Tom Henderson heard from 2 sources (one at GDC) that Switch 2 devkits dont have 4K outputs

How much power are people actually expecting in this thing?

PS4 base at most I would assume. Enough to run 3rd party games finally
 
https://insider-gaming.com/developers-say-nintendo-switch-2-dev-kits-dont-have-4k-output/

In the same article though

It should be emphasized that the lack of 4K output on a dev kit doesn't automatically mean that the system won't support it. Console development kits don't often fully match the specs of the final system. For example, some dev kits could offer more memory to allow for better debugging and leave out features that don't impact testing too much like, in this instance, a 4K output.
 
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Don't care myself if true. Not like the games were going to be 4k. Not like tvs don't upscale to 4k. and for the userbase...Not like over half of playtime isn't on handheld.
 
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The year is 2025 and nintendo still can't do 4k output when the ps4 pro was doing it in 2016. The hardware in the switch 2 as i've said nonstop is utter junk and this thing is supposed to last past 2030??? Holy moly.
 
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https://insider-gaming.com/developers-say-nintendo-switch-2-dev-kits-dont-have-4k-output/

In the same article though

It should be emphasized that the lack of 4K output on a dev kit doesn't automatically mean that the system won't support it. Console development kits don't often fully match the specs of the final system. For example, some dev kits could offer more memory to allow for better debugging and leave out features that don't impact testing too much like, in this instance, a 4K output.
How can the lack of a 4K output not affect testing though? This would literally affect game performance benchmarking/compatibility testing during development. Chances are, the final product doesn't have it either.
 
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Whoever thought this was going to output 4K is out of their goddamn minds. Even the PlayStation 4 had a hard time staying at 1080p.
There's a difference between rendering a game at 4k and being able to output 4k. Many games will render the HUD at 4k even if the game itself is running at a much lower resolution allowing for a very crisp gui and text.

Also many 2D and simple 3D games like a new Rayman game could run at 4k, especially with dlss.

Would have been useful for 4k virtual console too, the Switch 2 should be powerful enough for 4k GameCube/Wii emulation.

Then there's video playback if it ever gets media apps like netflix, crunchyroll etc.

So 4k output is useful even with the Switch 2's power level.
 
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How can the lack of a 4K output not affect testing though? This would literally affect game performance benchmarking during development

If I remember correctly Nintendo does require all resolutions to be tested within their LOT checks. Thing is with each new gen these companies lax their LOT/ TRC requirements. Sucks because this is why we see so many bugs in our games. The checks get easier or out right removed.
 
How much power are people actually expecting in this thing?

PS4 base at most I would assume. Enough to run 3rd party games finally

I'm sorry but a console coming out in 2025 that can barely hit hardware that was outdated at launch in 2013 is insane. They're going to be making a big profit off of the switch 2 at launch with the crap tech they're putting inside of it. No OLED, and an 8nm chipset. Just laughable. I can't believe more people aren't calling this stuff out.
 
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This doesn't really bother me if DLSS is being utilised.

If backwards compatible games don't get a performance boost in frames or resolution, I'm buying a Switch OLED instead.
 
If I remember correctly Nintendo does require all resolutions to be tested within their LOT checks. Thing is with each new gen these companies lax their LOT/ TRC requirements. Sucks because this is why we see so many bugs in our games. The checks get easier or out right removed.
True. But if something so fundamental isn't in the devkit, it's unlikely to be in the final product. Surprised that they aren't considering hitting 4k even as an AI upscaled output with Nvidia hardware.

EDIT: If the rumor is true, of course.
 
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True. But if something so fundamental isn't in the devkit, it's unlikely to be in the final product. Surprised that they aren't considering hitting 4k even as an AI upscaled output with Nvidia hardware.

We still don't have the specs so we don't know if the upscaller will be HW or sw based.
 
I suppose the console will have 4K output (at least for indie games), it would be extremely cheap on Nintendo's part if a console released in 2025 doesn't have it.
 
Whoever thought this was going to output 4K is out of their goddamn minds. Even the PlayStation 4 had a hard time staying at 1080p.
With DLSS it should be possible for lots of games, it would be a big mistake to artificially restrict it from being even an option for devs.
 
IF this is being ripped off then here take more $$$$.

Let's be fr cause i'm an honest person. The series s has been clowned on for yearssssssss on here because of being underpowered but the switch 2 is going to launch with no 4k, no OLED, and ps4 tech inside of it for 400 dollars. This thing should rightfully be clowned on cause the tech inside of it is a dumpster fire and they're going to charge more than consoles with much better specs lolll.


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There's a difference between rendering a game at 4k and being able to output 4k. Many games will render the HUD at 4k even if the game itself is running at a much lower resolution allowing for a very crisp gui and text.

Also many 2D and simple 3D games like a new Rayman game could run at 4k, especially with dlss.

Would have been useful for 4k virtual console too, the Switch 2 should be powerful enough for 4k GameCube/Wii emulation.

Then there's video playback if it ever gets media apps like netflix, crunchyroll etc.

So 4k output is useful even with the Switch 2's power level.
Yep and there's also little to no difference between 4k and 1080p when sitting back from abc number of feet on yyz sized tv.
 
Anyone who expected 4K games on a fucking $350-$400 handheld device with a slightly upclocked dock is a goddamn moron, full stop. Not even the absolute cream of the crop $1000 handheld stuff can do anything above 1080p well without aggressive upscaling.

To me the lack of 4k output would more surprising for media playback, like YouTube or Netflix or whatever, because that would be the extent of it. But IIRC the Switch barely had any streaming apps on it, just the bare minimum, so it wouldn't surprise me if this time around Nintendo does the same thing.

But lets see the dummies in this thread try to seriously act like anyone is buying a Nintendo device for graphics, and not the fact that they are essentially the last console maker left who is actually relying on the strength of their exclusives. I'll be buying a Switch 2 but I'm highly unlikely to get a PS6 or whatever the hell Xbox is doing, I'll wait for games to come on PC if I have to.
 
The only games that could do 4k on a system with PS4 to PS4-Pro performance would be old re-releases or pixel art games.

It's going to be DLSS upscaled stuff that will be good enough on a big 4K tv like it was last-gen.
 
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