I'm currently at that ShantyTown section. Am i far from the end?
Unfortunately, i'm not enjoying the game as much as i had hoped. I love 3rd person action/adventure/shooter/puzzle games but i feel kind of bored going through this game. After the initial enthusiasm settled down, i didn't have any particular feelings towards this game since then and i'm just going through the game until i reach the end. Sure, great production values without a doubt and it's obvious a lot of hard work was put into this game. A true modern day AAA blockbuster game...
It's as if the developers tried to cram each and every fashionable modern game mechanic into this game (xp, traversal without skill, cutscenes with QTE, open world-ish hubs that don't add much to the experience, extremely easy to no puzzles, cinematic, setpieces...) but the overall game feels rather boring and very formulaic, if that make sense. Cutscene, a bit of extremely easy traversal, shoot-out, spectacular setpiece with QTE to narrowly escape, easy traversal that is only there to move through the game, shoot-out,... and so on and on. Story and characters feel very flat. Also, i think there is something with the framerate being constantly kind of low-ish (on PS3) that makes it feel less smooth. The very few times that thinking appears to be required, the game throws the solution in your face to make sure that the player "doesn't get bored".
It's strange. This game seems to have borrowed a lot from Uncharted. And i absolutely loved Uncharted 1+2 and i will forever love those games. But i got bored by Uncharted 3 (too much setpiece orientated) and Golden Abyss (too much easy traversal). I feel the same about this Tomb Raider. Maybe the formula is getting stale for me. I think game developers are taking the "cinematic" angle way too serious in these last couple of years. At this point, i'm yearning for some old fashion skill based platforming and shooting. Also, developers, please get rid of those QTE setpiece sections that probably take half the game budget to make and don't add anything special to the game.
In the end, i'm not feeling like i'm playing much of a game, but more a movie with gameplay thrown it to bridge the sections between the cutscenes and cinematic QTE setpieces.