himkenyon said:Two more beta keys to give out.
Quote me, and it's yours.
pleasemkenyon said:Two more beta keys to give out.
Quote me, and it's yours.
StickSoldier said:I can't remember for sure but didnt' Tribes 1 have vehicles that could carry more than one person? I specifically remember a smaller airplane that could carry 2 people, and it was used a lot to capture a flag. Am I trippin?
Hang back, provide air strikes, and take down turrets if you have no idea what you're doing.EviLore said:A thousand times this. As a pathfinder, I carefully set up my route and wait for the flag to return and get going at >150kph lined up with the flag station, and it has to be over 50% of the time that less than one second before I would pick up the flag some teammate WALKS up to it, takes it, jumps down and dies to 100 turrets and spinfusors.
Bamelin said:One code left, first person to quote gets it
dLMN8R said:How do you repair and upgrade your own base?
Lead Based Paint said:Upgrade with G, more credit cost per rank.
In each base there are two little red boxes on the wall that have repair guns in them. Just walk up with the weapon you wanna trade it out for, hit G, and bam.
Snow Map -Right next to the two grav lifts when you walk in under flag.
Beach -
New map - On the wall of the building behind the flag that goes under into the gen room.
Try capping with the Ranger. The thumper does an amazing job of pushing off a HOF just enough to grab.Teknopathetic said:I must say, capping with a raider is pretty fun if there's no one blocking the flag.
Ah, thank you very much! I figured out the upgrade thing on my own, but never saw the repair tools.Lead Based Paint said:Upgrade with G, more credit cost per rank.
In each base there are two little red boxes on the wall that have repair guns in them. Just walk up with the weapon you wanna trade it out for, hit G, and bam.
Snow Map -Right next to the two grav lifts when you walk in under flag.
Beach - Forgot where
New map - On the wall of the building behind the flag that goes under into the gen room.
Everyone is complaining that the jumper is broken, but these are my sentiments exactly. The jump pack is no substitute for a badass pathfinder route. I spose when people don't realize you need an actual route to cap the flag, the jumper would seem OP.Fireye said:Now I get to practice being Rabbit as a jumper. Feels so much slower!
They stay destroyed until someone fixes them.dLMN8R said:Ah, thank you very much! I figured out the upgrade thing on my own, but never saw the repair tools.
When turrets and such are destroyed, do they repair automatically after some time? Or do you need to use the repair tool on them too?
Is using the tool in the base the only way to fix them, or do some classes have a utility that can do it, or something else?mkenyon said:They stay destroyed until someone fixes them.
dLMN8R said:Is using the tool in the base the only way to fix them, or do some classes have a utility that can do it, or something else?
Fireye said:The repair tool is the only way to fix them. However, the Technician class comes with an "Improved Repair Tool", which repairs them quicker. He also has skills you can unlock which let you repair up to... 25 or 50% faster.
Bamelin said:I'm not a fan of the engineer at all. My personal opinion is that the Engineer really should have more abilities ... the turrets are useless 50 percent of the time as the gen is down half a match typically.
In contrast, Sentinal (sniper) is godly on D ... claymores near a flag almost always guarantee kills, and downed gens don't have any effect on claymores unlike turrets that power down when gen is out.
Also I can carry 3 claymores as a sentinal as opposed to one turret as an engineer. I feel like an the engineer should have all the abilities others have .... forcefield walls, turrets, and claymores. Aside from the repair gun, the engeineer doesn't feel very useful to me at all.
Sentinel is only good against bad cappers. Guys with good routes are hard as crap to shoot. Also take into consideration that in pubs right now, snipers just get ignored rather than purposefully sought out. Mostly because everyone seems to think that Offense means "GRAB THE FLAG NO MATTER WHAT".Bamelin said:I'm not a fan of the engineer at all. My personal opinion is that the Engineer really should have more abilities ... the turrets are useless 50 percent of the time as the gen is down half a match typically.
In contrast, Sentinal (sniper) is godly on D ... claymores near a flag almost always guarantee kills, and downed gens don't have any effect on claymores unlike turrets that power down when gen is out.
Also I can carry 3 claymores as a sentinal as opposed to one turret as an engineer. I feel like an the engineer should have all the abilities others have .... forcefield walls, turrets, and claymores. Aside from the repair gun, the engeineer doesn't feel very useful to me at all.
Bamelin said:I've been playing technician almost exclusively to unlock key skills his line and the base upgrades discount perk (which I did actually finally unlock last night). I'll admit there are things I do like about the tech ...
1. Energy recharge rate is good
2. He's fast
3. can place two turrets after unlocking the skill (but keep in mind he can only carry 1 at a time)
With that said I still feel sentinel's deployables (claymores) are better. Sentinel can carry 3 at a time and place up to 4 (as opposed to technician's carry 1 turret at a time and place 2 limit). If gens go down claymores are every bit as dangerous as when gens are up. Turrets on the other hand are useless once the powers out. As a Sentinel I still have a chance at taking out a capper no matter how fast they are going (I've gotten very good at sniping on D no matter how fast they are going). The SMG is next to useless when somebody flies past at 150 km/hr.
The tech upgraded repair kit is nice ... good for lots of points per match.
I'd love it if I you've still got it.Talafas said:I got one beta code to hand out, first quote gets it.
Fulleffect said:got an extra key, first to quite gets it
i dont know how to do the hide the key thing so i'll have to pm it to you
UnluckyKate said:use the email tage just as you used the spoiler tag![]()
Pennybags said:Are there any videos or tutorials for people with absolutely no experience in previous Tribes games?
I constantly find myself lost in the dust. The only thing I really know to do is practice movement.
MrOogieBoogie said:Seriously.
The enemy team set up tons of turrets around the flag and I had zero clue as to what to do. Whenever I got near the flag I'd be blown to bits without seemingly any chance to respond or recover.
KiKaL said:Here's two keys!
Pennybags said:Are there any videos or tutorials for people with absolutely no experience in previous Tribes games?
I constantly find myself lost in the dust. The only thing I really know to do is practice movement.
Bamelin said:I'm not a fan of the engineer at all. My personal opinion is that the Engineer really should have more abilities ... the turrets are useless 50 percent of the time as the gen is down half a match typically.