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Total War: Warhammer |OT| WAAAGHcraft 4

Lorcain

Member
Same. My game feels a bit weird as Dwarves on Normal.

[snip]

So that's where I'm at around turn 110. I need to take 2 dwarven settlements(which I can already see are undefended aside from garrisons), and then rampage through the empire until a fucking master engineer reaches level 15.
That's exactly where I am too, except I had a tougher go against the Greenskins and Savage Orcs. I had to defeat 3 Waaaghs in the process of securing the South. I actually found the Savage Orcs to be much tougher than the Greenskin armies. They wiped out the Southern Dwarven factions leaving the fight to me alone.

By the time my armies emerged from the mountains and started headed North, they were battle hardened veterans with level 15+ lords and advanced tech. The 2 Vampire factions went insane during the End Times and declared war on everyone. So when my 3 armies of Dwarves emerged from the Underway and razed their settlements no one came to their aid.

I was impressed with the AI again when the Border Princes swooped in immediately like opportunistic vultures and built new settlements as I razed them. Now we march North to secure the last 3 settlements on the North Pole (seriously, why are we doing this?).

For some reason Dwarf armies are still allowed to travel through the Underway North beyond the mountains, which seems like something they shouldn't be able to do. But of course I do it for the imaginary psychological impact it would have to see mad warrior fully tech'd dwarves bursting out of the ground.
 

Palmer_v1

Member
That's exactly where I am too, except I had a tougher go against the Greenskins and Savage Orcs. I had to defeat 3 Waaaghs in the process of securing the South. I actually found the Savage Orcs to be much tougher than the Greenskin armies. They wiped out the Southern Dwarven factions leaving the fight to me alone.

By the time my armies emerged from the mountains and started headed North, they were battle hardened veterans with level 15+ lords and advanced tech. The 2 Vampire factions went insane during the End Times and declared war on everyone. So when my 3 armies of Dwarves emerged from the Underway and razed their settlements no one came to their aid.

I was impressed with the AI again when the Border Princes swooped in immediately like opportunistic vultures and built new settlements as I razed them. Now we march North to secure the last 3 settlements on the North Pole (seriously, why are we doing this?).

For some reason Dwarf armies are still allowed to travel through the Underway North beyond the mountains, which seems like something they shouldn't be able to do. But of course I do it for the imaginary psychological impact it would have to see mad warrior fully tech'd dwarves bursting out of the ground.

You can Underway from one side of that sea inlet to the other. Amused me greatly. I dunno how the hell the other factions deal with all of the vampire attrition otherwise.
 

Yushi

Member
First Total War, started with Dwarf. I think i played way too passive. I lost pretty fucking quick (in 1 playthrough)

I suck at this game! Will take time to learn.

I'll also need to read up.
 
How hard or easy is it to wipe out the varg and the skaeling? I've essentially completed the campaign, I own all the empire provinces and wiped out the vampire counts and the chaos. It came up saying I completed the campaign but I continued because I wanted too.. But going into their neck of the woods is hard :(

Their armies are easy to beat. In my previous post, my tag-team of two armies made up almost exclusively with the base swordsman and crossbowmen with 1 mortar routinely defeated full-stack armies that they brought from out of nowhere. My guys were always heavily damaged themselves due to not getting very many reinforcements while encamping.

The issue is their settlements are so spread out that to get anywhere in any appreciable amount of time, you're going to take lots of attrition, and that shit hurts, so what it'll be is moving an inch, and then encamping. It's easy to eliminate them, it'll just take a while.
 

frontovik

Banned
After defeating the Chaos armies as Empire + allied Vampire Counts, I was able to complete my victory objective to reunite the Empire by colonizing all the razed settlements the marauders left behind. It was a tad too easy.
 

Lorcain

Member
Out of all the factions in Warhammer, the Vampire Counts are my favorite.
I like the marching animation of their units. I fought against them for the first time last night and thought that was cool. I also learned quickly that they never break and flee in panic. That's a huge plus for playing VC, but frustrating fighting against them. They don't seem to have any ranged units though.
 
I like the marching animation of their units. I fought against them for the first time last night and thought that was cool. I also learned quickly that they never break and flee in panic. That's a huge plus for playing VC, but frustrating fighting against them. They don't seem to have any ranged units though.

Instead of fleeing they crumble aka start dropping as the binding weakens. And they have 0 ranged units aside from magic. I think flying units are supposed to offset that. And that all their units are scary. I just like to spawn zombies in the middle of their archers or artillery. Empire artillery is the main counter to VC.
 
I like the marching animation of their units. I fought against them for the first time last night and thought that was cool. I also learned quickly that they never break and flee in panic. That's a huge plus for playing VC, but frustrating fighting against them. They don't seem to have any ranged units though.

They never break, but on the flip side if they run out of "moral" they start dying in droves on their own. It's almost worst because at least when units run away you can reform them and get them back in the fight somewhere safer. But with the counts you gotta be sure to micro EVERYTHING or you are gonna lose a ton of units to binding loss. Also, they lose their Lord they lose the game. I mean, it kind of applies to everyone in this game but VCs especially; the entire army literally falls apart. Puts the VC Lord in the awkward position of needing to lead from the front to maintain binding (and prevent units from dying) but also wanting to stay back to avoid getting swamped (and losing the whole army). That's probably why both VC Lords are mages.
 
I have no idea why I was auto-resolving Dwarf battles. Grimgor rolled on the capital with a couple stacks early in my new Dwarf campaign and smashed himself and his armies into smithereens. I think I lost only about 50-75 guys. His faction ended up going to 24th overall strength, so I pressed my advantage - and confederated with the Z-named Dwarf kingdom to the North.

A series of unfortunate events followed that, and now the capital is in danger again. Fun!
 

Palmer_v1

Member
Morale? Dwarves barely have to deal with that shit apparently. I think I've had maybe 10 units route in my entire campaign, and a few of those were siege weapons I didn't cover well enough.
 
Instead of fleeing they crumble aka start dropping as the binding weakens. And they have 0 ranged units aside from magic. I think flying units are supposed to offset that. And that all their units are scary. I just like to spawn zombies in the middle of their archers or artillery. Empire artillery is the main counter to VC.

I would add Empire's battle wizards, gunners, and outriders are good counters.
 
In contrast to my Vampire Count playthrough which had no diplomacy, my Empire win was almost all diplomacy. I secured Reikland and set up enough military access treaties that I waltzed my now experienced army with Franz over to Sylvania and destroyed Mannfred before he even got to Templehof.

I then secured non-aggression pacts with everyone around me and built up money while helping the dwarves fight the orcs in the north. I could buy confederations with all the money I had in reserve.

I was confined to Reikland and Sylvania for most of the game, but by the end I had all of the central map and up to the chaos wastes, and the only human factions I fought were Kislev and Tilea, both in the last three turns because they held 1 and 3 towns respectively that I needed and they were not negotiating.
 
Playing the vampire counts and need some advice.

My current plan has been to help the greenskins as much as possible so that they take out the empire and dwarfs with me. But they dont want a non-aggression pack with me since getting powerful.

Will my assumption that they will not attack me cause they cant take out my lands pay off? or have i f**ked myself.
 
Will my assumption that they will not attack me cause they cant take out my lands pay off? or have i f**ked myself.

Generally, if they're fighting other wars already they wont start one with you. The Greenskins only started attacking my vampire counts once I was the only faction bordering them.
 
Playing the vampire counts and need some advice.

My current plan has been to help the greenskins as much as possible so that they take out the empire and dwarfs with me. But they dont want a non-aggression pack with me since getting powerful.

Will my assumption that they will not attack me cause they cant take out my lands pay off? or have i f**ked myself.

While dwarfs and the empire are kinda friendly, the other factions mostly hate each other(playable factions, bretonnia allies pretty easily with both empire and dwarfs too). So the best you'll generally get as VC is a non agression pact, and orcs are quick to break those anyway.

Better to think that you're on your own(unless Mousillons are still alive by the time you reach Bretonnia, but even them can be annoying to befriend, and they're most of the time worthless as they get killed early by the other factions over there). You can try to get non agression pact with the various chaos armies though, and they'll ravage a good part of the empire for you. Sadly they also corrupt and raze everything so it's annoying to grab it back later on compared to just rolling over the empire then defending against chaos yourself.

If you want to do diplomacy, the 2 "good" factions is what you want to play, the other factions are more about war and conquests. It'd be nice if vampires were a bit better at diplomacy and could confederate human factions like the empire can, but the penalties are generally too heavy even if you take the diplomacy tech unless you spend stupid amounts of money on them, and even then you can't confederate, only ally, and they'll eventually hate you and break it.
 

MikeDown

Banned
Started my Vampire Count campaign on hard difficulty. Managed to quickly wipe out the other vampire faction and then spent most my time stockpiling my resources. I started a few skirmishes with a tribe of Orcs but that ceased when they became absorbed by the Greenskins. The Empire after they started encroaching on my land and absorbing other factions around my territory, so war was the only option. Neither of us gained much ground. Managed to take a settlement but for the most part it was a stalemate. Peace was brokered when the Chaos Warriors and their allies began attacking.

yszqSFC.jpg
I decided it was best to join forces with Nordland & Kislev to prevent the spread of Chaos. Currently I'm assisting in breaking the siege one of Kislev's remaining strongholds.


Really loving the unit composition and the various lords/heroes you can recruit. These two lords act as officers in my main army led by Manfred Von Carstein.
 

Poster#1

Member
So the last total war game I played was Shogun 2 and I remember having a good time with it. This game however seems really difficult and they don't explain game mechanics well. Every army I fight is much stronger than me. Huge turn off to be honest and i'm really close to refund this game on steam. Is there any advice on how to get better and learn mechanics? I think the game does a lousy job on that front.

I play as Orcs btw.
 
So the last total war game I played was Shogun 2 and I remember having a good time with it. This game however seems really difficult and they don't explain game mechanics well. Every army I fight is much stronger than me. Huge turn off to be honest and i'm really close to refund this game on steam. Is there any advice on how to get better and learn mechanics? I think the game does a lousy job on that front.

I play as Orcs btw.

Honestly I think Warhammer explains the mechanics better than any other Total War to date. Orcs need to stay aggressive from what I understand, try a different race if you're getting stuck.
 

Poster#1

Member
Honestly I think Warhammer explains the mechanics better than any other Total War to date. Orcs need to stay aggressive from what I understand, try a different race if you're getting stuck.

What difference would it make changing the race? i did notice the aggressive meter and it's annoying.
 

ISee

Member
What difference would it make changing the race? i did notice the aggressive meter and it's annoying.

Races have different traits and gameplay styles both on the overworld map and on the battlefield. So changing to let's say the vampire counts will get rid of the agression/waagh meter but will force you to corrupt the land surrounding you and playing as the empire will make diplomacy more important, viable and you don't have to be extremely aggressive with them.
 

Lorcain

Member
Really loving the unit composition and the various lords/heroes you can recruit. These two lords act as officers in my main army led by Manfred Von Carstein.
I like that you can develop heroes to be officers in armies, or specialists on the campaign map, or some of both. A single hero can make a big difference during battles.

My only complaint with the hero system is how easy it seems for the AI to make successful assassinations. It's like they don't follow the same rules for success %. I watched a banshee take out 4 leaders/heroes on 4 consecutive turns (2 were mine, 2 were AI). I would gladly mod out assassinations for all factions (mine included).
 
I would gladly mod out assassinations for all factions (mine included).

The No Aggressive Agents mod exists.

I don't feel the need to change the agents because if someone gets assassinated, I just shrug. The focus of my armies is never the leaders. Plus I managed to get a bright wizard that consecutively took out chaos leaders as they spawned in the wastes, so it is possible to go on those murder streaks yourself.
 
Playing the vampire counts and need some advice.

My current plan has been to help the greenskins as much as possible so that they take out the empire and dwarfs with me. But they dont want a non-aggression pack with me since getting powerful.

Will my assumption that they will not attack me cause they cant take out my lands pay off? or have i f**ked myself.

Ok, so my plan payed off and the greenskins attacked the dwarfs. Then the chaos came, i tried fighting them and lost massivily.

So now i've started again. This time im not helping the greenskins too much and not gonna declare war on chaos. Upto now im just taking over any settlements the chaos razes and building up an empire with only a few battles. I do fear the day the great 4 chaos lords come and kill me though.
 
I haven't had an issue with enemy heroes taking out my heroes and lords. Actually I've found witch hunters to be extremely effective at stalling out the VCs in my Empire campaign.

Speaking of those VCs... I'm getting close to wiping them out. I've fought 2 wars with them, and after taking a settlement I've sued for peace and demanded 7000-10000 monies. They always pay. But the VC legendary lords are proving quite resilient. Mannfred seems to just not take any damage, and Kemmler - while a bit weaker - seems to suffer no penalty for charging head first into a group of zweihanders and halberds.
 

Palmer_v1

Member
Won a pretty amusing fight against the Empire's main leader as Dwarves a while ago. He attacked me on his stupid flying pegasus with roughly double my troops, but no cavalry, fortunately. He did have like 5 mortars though.

I forward deployed 1 unit of Miner's in a forest on a flank, put 4 Quarreler's in another forest perpendicular to the the route I expected, my lord in another one to the opposite side, then just let me remaining longbeards sit in a row as bait, with my two flame cannons behind them.

The moment Karl was committed to attacking my infantry, I had my archers spring out and start peppering his line from the side. Then my miners attacked the siege crews who had moved up near them.

Some of his infantry broke off to chase my quarrelers(about 1 for 1), which was fine, and the other half charged into my longbeards(about 7 units to 4).

As soon as they were lined up nicely, i threw a fire cone into them with my leader, and charged into their flank. Meanwhile, my flame cannons are lighting up the saps trying to chase my archers, and my miners are slowly routing all of his siege weapons.

Some of his chasing infantry did eventually go after my miners and kill them, and my longbeards got to less than a quarter life. Quarrelers would have been fine but Karl did decided to chase some of them down and wiped out about half a unit.

Does empire have the best siege weapons in the game?
 

tuna_love

Banned
Won a pretty amusing fight against the Empire's main leader as Dwarves a while ago. He attacked me on his stupid flying pegasus with roughly double my troops, but no cavalry, fortunately. He did have like 5 mortars though.

I forward deployed 1 unit of Miner's in a forest on a flank, put 4 Quarreler's in another forest perpendicular to the the route I expected, my lord in another one to the opposite side, then just let me remaining longbeards sit in a row as bait, with my two flame cannons behind them.

The moment Karl was committed to attacking my infantry, I had my archers spring out and start peppering his line from the side. Then my miners attacked the siege crews who had moved up near them.

Some of his infantry broke off to chase my quarrelers(about 1 for 1), which was fine, and the other half charged into my longbeards(about 7 units to 4).

As soon as they were lined up nicely, i threw a fire cone into them with my leader, and charged into their flank. Meanwhile, my flame cannons are lighting up the saps trying to chase my archers, and my miners are slowly routing all of his siege weapons.

Some of his chasing infantry did eventually go after my miners and kill them, and my longbeards got to less than a quarter life. Quarrelers would have been fine but Karl did decided to chase some of them down and wiped out about half a unit.

Does empire have the best siege weapons in the game?
i had a lord with 19 steam tanks, beast pretty much anything
 
Does empire have the best siege weapons in the game?

I think dwarfs artillery is pretty good too. Organ gun is really good against those huge targets like lords on dragons, giants, araknok, dragon ogre shaggoth etc. Cannon otherwise works well against everything(same as Empire cannon really). Grudge Thrower is meh, other than giving you 1 turn sieges early in the game.

Mortar is fairly crap other than against basic infantry(which you had a lot of). Arc is way too long to hit cav, it does poor damage against high armour or single model units. It's very good at defending sieges though since it arcs nicely all over the place. I guess if you have Karl Franz air scouting it works good while sieging too, to bombard defenders behind the walls.

Hellstom/blaster are alright, arc is low so you need high ground or shoot large targets like organ gun.

But I don't know if they're the best. Overall I'd say Artillery is relatively weak in this game, unless it's left totally unchecked the entire fight, then pretty much any artillery piece is going to do more damage than almost every other units.

Doomdiver goblins are really good at taking low armoured targets though. They're VERY accurate unlike most of the artillery, since their "projectiles" will follow the targets to an extent.

I'd say the most use I get out of the artillery is the 1 turn sieges and getting the enemy army to come to you rather than having to run to them(good if you're using a complicated formation like I often did with my dwarf army).
 
This is a Good Game and I am terrible at it.

Played a little bit of Rome 1 but only enough to be confused by it, shied from the series ever since, but the promise of stomping humies with a thousands-strong Waaagh! was too much to resist. This will be the TW game that I finally wrap my head around.

Currently sitting around turn 30 with all of the Orc starting province conquered and half of the province immediately to the south. I've had to fight off Thorgrim once but I was lucky enough to Have my Waaagh! with me, not sure how it'll go next time.
 

Unity2012

Member
This is a Good Game and I am terrible at it.

Played a little bit of Rome 1 but only enough to be confused by it, shied from the series ever since, but the promise of stomping humies with a thousands-strong Waaagh! was too much to resist. This will be the TW game that I finally wrap my head around.

Currently sitting around turn 30 with all of the Orc starting province conquered and half of the province immediately to the south. I've had to fight off Thorgrim once but I was lucky enough to Have my Waaagh! with me, not sure how it'll go next time.

I feel the same way. My last total war game was TW Rome. I dared to play TW Warhammer because I really like the Warhammer games; but this is sending me back to Total War University for a degree in double-gameplay, lol.

It looks amazing. I never had a PC that ran a total war game on Ultra and I'm loving dying looking so good.
 

KorrZ

Member
Almost finished with my first campaign as Empire. As soon as the northern Chaos tribes started raiding I immediately committed all of my armies to the north to take them out, I've razed all of their coastal cities and have an army on standby guarding the north to burn down any attempts at resettlement.

Karl Franz and 2 additional full stack armies were on standby in the northern oblast for when the "End Times" event happened. So I was able to take out the Chaos Warriors within 10 turns or so which was a huge stress reliever.

All of my actions against the Chaos tribes made me hugely popular with the other human kingdoms, so I was able to confederate pretty much everyone and secure the Empire; the rest I secured by re-colonizing in the far north. All I have left is to take out the Vampires to win and they're currently allied to me and deep at war with the Greenskins.
 

Lord Phol

Member
200 turns of back and forth between the Norsca, Greenskins and Vampire and I'm finally done with my first Total War Campaign. It was my second attempt at the Dwarf campaign on Normal which started off good but then turned into a giant slog. That damn grudge book took forever to clean out and those pesky Norsca with their Rank 9 units and super fast reincforcements nearly drove me nuts. The Vampires were also real hard to get rid of even though they only had 2 settlements. Don't think I will be playing Dwarfs again in a looooong time after that, and I actually feel a bit burned out on the game in general >>. Will have to take a break and then I might come back for a whole other campaign.
 
Will I be able to run this game at everything maxed at 1080p?

Win 10
I7 3820 at 3.6Ghz
1080 FTW
16GB ram

Your CPU will be a major bottleneck in this game, so sadly you won't.

The upcoming DX12 patch should help out with that though.

EDIT: I didn't realize you didn't specify the framerate. You'll probably end up around 30 fps in the bigger battles because of your CPU. You should be able to get 60+ fps in smaller battles.
 

Tizoc

Member
Is it worth getting this game to play through it with the Orcs? I'm rather liking them in W40K, are they as 'loud' in here as in 40K?
 

Klyka

Banned
Is it worth getting this game to play through it with the Orcs? I'm rather liking them in W40K, are they as 'loud' in here as in 40K?

My Greenskins have razed and conquered half the Old World now and my Waaaghs are drowning the Chaos Hordes in their own blood.

Yeah,they are pretty fun!
 

Lorcain

Member
I thought I was going to wrap up my dwarf long campaign around turn 125, but foolish me forgot that this is the world of Warhammer. I had cleared the Grudgebook, Chaos and the Vampire Clans were off the map, and I had alliances with pretty much everyone. All I had to do was secure 3 settlements in the Chaos wastes.

I sent 2 armies on the long trek north thinking this force would be plenty. I colonized 2 of the 3 settlements, and was only 1 settlement away (1 turn of map movement) from winning. The Varg had other plans. They steamrolled my armies, already depleted from colonizing, with 5 full stacks of Northmen. And then to really remind me that this is Warhammer, they didn't just take the 2 settlements, they toyed with them by sieging and sacking them over 5 turns or so before finally putting them out of their misery and razing them.

I was only 1 turn away from victory, but less than 10 turns later I had 9 new grudges. 2 to retake the settlements, 4 for specific Varg leaders that had facilitated my lesson of humility, 2 for assassinations, and 1 to level a master engineer to 15.

110 turns later, the Varg and Skaeling have been crushed...because grudges last forever. It was fun bringing the entire might of the dwarven military machine to the north. I ended up unlocking and using tech and units I wouldn't have if the game had ended at turn 100. So, Grudgebook cleared, 3 Northern settlements secured, and just had to level up a master engineer to 15 (had one at 13). Easy...

Except my fellow AI dwarves didn't even wait a turn after the last of the Northern tribes had been defeated before declaring war on the 2nd super power in my game, Bretonnia. My 6 armies didn't have to march back home, they just crossed the water and headed straight to Bretonnia. Back to back deployments for them.

I have an engineer that is level 14, no gudges in the book, and plenty of action on the map to level him up. This is the most fun I've had with a Total War game since the original Rome. Turn 230 and still going.
 
They're still undoubtedly the least serious race though, and reading their building and unit descriptions they seem to be channeling 40K Orks somewhat.

The goblins definitely, the orcs not as much. I guess their magic is kinda janky in the lore, but overall their units and concepts are fairly straight forward, they're brutal savages who only want to fight and pillage through stuff. On the other hand you have the goblins, a lot of which take mushrooms to induce violent trances during combat or other getting inside giant slingshots with wings strapped on their backs to serve as piloted artillery.

They're a pretty interesting faction I'd say, and one of the less boring ones. A lot of the fantasy races are very cookie cutter fantasy setting stuff, but a few are kinda nice like Skaven, Greenskins, Wood Elves and Tomb Kings.
 
This is the most fun I've had with a Total War game since the original Rome. Turn 230 and still going.

I'm near the 200 mark, which is deeper into a campaign than any I've played since Medieval 2.

Anyone else keeping an eye on the unit mods for this? I watched a few videos of new Empire units and some of them look pretty good (ie, the Nuln repeaters). I hope GW and CA let the modding community keep introducing these.
 
I wouldn't want to finish too fast. You get access to pretty awesome units in late game. Mannfred and his zombie dragon. Don't miss it.
 
Demigryph knights are my favorite unit, as I knew they would be after seeing a developer video way back when.

I have a force of 9 rolling with Franz right now. I used him briefly to fight off the pathetic greenskin invasion in the south and it was glorious. They're untouchable. Only Grimgor did any appreciable damage to them.

Now I send him north to show the Norsca how annoyed I've been with them over the last few playthroughs.
 
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