Posted this in the Steam thread, but thought it would be relevant here as well.
I'm actually enjoying Transistor much more than I am Bastion.
In Bastion, you could switch weapons, but they were all a play on a similar technique for the most part. What I mean by that is, they didn't change up the gameplay to a significant degree.
In Transistor, each of your 'weapons' gives you the ability to attack, upgrade existing weapons with new abilities, or add passive abilities. The shear myriad of options and how much they do shift the core gameplay always keeps the combat fresh.
Do I want to pull all of the enemies in for huge damage? Hit them from far away and punish large groups? Do I want to focus on summoning helpers to my side and mind-control all the enemies? Do I want to dash around or play stealthy? Do I want to turtle with energy shields and stuns? These are just a few of the many strategies you can come up with by just switching your various abilities around.
Excellent narration, art style, and audio is par for the course with Supergiant Games. No need to discuss that as they have surpassed Bastion in every degree in these respects as well as gameplay.
I guess I just can't help feeling the value of the dollar compared to the game length is a valid point, when I consider all the "older" games that are equal or lesser price, that I could buy.
Something like SMT Nocture, or Digital Devil Saga being $10 on PSN, when there are so many hours of gameplay offered in something like those, and they are quality titles. They're old titles, yes...but they're still new to me. Even some PS3 games can be gotten for $20 like Ni No Kuni which would provide dozens of hours of quality game time.
Please keep in mind, I'm totally interested in this game, and think it looks cool. It's just hard to pull the trigger on the game at the price when I consider these factors.
You are kind of stretching the comparison to the limits here.
For one thing, you are comparing games that are near a decade old. Price of games decay over time, with Transistor being a brand new game released today. Supergiant needs to recoup the costs of development as quickly as possible, then can begin to gradually generate revenue through sales.
I also have a tough time with the money/time philosophy. Tightly controlled action games don't tend to be quite as lengthy when compared to other genres such as JRPGs. When I am playing a JRPG I know I am in for a slow-burning adventure, while playing an action game you recognize that the experience will be more fast-paced.
Does this make the former better than the latter? Far from it. That is why it is difficult to correlate the amount of time you spend with a piece of media to the cost. Just buy a game and enjoy it for what it is, don't try to compare completely different experiences to try to justify some arbitrary price constraint.
Does this have an arcade mode like Bastion's where you fought waves of enemies? If so I really don't get the game length complaints.
The backdoor lead to various challenge areas that each focus on a different skill.