I'm an expert
Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
I wish the aviator outfit was on steam.
You would pay for it..wouldn't you.. =(
I wish the aviator outfit was on steam.
I forgot that button was even in Tomb Raider. It's another useless feature.
You would pay for it..wouldn't you.. =(
I would. I love outfits.
/DoA fan
It has more than TR with slightly less filler checklist features, and since we're comparing the two (for some strange reason), that's all that matters to me. It also does something with its story instead of just promising for years to do something.
Spec Ops is pretty much the definition of an average TPS, right down to the use of UE3.
Spec Ops story is also massively overrated by gaf--it's just a gore fest.
I wish the aviator outfit was on steam.
Gameplay is better imo. Set pieces, story telling and dialouge uncharted are still a good bit better in Uncharted. So it's kind of what you factor in the most.
I'm about 2/3rds of the way through. It's like a somewhat more open Uncharted(but only somewhat). It's not UC2, because the tone, characters, and set pieces generally aren't as enjoyable(nothing so far has trilled me like the Helicopter sequences in Nepal, for example). Also, the game seems to take more controls away from you than UC2 often does, there are WAAAAY more QTEs and button prompts in this bitch. But it's better than UC1/3 so far. Combat is easy but satisfying(the arrow headshots are kinda addictive), and I like how much control I have over Lara in the air compared to Drake's leap-o-fate he always does.
Uncharted 2 was my fav game this gen (next to heavy rain). I'm still on the fence which I like more. I think I'm going to give a slight edge to TR.
How would you know it is a mistake, it isn't you'd be able to play for 2 weeks (whenever the server strain lightens) anyway?
To be fair, that sounds exactly like Assassin's Creed, and while I agree with everyone about the problematic aspects of that series, for whatever reason they totally pull me in and I absolutely love the atmospheric experience I have with them.
If I had a game that was suppose to be a TPS and it had as much shooting in it as TR does I'd take it back, a shooter TR is notIf you think spec ops is the worst game ever for whatever reason, then yeah TR would be the (new) worst game ever since it has drastically inferior shooting gameplay and difficulty then most TPS.
Love the scramble dodge. The animation is great and it looks awesome. Very Alan Wake-y. Can't wait to use that counter attack.
If I had a game that was suppose to be a TPS and it had as much shooting in it as TR does I'd take it back, a shooter TR is not
Theres not enough shooting sections and are too far apart to be even remotely be considered a shooter
I don't see the problem in calling a spade a spade. This does not entail that the game's narrative has to be the next Tarkovski or Ulysses, it just means that I mind when being treated with nonsensical and low quality.
I really couldn't have said it any better myself.The gist of the game is - it's awesome to look at/hear/experience, but you will find absolutely nothing in the game that is new when it comes to playing. You'll fire from behind cover, you'll find pointless collectibles hidden in a corner (that the ingame map marked for you Ubi style), you'll platform by aiming and pressing the jump button, you'll hit qte's when the game tells you to, and you'll get xp for doing menial things and put them in a mini rpg system. I totally agree if it's dressed up well that the entire experience can be enjoyable/memorable/whatever, it's just lately these kinds of games are more focused with showing you an amazing experience, at the sacrifice of some gameplay.
Im actually looking forward to some waves of enemies considering Ive spent the past two nights doing challenges and collecting stuff with minimal combat.
Regarding the stereotypes you were talking about, yeah, that's pretty eye-rolling, but I think it's fair to keep in mind that CD is an American based company, and America has a much different history with race/racial stereotypes than the rest of the world. I'd suggest you read The Nature of Race by Ann Morning. It's a great study into how academia transmits ideas of race to society writ large, and she goes into the history of how race has been viewed in America in the opening chapters.
Im actually looking forward to some waves of enemies considering Ive spent the past two nights doing challenges and collecting stuff with minimal combat.
That's not gameplay dude.
That's not gameplay dude.
Which, to be fair, were all completely optional checklists and not required to progress?
Yeah what is he talking about . Everything about this game is about taking control away from the player! There's no way you could spend an hour just happily exploring stuff.That's not gameplay dude.
That's not gameplay dude.
I'm at the point of no return, and confrontations are rather far and few, yes it has an occasional big shoot up for five minutes but thats it, other then that they lay 3 men in your way and then it back to running & climbingHave you finished the game? TR has way too many shooting sections. Areas where literally waves and waves of enemies pour out at you.
GAF Post 2,573 / 10,000 Completed.\Yeah, but the game really hits an OCD nerve and I want to have everything maxed out.
I really couldn't have said it any better myself.
I've enjoyed my time with this so far, but its really all about the audio/visual experience. The vistas, the wind and weather, the million tiny sound effects. The "play" part isn't really doing it for me, as its limited to 1: QTEs and 2: combat. So I'm going through the story to move things forward and actually enjoying myself by going back to areas after they've been cleared out, just to look around the environments.
Yeah what is he talking about . Everything about this game is about taking control away from the player! There's no way you could spend an hour just happily exploring stuff.
Yeah, but the game really hits an OCD nerve and I want to have everything maxed out.
To be fair you're right, its just not something I'd describe as a mechanic. I do this in any game with a strong art style though.So the stuff you mentioned, the collecting things, where you do some traversal, exploring etc. is not part of the game? I feel like people are describing Dragons Lair here. "Watch and press one button" - which is complete bullshit.
Yeah what is he talking about . Everything about this game is about taking control away from the player! There's no way you could spend an hour just happily exploring stuff.
YOU MAY WANT TO RECONSIDER, FRIEND.Spec Ops story is also massively overrated by gaf--it's just a gore fest.
Jokes aside, collectathons are absolutely gameplay. Whether or not they involve decent exploration or traversal, and whether or not what you are collecting is of any relevance to the rest of the package will largely determine whether it's good gameplay.
GAF Post 2,573 / 10,000 Completed.
+250 XP
+1 Skill Point
2/3 Game parts
Find a camp to upgrade your skills and equipment.
You'll find no disagreement from me on your points regarding this. I just find it curious that the folks complaining about how bad the story is purchased the game anyways, especially in light of all the early reviews that repeatedly talked about the narrative dissonance and implausabilities.
It's like, you enjoy punishing yourselves.
Regarding the stereotypes you were talking about, yeah, that's pretty eye-rolling, but I think it's fair to keep in mind that CD is an American based company, and America has a much different history with race/racial stereotypes than the rest of the world. I'd suggest you read The Nature of Race by Ann Morning. It's a great study into how academia transmits ideas of race to society writ large, and she goes into the history of how race has been viewed in America in the opening chapters.
The production in this game is top notch - no doubt.
That may as well be the game that some people in this thread are talking about.So the stuff you mentioned, the collecting things, where you do some traversal, exploring etc. is not part of the game? I feel like people are describing Dragons Lair here. "Watch and press one button" - which is complete bullshit.
Why do people stay in this thread just to shit on the game? If you hate it so much why not move on?
Why do people stay in this thread just to shit on the game? If you hate it so much why not move on?
I think Rhianna Pratchett, lead writer for Tomb Raider, is British.
Why do people stay in this thread just to shit on the game? If you hate it so much why not move on?
I forgot that button was even in Tomb Raider. It's another useless feature in normal combat, only good for the shield guys.
Absolutely. From an audio/visual perspective this thing is polished as all hell. Really digging the PC version performance too.The production in this game is top notch - no doubt.
Really? I spammed the crap out of the dodge and it made most of the battles a cake walk. It's super easy to just roll past entire firefights or roll in big circles to regenerate health. Enemies without guns can't even punish it all. Once you get the counter abilities you get free kills for almost nothing since you don't really need to time the dodge all that for counter opportunities. Machine gunners occasionally hurt you for it but it's easy enough to regen or find a safe spot. The game provides no real resistance even on hard with the ridiculous dynamite throws.
most of the fights are really piss easy even without dodging.
Was really looking forward to this game. The initial feel of the game was awesome. Made me think about MGS3 right away, but now it's clear to me. There's no fucking survival elements at all in this game. Lara is constantly getting herself impaled or cut by objects, shot with arrows, bullets and whatnot. Though you never have to tend to wounds, you don't have to eat ( besides that one superficial scripted event) and this is something that could have made the game so much better. Not to mention the rather infinite amount of every ammunition type there is. I never have to fight for survival (playing on the hardest difficulty). I just have to push forward in a linear fashion all the time.
Right direction Crystal Dynamics, but wrong execution.
most of the fights are really piss easy even without dodging.
Shit, you're right. I'm sorry.
Yeah, but the game really hits an OCD nerve and I want to have everything maxed out.