should work fine, unless denuvo screw it upInternet went out and I can't play this game in offline mode. Fuck online only shit.
Internet went out and I can't play this game in offline mode. Fuck online only shit.
WHFB still alive and kickin' in the videogame space, what is Age of Sigmar
it just sort of weird that they continue using the old WHF universe for these games, but I'm not complainingIt's funny how that's worked out.
I think it's because while Age of Sigmar does have some cool stuff going on, the setting just does not work as well for anything but a war game.
It's not strange at all. While GW may have been interested in kicking off a new universe for their games, Age of Sigmar doesn't offer anything to any other company. It's just a vastly inferior setting to the Old World.it just sort of weird that they continue using the old WHF universe for these games, but I'm not complaining
Patch Notes:
The Total War: WARHAMMER multiplayer leaderboards have been reset.
A 5% score penalty will now be applied to users caught drop-hacking from multiplayer battles (disconnecting under suspicious circumstances).
Fix for users becoming unable to save the game, after the last chapter mission is completed on Legendary difficulty.
Fixed a missing building chain in the Grung Zint settlement.
All income types from Farming/Industry bonuses are now being applied correctly to all resource buildings.
Fixed a rare crash when disbanding Heroes on the campaign map.
Fix for Guardians of the Lady skill giving magic resistance instead of missile resistance.
Fix for Gelt's Pegasus unlock level.
Fix for inconsistency between Strigoi and Ghorst spells and the main lore spells.
Chivalry is no longer gained for torturing people in during Quests.
Updated garrison for Couronne and removed wall building chain.
Various text, game guide and localisation fixes.
Balancing Changes:
Questing Knights
- 8 Charge Bonus
Foot Squires
- 10 Leadership
- 6 Charge Bonus
Men-at-Arms
+ 25 Cost
Helman Ghorsts's Vanhel Danse Macabre
-1 Power Cost
Strigoi's Soulblight
+1 Power Cost
[Source]
It just needs to grow more, which their doing, the problem with WHFB is that people stopped playing it.It's funny how that's worked out.
I think it's because while Age of Sigmar does have some cool stuff going on, the setting just does not work as well for anything but a war game.
Every monster and everything on a horse with anti-large will murder chariots.Sändersson;233033681 said:How do you guys deal with those anti-infantry chariots? Im playing with empire on second hardest diffuculty and enemy armies seem have like four of them in one stack and I have no idea how to counter them. Also do you guys use mortars and if so which ones and how many? Currently I have 3 stacks of those second tier anti-infantry mortars and 1 anti-large cannon in my largest army and im starting to think they are not worth it.
Every monster and everything on a horse with anti-large will murder chariots.
I don't really encounter many chariots since I usually just auto-battle the Norse tribes as they never stand a chance, but cav should get rid of them. All their damage comes from the charge attack, get them stuck in meleeSändersson;233033681 said:How do you guys deal with those anti-infantry chariots? Im playing with empire on second hardest diffuculty and enemy armies seem have like four of them in one stack and I have no idea how to counter them. Also do you guys use mortars and if so which ones and how many? Currently I have 3 stacks of those second tier anti-infantry mortars and 1 anti-large cannon in my largest army and im starting to think they are not worth it.
finally have an Empire game that actually goes well. Aside from the four simultanous wars turn 30-50 against Marienburg, Avenland, Hochland and Crooked Moon shortly after expanding north/east that forced my armies to sit idle my cities until I could make peace with Avenland and Hochland and then rush Marienburg (those jerks) it was a pretty smooth ride so far. Declared war on the VC on turn 60 something now, we keep trading The Moot and Schwartzhafen but I have only just started upgrading my army. Going from flagellants and crossbowmen straight to halberd demigriffins, skipping pretty much everything in-between. I wanted to make heavy use of the rifle cavalry since I have a new-found appreciation for them but I never can get the Empire army progression right, pretty much all the gold and building slots goes to walls and economy buildings
One interesting way to use outriders is by using them as "crossbowmen", because they are on horses they can fire above your infantry without the need to flank, because they also have AP they do more damage to most late game units then crossbowmen; that said if you have flank superiority they better serve you in the flanks and rearguard where the enemy shield can't block shots.
Most of the empire roster stays relevant the entire game. the only units i feel that are "useless" are the swordsmen, spearmen,mortar, pistoliers and empire knights. These units have better "variants" but the rest of the rosters as a place on a balanced army.
All this is to say that there is no wrong empire army progression.
One interesting way to use outriders is by using them as "crossbowmen", because they are on horses they can fire above your infantry without the need to flank, because they also have AP they do more damage to most late game units then crossbowmen; that said if you have flank superiority they better serve you in the flanks and rearguard where the enemy shield can't block shots.
Most of the empire roster stays relevant the entire game. the only units i feel that are "useless" are the swordsmen, spearmen,mortar, pistoliers and empire knights. These units have better "variants" but the rest of the rosters as a place on a balanced army.
All this is to say that there is no wrong empire army progression.
The countdown on youtube is up in less than 30 minutes! Hoping for a few surprises since it seems most of the internet has figured out the four factions already.
my last minute guess is Demons over Skaven since demon invasions are a relatvely common occurence in both Lustria and the High Elves realm, they are the arch-enemies of the Lizardmen and they could appear at the same time as Archaeon in the Old World to wreck havoc. And I think they should leave at least one popular army - Skaven - for the last game, since Ogre Kingdoms, Khemri, Chaos Dwarfes and Demons to a lesser extend were some the least-played factions in the tabletop game - even though they are among my favorites
https://www.youtube.com/watch?v=fXxe897bW-A I guess they fudged the annoucement so heres the video
Looks like it's the 4 races everyone guessed. Either way Lizardmen look awesome and I can't wait to see the full unit rosters.
High elves - Lizardmen - Skaven - ?
pretty neat trailer
if they stick to the 4 factions per base game plan, I'd say those storm clouds at the end are could be a sign for Demons
oh okay, I missed the rat, Skaven then
If I remember right, that storm was made by the High Elves to suck in magic or chaos or something and help keep Chaos at bay.
4th race is Skaven due to the teaser with the rat.
It's exactly what I expected, but it's good to get confirmation. I especially liked the glimpse of the Slann; so pudgy!https://www.youtube.com/watch?v=fXxe897bW-A I guess they fudged the annoucement so heres the video
Looks like it's the 4 races everyone guessed. Either way Lizardmen look awesome and I can't wait to see the full unit rosters.
I suspect that CA will have a DLC faction for Total War: Warhammer II, and the Demons are going to be a fairly strong candidate for that role. The third game can then have a new faction that's never been featured in the tabletop game to generate interest. Maybe something like Cathay or Ind.my last minute guess is Demons over Skaven since demon invasions are a relatvely common occurence in both Lustria and the High Elves realm, they are the arch-enemies of the Lizardmen and they could appear at the same time as Archaeon in the Old World to wreck havoc. And I think they should leave at least one popular army - Skaven - for the last game, since Ogre Kingdoms, Khemri, Chaos Dwarfes and Demons to a lesser extend were some the least-played factions in the tabletop game - even though they are among my favorites
It's supposed to be a separate game as big as the original Total War: Warhammer. If you own both games, they'll combine into one giant world map, and all of the factions can be played in multiplayer. You can think of it as a giant-sized expansion as well.I thought this was supposed to be an expansion and not a sequel. I'm a bit confused now.
so who's the flying Jabba?
Lizardman king?
It's supposed to be a separate game as big as the original Total War: Warhammer. If you own both games, they'll combine into one giant world map, and all of the factions can be played in multiplayer. You can think of it as a giant-sized expansion as well.
It's a Slann, the most powerful spellcasters in the Warhammer universe. They're the direct servants of the Old Ones, the (alien) creatures that used to control the whole world, and they lead the Lizardmen civilization.so who's the flying Jabba?
Lizardman king?