Wait people thought it was going to output 4k?!?
For certain indie games it would make sense for it to be able to for those docking it with a 4k screen.
How can the lack of a 4K output not affect testing though? This would literally affect game performance benchmarking/compatibility testing during development. Chances are, the final product doesn't have it either.https://insider-gaming.com/developers-say-nintendo-switch-2-dev-kits-dont-have-4k-output/
In the same article though
It should be emphasized that the lack of 4K output on a dev kit doesn't automatically mean that the system won't support it. Console development kits don't often fully match the specs of the final system. For example, some dev kits could offer more memory to allow for better debugging and leave out features that don't impact testing too much like, in this instance, a 4K output.
Outputting 4k and rendering 4k aren't the same1.4 tflops can't do 4k anyways
There's a difference between rendering a game at 4k and being able to output 4k. Many games will render the HUD at 4k even if the game itself is running at a much lower resolution allowing for a very crisp gui and text.Whoever thought this was going to output 4K is out of their goddamn minds. Even the PlayStation 4 had a hard time staying at 1080p.
DLSS4 really is black magic.He didn't say the devikits don't have 8K outputs.
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DLSS4 really is black magic.
How can the lack of a 4K output not affect testing though? This would literally affect game performance benchmarking during development
How much power are people actually expecting in this thing?
PS4 base at most I would assume. Enough to run 3rd party games finally
No 4K no buy….
IF this is being ripped off then here take more $$$$.Nintendo is going to rip off people, and people are dumb enough to buy their crap, probably even myself.
True. But if something so fundamental isn't in the devkit, it's unlikely to be in the final product. Surprised that they aren't considering hitting 4k even as an AI upscaled output with Nvidia hardware.If I remember correctly Nintendo does require all resolutions to be tested within their LOT checks. Thing is with each new gen these companies lax their LOT/ TRC requirements. Sucks because this is why we see so many bugs in our games. The checks get easier or out right removed.
True. But if something so fundamental isn't in the devkit, it's unlikely to be in the final product. Surprised that they aren't considering hitting 4k even as an AI upscaled output with Nvidia hardware.
With DLSS it should be possible for lots of games, it would be a big mistake to artificially restrict it from being even an option for devs.Whoever thought this was going to output 4K is out of their goddamn minds. Even the PlayStation 4 had a hard time staying at 1080p.
IF this is being ripped off then here take more $$$$.
Yep and there's also little to no difference between 4k and 1080p when sitting back from abc number of feet on yyz sized tv.There's a difference between rendering a game at 4k and being able to output 4k. Many games will render the HUD at 4k even if the game itself is running at a much lower resolution allowing for a very crisp gui and text.
Also many 2D and simple 3D games like a new Rayman game could run at 4k, especially with dlss.
Would have been useful for 4k virtual console too, the Switch 2 should be powerful enough for 4k GameCube/Wii emulation.
Then there's video playback if it ever gets media apps like netflix, crunchyroll etc.
So 4k output is useful even with the Switch 2's power level.
Well duh.. its Nintendo which means outdated everything.
Yep and there's also little to no difference between 4k and 1080p when sitting back from abc number of feet on yyz sized tv.
Yep and there's also little to no difference between 4k and 1080p when sitting back from abc number of feet on yyz sized tv.