilarious
Well I kill players and never pick up their stuff unless it's exotic
Reason; Fun and experience
Well I kill players and never pick up their stuff unless it's exotic
Reason; Fun and experience
Just a quick question: crafting WILL be nerfed or IS already nerfed?
It is fun going rogue and killing unsuspecting players or getting hunted but I'd prefer a true pvp mode personally.
It is fun going rogue and killing unsuspecting players or getting hunted but I'd prefer a true pvp mode personally.
Will be in the upcoming patch 1.1
Thank you! So I should upcraft every green/blue mats to yellow ones before the patch hits!?
Don't understand why everyone is in such uproar over the crafting nerf, I mean if I recall correctly Reddit had topics, upvoted on the front page, asking massive to start working on the next set of gear because people by now had near perfect rolls on their gear.
This was around Friday, on the week of release, with that logic in mind people had a month's worth to hog crafting materials right? Another funny thing was that in the same place there were topics that read "If you aren't 30 by now you're doing it wrong" again shortly after release.
Also there's so many posts about, how to farm this guy, exploit that run, this gives me the impression people have lots of mats, no? If you farmed Hutch, Hornet, the police academy, Bullet King, makes sense that you have all the mats you need no? If you run DZ in groups of 8, surely you filled your stash several times? If you hack in the DZ surely you can extract anytime you want and fill the stash?
For those that took their time reaching 30, did not exploit the game this is a slight slap in the face, but that's what exploiters do, they ruin the game for others and eventually for themselves.
Sorry for the rant, it's just my take on it. Hope I didn't offended anyone.
So, in which DZ drop the first HE? Only lvl 16 DZ so im getting killed in a sec so i can't go in a high dz easily.
I love the game, and I enjoy the ease of matchmaking and being able to play with my brother. I was concerned about the crafting nerf, but then I got to thinking about the inclusion of incursions and recalibration now taking only credits and I think it's more a "correction" and not a nerf.
They're trying to nudge people into earning gear via missions and, once you find the piece you like via RNG, make it easier to tweak it just right.
Hopefully incursions will be a great way to get drops.
Don't understand why everyone is in such uproar over the crafting nerf, I mean if I recall correctly Reddit had topics, upvoted on the front page, asking massive to start working on the next set of gear because people by now had near perfect rolls on their gear.
This was around Friday, on the week of release, with that logic in mind people had a month's worth to hog crafting materials right? Another funny thing was that in the same place there were topics that read "If you aren't 30 by now you're doing it wrong" again shortly after release.
Also there's so many posts about, how to farm this guy, exploit that run, this gives me the impression people have lots of mats, no? If you farmed Hutch, Hornet, the police academy, Bullet King, makes sense that you have all the mats you need no? If you run DZ in groups of 8, surely you filled your stash several times? If you hack in the DZ surely you can extract anytime you want and fill the stash?
For those that took their time reaching 30, did not exploit the game this is a slight slap in the face, but that's what exploiters do, they ruin the game for others and eventually for themselves.
Sorry for the rant, it's just my take on it. Hope I didn't offended anyone.
You know itI don't think it's even fun, but it's the only reasonable way to level once you're past like 50. XP from surviving rogue scales, mob XP does not.
Exactly. That community manager that was having a stream earlier mentioned he feels that "acquiring good gear should be difficult, makes it more special." But there's nothing challenging about endlessly hoarding mats and hoping for a good roll. It's tedious, busy fucking work.It's just an artificial way to extend the game to me, it doesn't add challenge, it just adds a greater time requirement.
Don't understand why everyone is in such uproar over the crafting nerf...
<SNIP>
For those that took their time reaching 30, did not exploit the game this is a slight slap in the face, but that's what exploiters do, they ruin the game for others and eventually for themselves.
how do I activate Challenge Mode?...I'm currently at Level 30 PvE and Level 29 DZ but when I go into any Mission I previously completed I only see Normal and Hard Mode...what am I missing?
how do I activate Challenge Mode?...I'm currently at Level 30 PvE and Level 29 DZ but when I go into any Mission I previously completed I only see Normal and Hard Mode...what am I missing?
Only available on 4 missions: Lincoln tunnel, Lexington center, that power plant thing, and russian consulate. The option for challenging is there below hard. Dunno if you need to do something particular to unlock it, maybe finish general assembly?how do I activate Challenge Mode?...I'm currently at Level 30 PvE and Level 29 DZ but when I go into any Mission I previously completed I only see Normal and Hard Mode...what am I missing?
Exactly. That community manager that was having a stream earlier mentioned he feels that "acquiring good gear should be difficult, makes it more special." But there's nothing challenging about endlessly hoarding mats and hoping for a good roll. It's tedious, busy fucking work.
Yup mmo rules applyThey keep saying that it's not an MMO, yet they keep treating it and fixing it like an MMO lol.
These guys at Massive don't seem to have a plan or design philosophy to how they want to expand and improve the game. It just seems like changes that are made from week to week. This doesn't bode well for the expansions honestly and as the game gets more content.
Only 4 missions have Challenge Mode, Lincoln Tunnel, Lexington Event Center, WarrenGate Power Plant, Russian Consulate.
If your not geared well or have a strong party id only attempt the first two.
what about for those Daily Missions?...I noticed on the map for today's Daily Mission it said 'Challenging'...are all Daily Missions considered Challenge Modes?
Hamish on stream defended the crafting changes, said they wanted HE and even legendary drops to feel special so you would remember when you got them (Destiny pre-release anyone)?
Basically saying Division is not a loot game.
What!?Hamish on stream defended the crafting changes, said they wanted HE and even legendary drops to feel special so you would remember when you got them (Destiny pre-release anyone)?
Basically saying Division is not a loot game.
This works in Diablo 3 because every rift run is randomized, so you don't feel like you're doing the same thing over and over again. You're also always increasing the difficulty and always, through small increments, improving your character.I love the game, and I enjoy the ease of matchmaking and being able to play with my brother. I was concerned about the crafting nerf, but then I got to thinking about the inclusion of incursions and recalibration now taking only credits and I think it's more a "correction" and not a nerf.
They're trying to nudge people into earning gear via missions and, once you find the piece you like via RNG, make it easier to tweak it just right.
Hopefully incursions will be a great way to get drops.
it's not a loot game? lmao
What!?
I think they want each HE to feel like an exotic from Destiny? If Destiny is a loot game, what is Division
But that makes no sense, since HE items can be crafted and they roll with random stats and talents.
If they did that only for the named HE items, that would have made more sense.
What they should have done is make the HE named weapons more powerful and rarer to drop, and remove their blueprints so they would be drop only, no crafting.
For the regular HE items, reduce their stats or limit their talents but let players craft as many as they can with their mats so they can get rolls to suit their builds.
Welcome to the fundamental problem with The Division PVE. It's like Destiny all over again, but you're limited to 4 challenge missions and 1 Incursion for who knows how long.I can't find pleasure in farming the same missions. I can't progress in the DZ...
boot the game for the first time in a week.
First DZ boss drop a cool yellow. Going for extraction. A random purple two shot me.
SMH.
I go back loot's there. I demande extract again. A random player clear dz with me. I start to extract. I get downed in 2 frames. The guy just rapped me in the back, so casually.
Fuck this game.
I can't find pleasure in farming the same missions. I can't progress in the DZ...
I'm saying that it's not a simple fix. You can't just flip a switch and magically have it "not count" anymore. The only surefire way to make players not receive the bonus after removal, (with the way the game functions currently), would be to remove the bonuses entirely from every piece of gear.
The amount of "negative" impact that this has is not nearly enough to warrant a complicated fix like what would be needed.
That's a good point that I haven't seen brought up.All these changes just continue to punish the people who didn't take of advantage of the game in the initial weeks of release.
Not sure how they expect Dark Zone to be remotely balanced at all when they keep going down this path.
The fundamental problem is that unless gear score takes into account rolls, it's largely irrelevant to determining how well equipped a player actually is.The gear score split in the dz won't help as much as they think it will. There's a lot of dividing lines with this crafting change, and it's going to break up the community in-game to even bigger extremes.
The fundamental problem is that unless gear score takes into account rolls, it's largely irrelevant to determining how well equipped a player actually is.