UncleSporky
Member
what is the functionality of fame? sorry i don't play TL1![]()
Primarily, you get a skill point for each level in it.
I don't recall whether it means cheaper purchases or better quest rewards...I doubt it. Just another thing to level.
what is the functionality of fame? sorry i don't play TL1![]()
Not really, it really hurts replayability, you never have a reason to restart a character again, and swapping skills isn't really the same thing than starting and theming an entirely new character.
There is a reason why they're still desperately adding out content 5 month after release.
The more fame you earn, the more skill points you're awarded. At lvl 100, you'll have 100 skill points accumulated from leveling, and 50 from fame (if you max it by freeing slaves, killing elites and whatever else).
Primarily, you get a skill point for each level in it.
I don't recall whether it means cheaper purchases or better quest rewards...I doubt it. Just another thing to level.
Started a Weapon/shield Engineer and really felt weak on the offensive side, then I found a new shield with twice the armor ! GAME CHANGER !Shield bash does more damage than my regular attack.
Seems like the weapons in the early stages really make a difference.
Not really, it really hurts replayability, you never have a reason to restart a character again, and swapping skills isn't really the same thing than starting and theming an entirely new character.
There is a reason why they're still desperately adding out content 5 month after release.
Man, some of the comments get under my skin in a very, very specific way. Almost feel embarassed by the amount of fun I had with my first Diablo III playtrough.
In ontopic-related news, FUCK the bats on the highest difficulty. Four/eight of them, all taking one third of my hp, and being "extra fast", AND summoning others? And this for half a floor? While I am using a LEGENDARY shield? Fuck.
I guess there's a lot of bitterness over DRM and RMAH.
I've written a couple posts on the subject of Diablo 2's patch history. I can dig it up if you really want to read the whole thing, but the short version is that Diablo 2's only major patch was 1.10 -- which came out in 2003 -- and people were definitely playing the game just fine before that. Obviously, the other significant event in its timeline is the release of Lord of Destruction, but there was over a year of mostly unpatched classic ("classic" as in nonexpansion) Diablo 2. The breadth of the changes that Diablo 3 is currently undergoing are not at all comparable to the patch history of Diablo 2, which consisted almost entirely of minor skill tweaks (jab, whirlwind, blessed hammer, and corpse explosion were the most significant recipients) and bug fixes.You realize D2 was supported for like 10 years right?
haha wut
T2 is a good game but at least reserve judgment until you've finished the game - because thats when D3 fell apart.
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Also still can't make an account to play online.
Games that have the ability to build specs generally require a way to respec. Even Diablo 2 has it now. You do not gain a significant amount of replayability by locking people into a build for extended periods of leveling. Especially when you want any sort of end game content because it completely drains the will of a player if they reach the level cap after a significant time investment and they realize they're fucked because of a misplaced skill point. Remember, PvP is eventually going to be a thing and now they have a post leveling process level grind.
Plus the fact that they shipped an unfinished game that took them what 3 patches to make it crawl out of Beta.
Paragon is just a way to stall people, you basically play the same content over again to level 100 new levels stuck in the same difficulty that become easier the more you level and gain bonuses.
You just end up in the same spot that you was before when you're done.
And now that the challenge has diminished significantly they are going to throw Uber bosses to ease the crowd ...
Doesn't seem like a long term plan to me but rather like some guys trying to fix leaks on a sinking boat.
Don't get me wrong, the changes they made on itemization, the way pets scale and the overal balances changes are very positive things, but the two first should have been done right at launch.
I see a lot of people in this thread, and elsewhere covering the 'flaws' of Torchlight 2 behind the $20 price tag.
I personally think that when you put things in perspective and consider the means and manpower between the two games, Runic did a hell of a better job than Blizz did.
Well enough of that for me i'm off playing again.
Some people like to see the big guys fail. D3 had a rough launch, but the game itself was not much better/worse than TL2 is (it was better/worse in different ways).
I mean, there was an article on Forbes today saying that TL2 was more polished than D3. Sorry, there's definitely some areas that TL2 is better than D3 at, but being polished is absolutely not one of them.
I guess there's a lot of bitterness over DRM and RMAH
It did fall apart late game, but loot and difficulty were still boring all the way up to late Hell (well, loot is still boring regardless of level in D3), and that's where Torchlight 2 is shining for me right now.
That's true, but there's good reason for D3's backslash. It is and will be a much more polished than TL2, but the problem is that for a lot of people the game just wasn't fun...at all. The development team did some great improvements, it's got that Blizzard feel and quality, but for me the most important parts of an ARPG like loot, pacing, maps weren't anywhere near D2, TQ or Sacred. As for the DRM and RMAH, they were very good at destroying whatever interested I had left in the game and the reason I didn't buy the game myself.Some people like to see the big guys fail. D3 had a rough launch, but the game itself was not much better/worse than TL2 is (it was better/worse in different ways).
I mean, there was an article on Forbes today saying that TL2 was more polished than D3. Sorry, there's definitely some areas that TL2 is better than D3 at, but being polished is absolutely not one of them.
I guess there's a lot of bitterness over DRM and RMAH.
I definitely agree with you there. Seeing loot drop is pretty much always exciting in Torchlight and in D3 it is just seeing that you got the same pair of gloves but with 5 more Dex and Vit. I am a min-maxer in games so the loot in D3 doesn't bother me but the genuine excitement from Torchlight loot is fantastic.I'm really big on awesome loot. While D3 does its combat better, TL2's loot is just in another league. I'm in loot heaven with TL2.
The UI definitely needs some touch-up and hopefully the modding toolkit will allow for improvements.My biggest gripe with the game remains the UI which isn't very well styled and it seems to blow right in your face. Hopefully TorchED will give some tools for modifying it and at least the font should be customisable like in the first one.
My biggest gripe with the game remains the UI which isn't very well styled and it seems to blow right in your face. Hopefully TorchED will give some tools for modifying it and at least the font should be customisable like in the first one.
TL2 is great and fun, but I seriously doubt the mental aptitude of
people who say its more polished than D3
I didn't think there's anything wrong with them (as in I just didn't pay any attention, but now they will bug me, thanks), but I'll certainly look into changing them when the TorchED gets released.Don't get me started on the plastic health and mana orbs :/
Click the magnifying glass on the bottom of the screen.Does anybody know what key is used to toggle "view items"?
Right now is shows all dropped items names by default and when I press alt it hides them. It con be a pain in the ass in battles.
It depends on what you mean by polished. Graphics only? Items, skills, the whole package?
I think going by the ratio of complainers vs. satisfied customers is as good a metric as any. "Polished" in this case can simply be another word for "better," and being subjective I'd let the people decide on that.
Does anybody know what key is used to toggle "view items"?
Right now is shows all dropped items names by default and when I press alt it hides them. It con be a pain in the ass in battles.
Edit: Just found out that the "toggle view items button" is a button in the UI. :/
It depends on what you mean by polished. Graphics only? Items, skills, the whole package?
I think going by the ratio of complainers vs. satisfied customers is as good a metric as any. "Polished" in this case can simply be another word for "better," and being subjective I'd let the people decide on that.
I linked my Steam account, though presumably no one wants to play now.I don't really think I want to use my level 9 outlander for multiplayer, so I guess I'd need to make a new character though.
This is not re-playability, it's archaic game design, as are some other choices in TL2. Maybe in TL3, Runic will see the light and actually go with some game design that isn't circa 1998.
Incredibly tight gameplay and combat, art, music and sound, and controls. In D3 I mean.
Can I register for online play yet
I wouldn't say it is archaic, but it does serve a completely different purpose. D3 allows for better replayability on a character, TL2's system allows for more interesting character progression on early playthroughs.
But these things are subjective. If more people disagree with you than agree, well...
The pathfinding in this game is frustratingly terrible. I just keep running into the same issues over and over again, and it's starting to go from a negligible annoyance to a frequent source of frustration.
I do have to say, though, the difficulty curve on Normal ramps up quite nicely. I'm actually getting to parts that are rather difficult and require a lot of potion spam. Rather than the walk in the park that Diablo III on Normal was.
I've actually died a few times in Torchlight II.
Another thing I like about TL2 that Blizzard still cant seem to get right with D3 for some reason, is the fact that the volume balance between music and sound is done right. I dont have to lower sound to minimal levels and then crank music volume as well as my PC volume, just to hear the soundtrack.
Diablo 3's mix was and still is way off, sounds are so much louder than everything else, even at lower levels. Music was damn near silent compared to effects.
Oh, is it?The only thing subjective on that list is music/sound...
Wouldn't Normal on TL2 be equivalent to NM in D3? Not that they're really comparable.
The only thing subjective on that list is music/sound...
Oh, is it?
In that case I would say they're comparable in difficulty then. I like that Torchlight II allows you to select your difficulty right off the bat, rather than having to play through the content multiple times to get to any sort of real challenge and mouse-clicking finesse.
That's ridiculous. Sometimes individuals hate certain controls/gameplay feel while most love it, or the other way around. There is no one standard you can point to and say "yes, that game controls optimally, in a measurable way." You simply can't.
Graphics too. Some people think Wind Waker still looks better than the most realistically textured/modeled games today. This can apply to Torchlight as well, with the style it has chosen. It's completely subjective.
The games are just designed differently. It would be unreasonable for Blizzard to expect someone to level a new character from 1-60 again (which takes a lot longer than playing through TL2) everytime they patched in a change. In D2 it wasn't bad because rushing was common and you could get from 1-70ish in like 5 hours. The game also wasn't balanced around people being at a level cap, and leveling up after 80 wasn't really necessary for most builds.
This is not re-playability, it's archaic game design, as are some other choices in TL2. Maybe in TL3, Runic will see the light and actually go with some game design that isn't circa 1998.
TL2 on the other hand has faster, better flow in the combat and I really like the classic ARPG combat. Pretty much everything boils down to personal prefence, especially since the design choices are very different for the two games.Please. D3 is way more responsive, tight, gameplay. It gives much better feedback to the user when you're hitting/being hit. And the UI is not even close.
Agreed on the design decisions, the games are trying to achieve different things. I do very much prefer D3s potion system though. Potions are just an unstable band aid for uneven difficult on combat encounters, and they tend to overshadow the rest of the game's combat mechanics around end game. Torchlight 2 might not have this issue if they neglected to include an end game goal, not sure since I'm only up to level 10. It is still a little disheartening to run into a hard boss and be forced to down some pots to keep going.
And despite Diablo 2 being easy to rush in, build respecs were still added in.
I can agree with this 100%. Again, Torchlight II is $20 and Diablo III was $60. I feel like you have to take that into consideration when comparing the two, and Torchlight II does hold up to me as a budget game.Please. D3 is way more responsive, tight, gameplay. It gives much better feedback to the user when you're hitting/being hit. And the UI is not even close.
I can agree with this 100%. Again, Torchlight II is $20 and Diablo III was $60. I feel like you have to take that into consideration when comparing the two, and Torchlight II does hold up to me as a budget game.
If Torchlight II was $60 I would be shitting all over it, but it's not, so I'm very satisfied.