Turn 10 turns 10 with Forza Motorsport

Dude, I know you are in love with these games, but seriously I sometimes wonder if I'm playing a different game to you.

The AI is awful. On every difficulty level. Its just bumper cars in a lot of instances. If I wanted that, I would play online.

And stop with the tired launch excuses. Nobody but Microsoft forced them to be a launch title. I'm sure none of the fans would have minded if they had to wait a while longer if it meant a better game.

Career mode I awful, Ai is awful, it generally lacks features and 70% of the cars are American cars.

Its not just about the number of cars, its about the minute to minute racing. Its not a dick wagging contest.

We really must be playing different game as 48.8% of all cars in Forza 5 are European.(157 out of 322)

http://www.forzacentral.com/forum/t...t-work-in-progress-updated-august-12th.39617/

But hey, I'm just a full of shit fanboy right?

I can attest to the fact that it's not bumper cars at higher difficulties.
 
[......]

Saying Forza 5 is disappointing in every sense of the word is beyond silly.

It has by far the best AI ever in a racing game, it has the first ever laser scanned version of Nurburgring; being only one of two games in existence with a laser scanned version of Nurburgring, and the best physics engine in a Forza title.

Does Forza 5 have its issues? Of course it does. Is it the biggest and best launch racing title ever released? Definitely.

Totally agree.
This game introduced Driveatars and rumble triggers, these TopGear intros were a nice touch. IMO only the lack of content/microtransaction stuff is the only valid point of criticism. I did not put as many hours into it as the other Forza titles but there was still enough content in the basic version.
Ok if a 79 avg score game is a bust nowadays for some people it's totally cool with me. But as we speak it is still the best racing racing sim of this gen on metacritic even tho its almost 2 years old.
 
Forza 5 is the stepping stone needed for what Forza 6 will eventually become.

The reason Forza Horizon 2 is such a great game is because of what they accomplished with Forza Motorsport 5.
 
I never played FM5 (apart from in demo pods) but I'd be pissed off at the relative lack of content knowing that every single car was Autovista. The resources that went into that must have been astronomical. Wouldn't the budget have been better spent on more tracks?

I dunno, but I'm all for nailing the fundamentals before adding the fluff.
 
Not this fan. I was perfectly happy with F5 (framed as a launch title) and I'm glad it was out there straight away, even if it had an impact on the game. At least it's out there and playable, as opposed to the other 'big' console franchise which is absolutely nowhere to be seen.

Really important and overlooked point.
We had a 8/10 racing game available at launch. That's way better than waiting 4 years for a 9/10 racing game IMO.
 
I never played FM5 (apart from in demo pods) but I'd be pissed off at the relative lack of content knowing that every single car was Autovista. The resources that went into that must have been astronomical. Wouldn't the budget have been better spent on more tracks?

I dunno, but I'm all for nailing the fundamentals before adding the fluff.

The point of making them all Autovista is so they meet a standard that will allow them to be used going forward this generation.
 
Forza 5 is the stepping stone needed for what Forza 6 will eventually become.

The reason Forza Horizon 2 is such a great game is because of what they accomplished with Forza Motorsport 5.

I would just like to say that you are clearly in your element in this thread. I don't agree with everything that's been done with the Forza IP but it would be a bad idea to bring it up in here.
 
I would just like to say that you are clearly in your element in this thread. I don't agree with everything that's been done with the Forza IP but it would be a bad idea to bring it up in here.

I definitely don't agree with everything that has been done with the IP either.

I want endurance racing, proper pit stops, a live track map in lobbies, private lobbies, proper engine tuning(compression, Turbo PSI and more.), day/night cycle, weather, proper water physics and more.
 
I never played FM5 (apart from in demo pods) but I'd be pissed off at the relative lack of content knowing that every single car was Autovista. The resources that went into that must have been astronomical. Wouldn't the budget have been better spent on more tracks?

I dunno, but I'm all for nailing the fundamentals before adding the fluff.

I'd say the fundamentals were the locked framerate and the great physics. Having one of those in a game is rare, having them together is crazy. For all I'm concerned they could've had the same car count as Driveclub and I'd be satisfied.
 
Step backwards?
  • Realistic materials for painting.
  • Most advanced AI in a racing game.
  • Every car is now ForzaVista
  • Laser-scanned tracks including Silverstone, Long Beach, Road America, Nurburgring, Spa and more.
  • Benchmark readings in tuning menu.

  • The paint editor improved, sure, but the restrictive nature of the sharefront has discouraged most of the best painters from painting.
  • ForzaVista is nice, no arguments there
  • The tracks are nice, sure, but some aspects of them, like rumble strips on SIlverstone, exhibit extremely unrealistic behavior.
  • Benchmark has never been an accurate tool for tuning.

Did you honestly just say that AI isn't important in a racing game?

The AI was so good in Forza 5 I didn't even play online in the game for over a month after launch.

The AI is definitely not terrible.

I can't really wrap my head around competing with the AI, sorry.

Do you even realize that Nurburgring has never been laser-scanned before and how awesome that truly is?

Forza, let alone any other racing title in existence when the game launched, has ever had a laser-scanned Nurburgring.

I don't particularly care for the Nurburgring, but almost everyone expected it to be in the game.

The Auction House and Storefront were garbage, filled with crap and scam paintjobs and even more crap and scam tunes.

The Sharefront is much better, you are actively engaged to review paints that you use and every time you use it the creator gets paid.

This is false. The auction house had a thriving community of car collectors and sellers. It was incredibly easy to filter your search results to find what you wanted.

The storefront allowed for players to easily find the specific tune or paint they were looking for, add someone to their favorites, and see everything that someone had to offer at once

You can't do any of this in Forza 5. In order to find someone you have to type in their gamertag, and then you can only get the one item from them. If you wanted to get another tune or paint from them you'd have to search for each item individually.

99% of the Turn 10 picks/featured tunes that clog the list for each car are outdated and terrible.

Painters and tuners make VERY little in comparison to previous games.

I have several tunes uploaded that have top times on the leaderboard, yet no one will ever find them unless they search my name.

This had to do with the economy, every single Forza title the community managed to find a exploit that took advantage of selling your vehicles, this stopped this from happening for good

Why is restricting the economy good for anyone except Turn 10?

Most of the other features you named were clearly missing due to a lack of development time and changes to the economy in the game.

It's perfectly understandable for a launch game to be missing some features from its predecessor. However, there are so many features missing at the core of the game that it effectively crippled the game's online experience.

#rekt

But no, really. Fantastic post.

No, not really.

Forza 5 is the stepping stone needed for what Forza 6 will eventually become.

This I can partly agree with. I am optimistic for Forza 6.
 
  • The paint editor improved, sure, but the restrictive nature of the sharefront has discouraged most of the best painters from painting.
  • ForzaVista is nice, no arguments there
  • The tracks are nice, sure, but some aspects of them, like rumble strips on SIlverstone, exhibit extremely unrealistic behavior.
  • Benchmark has never been an accurate tool for tuning.


The sharefront isn't perfect but the storefront and auction house were sadly filled with trash, a new alternative needs to be made.

Benchmarks are better than nothing when it comes to tuning, it allows you to see the affect of your gearing instantly without leaving the menu.


I can't really wrap my head around competing with the AI unless someone is just not good at the game or an extremely casual player.

The AI in Forza 5 is no push over, try unbeatable.


I don't particularly care for the Nurburgring, but almost everyone expected it to be in the game.


Forza 4s version of Nurburgring was garbage and people that care would rather wait for the best version of the track.



This is false. The auction house had a thriving community of car collectors and sellers. It was incredibly easy to filter your search results to find what you wanted.

The storefront allowed for players to easily find the specific tune or paint they were looking for, add someone to their favorites, and see everything that someone had to offer at once

I used the storefront and auction house a ton in previous Forzas and much like all the app stores around now the community trashed them.

You can't do any of this in Forza 5. In order to find someone you have to type in their gamertag, and then you can only get the one item from them. If you wanted to get another tune or paint from them you'd have to search for each item individually.

99% of the Turn 10 picks/featured tunes that clog the list for each car are outdated and terrible.

Painters and tuners make VERY little in comparison to previous games.

I have several tunes uploaded that have top times on the leaderboard, yet no one will ever find them unless they search my name.

No game is perfect and this stuff is definitely a limitation of Forza 5 but not something that kills it or makes it disappointing in ever sense of the word.

Why is restricting the economy good for anyone except Turn 10?

Have you heard of Forza Rewards? It's not about restricting the economy, it's about stopping cheaters.

It's perfectly understandable for a launch game to be missing some features from its predecessor. However, there are so many features missing at the core of the game that it effectively crippled the game's online experience.

While it's missing features I've never had a problem just jumping in and having fun racing people online.
 
The sharefront isn't perfect but the storefront and auction house were sadly filled with trash, a new alternative needs to be made.

Benchmarks are better than nothing when it comes to tuning, it allows you to see the affect of your gearing instantly without leaving the menu.


No, the sharefront has greatly restricted the availability of good tunes and paints in comparison to the SF/auction house.

In regards to gearing, I would rather see mph for each gear than the nonsensical system they have now.

The AI in Forza 5 is no push over, try unbeatable.

I have had #1 times in each Forza since Forza 2 so I'm really not the best person for this discussion.

Forza 4s version of Nurburgring was garbage and people that care would rather wait for the best version of the track.

No arguments about the old Ring, it was terrible.

I used the storefront and auction house a ton in previous Forzas and much like all the app stores around now the community trashed them.

The hardcore tuning and painting community was way more active around the time of Forza 2. I remember the Forza 2 section of FM.net had as many posts as the FM3 and FM4 sections combined.

The increased restrictions on the Auction house and now the sharefront have played a direct role in the decline of that community.

Have you heard of Forza Rewards? It's not about restricting the economy, it's about stopping cheaters.

I used Forza rewards in FM5, otherwise I wouldn't be able to afford anything without Turn 10's handouts.

While it's missing features I've never had a problem just jumping in and having fun racing people online.

I still had fun with FM3, which had no custom public lobbies, but the quality of racing has deteriorated so badly over the years due to the hoppers that I just don't bother anymore.
 
I'm the opposite of mr Ford GT Guy in as such as i only played online,raced in various leagues and hotlapped,altogether a total playtime of 1,200hrs << i think thats glitched somehow. Imho Forza 5 was the worst of the series by a long way and imo full of hidden or not so noticable glitches eg drafting only worked sometime's.For a half of the game's lifespan tune's could'nt be shared correctly eg the would not download correctly.Brake balancing was back to front.

I know People who played 1 through to 4 religiously that refused to play no 5 after a few races, a racing website that had been going for years shut down because no one wanted to race, the game was that bad for online racing.
 
I used Forza rewards in FM5, otherwise I wouldn't be able to afford anything without Turn 10's handouts.

Oh c'mon, you get 70,000 per level plus winnings, all DLC cars are also free to buy.

That's 7,000,000 million credits by level 100 without including winnings.

I'm the opposite of mr Ford GT Guy in as such as i only played online,raced in various leagues and hotlapped,altogether a total playtime of 1,200hrs << i think thats glitched somehow. Imho Forza 5 was the worst of the series by a long way and imo full of hidden or not so noticable glitches eg drafting only worked sometime's.For a half of the game's lifespan tune's could'nt be shared correctly eg the would not download correctly.Brake balancing was back to front.

I know People who played 1 through to 4 religiously that refused to play no 5 after a few races, a racing website that had been going for years shut down because no one wanted to race, the game was that bad for online racing.

If an entire racing game website shut down because a single racing game on a brand new console didn't have great online racing... well then there were more problems than just the game with that website.(Not to mention that the website still had Forza 4 to race with and would also have Forza 6 within the next two years.)

Refusing to play the game after a few races is a silly statement.
 
I'm the opposite of mr Ford GT Guy in as such as i only played online,raced in various leagues and hotlapped,altogether a total playtime of 1,200hrs << i think thats glitched somehow. Imho Forza 5 was the worst of the series by a long way and imo full of hidden or not so noticable glitches eg drafting only worked sometime's.For a half of the game's lifespan tune's could'nt be shared correctly eg the would not download correctly.Brake balancing was back to front.

I know People who played 1 through to 4 religiously that refused to play no 5 after a few races, a racing website that had been going for years shut down because no one wanted to race, the game was that bad for online racing.

This guy gets it.

Hi Mr. Dixon, this is TPR Goat :)
 
Your statements are silly, my statements are facts. "try ai on unbeatable,there no push over"???? Really lol
 
We really must be playing different game as 48.8% of all cars in Forza 5 are European.(157 out of 322)

http://www.forzacentral.com/forum/t...t-work-in-progress-updated-august-12th.39617/

But hey, I'm just a full of shit fanboy right?

I can attest to the fact that it's not bumper cars at higher difficulties.

Fine 70% is an exaggeration but you can't help but feel the game is very US centric when scrolling through the car list. I really don't need that many Chevys' and fords.

The AI is no pushover on unbeatable because they literally push you over.

The game is just unbalanced and feels like it caters more to casuals. Seriously, what's with the 2 lap races and no qualifying? That stinks of arcade racer to me.
 
I would question anyone who claims to be a expert on racing games if they consider the AI of Forza 5 to be challenging.
 
Fine 70% is an exaggeration but you can't help but feel the game is very US centric when scrolling through the car list. I really don't need that many Chevys' and fords.

The AI is no pushover on unbeatable because they literally push you over.

You've never raced against unbeatable AI have you?

It's US centric because it was made by a US developer.

50% of the cars in Forza 5 are European and 10 out of the 17 environments in Forza 5 are outside of the US.

I would question anyone who claims to be a expert on racing games if they consider the AI of Forza 5 to be challenging.

So you're questioning Inside Sim Racing?
 
Congrats to Turn 10 and the Forza franchise!
i have been playing since the beginning. i remember going to the store to buy an Xbox Magazine just so i could play the demo on the original Xbox. i was so amped to have a GT competitor. knowing that it would make both series' better.

while FM5 was a huge letdown for me(when compared to FM4). it was still a great game and still the best racing game available for either new console. i am really hoping that FM6 is FM4 content with FM5 physics and even better visuals. along with all kinds of new tracks, racing disciplines and immersive presentation options.

i just picked up a Thrustmaster TX 458 Italia Wheel for FM6 and Project Cars.
CAN'T WAIT!
 
You've never raced against unbeatable AI have you?

It's US centric because it was made by a US developer.



So you're questioning Inside Sim Racing?

Yes I have actually. I did my 1st 2 championship series on unbeatable with full damage on and then gave up on the career mode since its so broken due to the grid placement and stupidly short races. Nevermind the fact that you need to race like you are playing online all the time and take defensive racing lines to avoid being rammed up the arse and having your car wrecked.

But fantastic AI by the way. #innovation.

The only way I can bear to play the game is via custom races.
 
Yes I have actually. I did my 1st 2 championship series on unbeatable with full damage on and then gave up on the career mode since its so broken due to the grid placement and stupidly short races. Nevermind the fact that you need to race like you are playing online all the time and take defensive racing lines to avoid being rammed up the arse and having your car wrecked.

But fantastic AI by the way. #innovation.

The only way I can bear to play the game is via custom races.

It definitely is innovative thanks for pointing that out.

Have any other insights to go along with it being US centric(10 of 17 environments outside of US) and 70% of the cars being American(48.8% being European) to go along with this?
 
Why have we switched from complaining about Forza 5 to complaining about Forza in general? Since when was qualifying a factor?
 
My only real complaints with the game were the shitty loading times (which will hopefully be fixed for the sequel) and the fact that some British/Japanese cars have the steering wheel on the left side (Not much they can do about it, take the cars as they come when they scan them I guess).
 
It definitely is innovative thanks for pointing that out.

Have any other insights to go along with it being US centric(10 of 17 environments outside of US) and 70% of the cars being American(48.8% being European) to go along with this?

The annoying announcer woman's voice? Everytime I buy a car? Is it necessary? Yes I know what car I just bought, yes I know what it looks like, just shut the hell up and let me drive it.

Why have we switched from complaining about Forza 5 to complaining about Forza in general? Since when was qualifying a factor?

Since they insisted on stupidly short 2 lap races where you start near the back of the grid?

Horizon 2 was fantastic by the way and the reason I bought the xb1 but I can't help but feel majorly let down by fm5.

The fact I still do custom races from time to time says there is a good game there somewhere but its hidden behind a wall of shitty game design choices.
 
The annoying announcer woman's voice? Everytime I buy a car? Is it necessary? Yes I know what car I just bought, yes I know what it looks like, just shut the hell up and let me drive it.

Haha this drove me insane as someone who builds a lot of different cars for hotlapping and racing.

"This is your 2006 Aston Martin DBR9 Aston Martin 007 race car"

Ridiculous.
 
Since they insisted on stupidly short 2 lap races where you start near the back of the grid?

Ah wait yea, your position used to be based on your performance index right?... I completely forgot about that.

Although I thought that was stupid too, as it just meant that the it'd start you off winning when your opponents already had no chance, and would place you at the back if your car was inadequate to overtake anyone.
 
Congratulations, Turn 10.

When Forza 1 was coming out, there were big doubts. Sega and squaresoft had both tried to copy the gran turismo formula and failed hard. They Forza came out and it wasnt just a copy. It started back at gt's basic concept of real cars with real handling and just went from there with it's own direction. Forza 1 was every bit the game gt4 was but at the same time totally distinct.

Really talented people and hopefully around doing their thing for another 10.
 
Congratulations to Turn 10 :)

Forza 2 was my first racing sim after GT3, i was immediately in love with the series, since then i have purchased every singe game from the FM franchise.

Very excited about FM6, i hope we get to see something really next gen, maybe Day/night/rain cicle :D
 
And a replica beard.

Man,that would be fucking awesome!

A Limited Edition that includes:

Remastered FM1
Replica Dan Greenawalt Beard
A steel-book containing all the Greenawaltisms(Car lovers,kid with lambo poster on wall.etc)
A complimentary Karate belt celebrating Greenawalt's martial arts passion
An in depth interactive video on how to reverse engineer the sun
 
Man,that would be fucking awesome!

A Limited Edition that includes:

Remastered FM1
Replica Dan Greenawalt Beard
A steel-book containing all the Greenawaltisms(Car lovers,kid with lambo poster on wall.etc)
A complimentary Karate belt celebrating Greenawalt's martial arts passion
An in depth interactive video on how to reverse engineer the sun

...and a long rambling poem..?
 
Congrats TURN10 definitely a genre done right by MS, they needed a racing sim and you delivered.

First few games a little bit to much concerned about that other game, but you really found your own way in the last few. Not a console gamer, so only play it at friends, but if ever, I would pick one with the latest Forza!

keep doing what you have been doing in the next 10 years
 
No man,

Thank you. For me, Forza 5 singlehandedly justified my day one purchase of the Xbox One.

Same here. I was on the fence between Xbox one and ps4 at launch. As a big racing fan forza 5 sealed the deal. I understand some disappointment in a lower amount of content, but on the track action, or gameplay in other words, was superb. Hands down best physics and AI of any console racing game I've ever played. My only real gripe is that the races don't have flags and pit stops.
 
I definitely don't agree with everything that has been done with the IP either.

I want endurance racing, proper pit stops, a live track map in lobbies, private lobbies, proper engine tuning(compression, Turbo PSI and more.), day/night cycle, weather, proper water physics and more.

Yes to all of this!!!

For me, proper pit stops, time lapse, so you can set fuel/tire wear etc, this would bring pit strategy into play. While day/night and weather would be amazing, it is not at the top of my list. I would take pre-set time of day settings for each track to give some variety if they can't work in real-time day/night & weather.
 
The AI is awful. On every difficulty level. Its just bumper cars in a lot of instances. If I wanted that, I would play online

What exactly is awful about the AI? I've been playing console racing games since bill Elliot's nascar game on NES. IMO the AI in forza 5 is up there with the best I've ever raced against. They make mistakes, make realistic moves to pass, punish your mistakes, have good pace, etc. Sure if you are racing like a dick and making it three to four wide in the first turn there will be some bumping and grinding, and the occasional opponent will slam the door on you, and there are a few random turns they are too slow, but much of this happens in real racing. I'm almost level 200 in the game and still enjoy and get good races out of the AI.
 
Well done to them! Unfortunately (for me, IMO etc.) the series didn't grow enough to entice me to buy a One (and they did disappoint me a little with aspects of FM4) but you can't deny they really brought it to Polyphony and gave racing fans a reason to stick to their Xboxes.

Hopefully with the extra development time, FM6 will convince me to buy an XBO.
 
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