You get EXP of course for getting all Relics/GPS. What did you think the reward was going to be... Lara starts taking parts of her clothing the closer you get to 100%?
A fully upgraded Bow is beastly as fuck.
OMG I can't find the last skull thing from the coastal forest area, and I can't find the last egg/nest. This is going to drive me insane.
I like how the developers talked about how Lara was supposed to be vulnerable and this is her "origin" story of sorts. Yet right out of the gates they equip her with an adamantium skeleton and a healing factor that would make Wolverine jealous.
I honestly don't know what the hell they were thinking with the pre-release marketing for this game, but I'm ultimately glad that it ended up unapologetically conforming to normal videogame conventions. I wasn't really interested in hunting and cooking animals to stay alive, or stitching up wounds or some other nonsense that would bring the action and adventure to a halt. Nor am I interested in Lara having some crisis of conscience after she kills someone the first time.
Ugh, this is so depressing. The game you're describing sounds so much more interesting than what we got. Combine that with actual Tomb Raiding and I'd be in heaven. The story should've just been "Lara croft shipwrecked on strange island, must survive among other stranded crazies and wildlife while solving a million year supernatural mystery." Adventure abound. Damn if it appealed to a smaller audience.
Ugh, this is so depressing. The game you're describing sounds so much more interesting than what we got. Combine that with actual Tomb Raiding and I'd be in heaven. The story should've just been "Lara croft shipwrecked on strange island, must survive among other stranded crazies and wildlife while solving a million year supernatural mystery." Puzzles, tons of old underground caverns, real survival gameplay, etc. Adventure abound. Damn if it appealed to a smaller audience.
I just dont get how this game is so popular and dead space 3 gets all the hate.
the games are surprisingly similiar, but dead space 3 is so much better.
Started playing yesterday (PS3). I'm not far in yet as i'm taking my time but the first hour felt more like watching a movie than playing a game. I assume this will change once i encounter human enemies and once the tutorial phase is over?
The game managed to intrigue me though and i look forward to continuing. The most impressive thing so far is the atmosphere in this game. The sound, graphics, weather effects and different times of day really help adding to an amazing atmosphere that you rarely see in games. I love to just wonder around and take my time admiring the surroundings.
Yes, it does. The start is considerably more cutscene heavy than anything else.nope.
Dead Space 3 fell from the great height that was Dead Space 2/1. Tomb Raider was already at the bottom and had nowhere to go but up as long as it's not awfully bad.
Dead Space 3 introduced micro-transactions, which people hate. Tomb Raider has no such thing.
Dead Space 3 has MP co-op which is FORCED on you if you want to see the complete story and it severely affects not only the ammo type but also the save points. Tomb Raider has no such thing. Its MP is separate from the SP game. The save point is as bad as DS3 but DS3 is inevitably compared to DS2, which had excellent save points.
Ugh, this is so depressing. The game you're describing sounds so much more interesting than what we got. Combine that with actual Tomb Raiding and I'd be in heaven. The story should've just been "Lara croft shipwrecked on strange island, must survive among other stranded crazies and wildlife while solving a million year supernatural mystery." Puzzles, tons of old underground caverns, real survival gameplay, etc. Adventure abound. Damn if it appealed to a smaller audience.
nope.
For the peeps who finished the game i like to know how much longer it is.i just got back to the boat my friends are fixing right after getting the tools from alex
nope.
Do you really want that? I found the survival elements in games like Resident Evil 1/2/3 and Metal Gear Solid 3 to be mostly tedious and superfluous. It's interesting to talk about and consider, but when you're actually playing it's not much fun to have you character's movement/performance degrade as a result of wounds or need to go hunt food to replenish health. If you miss a jump and consequently have to nurse a sprained ankle and go kill an animal to get your strength back, most players would rather just die than go through the tedium of correcting their error.
The Stealth genre often has the same problem -- if you screw up you might as well let yourself be killed because the time it takes to correct the error is greater than the time it takes to just reload your last checkpoint and try again. Both the Stealth and Survival genres also try to present the problem of limited ammunition supply/inventory for weapons, but often overcompensate by offering an overpowered melee combat system that is easy to abuse (Metal Gear, Assassin's Creed).
The only way I can imagine a survival game ever being popular is if self-repair was actually a fun and engaging mini-game with its own rewards. I'm not sure how to solve the ammunition problem though.
Thanks , guess i will be finishing tonight.You're pretty close to finished. There's maybe 2-3 more missions left.
Nice. My guess is he will like it very much for what it is, but has some issues with Lara being a killer machine and not really a survivor.
The more I play it the more I can see this. I think I'll call the game Tomb Rambo. It doesn't really bother me but the game is hell bent on having a huuuuge death count. And how many dead bodies keep on turning up? Considering most seem fresh did an entire cruise liner run aground on the island filled with a thousand holidaymakers? It's a bit excessive.Nice. My guess is he will like it very much for what it is, but has some issues with Lara being a killer machine and not really a survivor.
you didnt have to deal with neither micro transactions nor multiplayer if you didnt want to., if you are a completionist you had to, of yourse, but if you just wanted to finish and enjoy the game you didnt. I agree on the save points though, this is definitely DS3s biggest weakness and they are much worse than in tomb raider.
but these points justify in no way how much DS3 is hated and tomb raider is loved. especially considering that the actual gameplay and shooting mechanics are so much more satisfying in DS3. but maybe thats just my opinion.
yeah, as I said, there is nothing forced about coop. unless you want some meaningless 100% statistic in your game. there is nothing forced about it. and I dont care about silly principles why people didnt buy the game, I want to talk about the actual game. I also dont care what hardcore DS fans expected from DS3, and not what tomb raider 1+2 fans expected from tomb raider 2013, I want to talk about the actual game.You can argue however you want to but the fact remains that many people did not buy DS3 due to the micro-transactions and forced co-op.
yeah well, that is simply not true, DS3 has also puzzles, exploration and collection. but both games rely heavily on the shooting part. the shooting part is in both games the actual game. and that was much better in DS3. at least we seem to agree here. in tomb raider its just mediocre at best and rarely as satisfying as in DS3, and its what you do most in tomb raider, the rest is completely linear climbing and running that hardly qualifies as gameplay.Tomb Raider is also loved because unlike Dead Space, its core gameplay does not rely solely on shooting. In fact firefight is the worst and most unpleasant part of its gameplay because just like DS3, it relies heavily on ridiculous amount of gangbang. Thankfully for TR, it also has exploration, puzzles, collections, tomb raiding, etc that makes the shooting only part of its total gameplay. DS3, on the other hand, has no such thing. Its gameplay relies mostly on shooting any living things that try to harm you.
yeah, as I said, there is nothing forced about coop. unless you want some meaningless 100% statistic in your game. there is nothing forced about it. and I dont care about silly principles why people didnt buy the game, I want to talk about the actual game. I also dont care what hardcore DS fans expected from DS3, and not what tomb raider 1+2 fans expected from tomb raider 2013, I want to talk about the actual game.
Well, then it's a lost case. When you don't care about the target market you're trying to reach then you already lose. You claim to want to understand why it's not accepted but you won't accept any explanation that does not fit what you want to hear. Well, the game is not going to be liked any better than it already is. As a fan I already did my due and bought the game. But if you ask me if I'd recommend it to my other gaming friends, I'd say no.
so basically you're saying, DS3 is at least as good as tomb raider. but was not well received by some because of their expectations? I am totally fine with that, its even pretty much what I was saying all the time. especially considering that tomb raider is vers different from its predecessors, too. but I already mentioned that.
I just skipped to a random point in the video and TB is complaining about all the collecting stuff and how it doesn't jive with the narrative. It's a valid criticism but a mostly unimportant one.
I only listened to TB when he was on WoW Radio, long before he became popular. If there's a minor issue that could be harped about incessantly but probably shouldn't be, you can guarantee he will harp about it incessantly. When he had a live show I thought he just did it to fill time, but even when he's working pre-recorded he will go off about any minor fault for no reason.
The Spanish dub is really impressive. I wish they gave us more language options....
TB Makes a living on complaining non stop about everything. I like his videos in general but it gets old fast sometimes.
Their expectations + the final product. Expectations need to be weigh against something. And in this case a good or a flawed product. With TR, it did change its gameplay but apparently what it changed not only pleased many fans it also create new fans. With DS3, the changes made them unhappy, thus less sale. It's like when Capcom ignored the fans and then they wondered why DmC sold so miserably.
PS3.It may help if you specify which platform.
Played loads of this yesterday, up to like 35% so still a way to go. Up to this infamous Shanty Town bit, had the first big shoot out, I assume there's way more where that came from? I saved and quit at that point. Was kinda rough but it teaches you to keep moving I guess. And shoot the assault rifle fools.after getting fire arrows from the chopper
Why are we suddenly comparing this to dead space 3? Are we deciding which one is the early front runner for worst game of the year?
Why are we suddenly comparing this to dead space 3? Are we deciding which one is the early front runner for worst game of the year?
Shany Town and the area after it has a lot of combat, but then the game settles down.