Beyond the general chaos of RTwP, an issue I've been having with Tyranny's combat so far is the poor selection of AI settings, particularly for the main character. Like, I don't think the player character uses skills at all; Verse and Barik constantly switch targets or sit on ability usage in a way that leads to everyone being vulnerable; and the mage I have constantly suicides by going into melee to fight when it's unnecessary with the thrown weapon equipped; in general it just leads to a lot of needless micromanaging that the game is unsuited for.
Like, in a RTwP game, if I have to micromanage every character after every single action they perform to stop them from making insane choices it really should just be turn-based.
I do think there's depth there to make RTwP work, but the AI really isn't up to par. At the very least it needs a Dragon Age: Origins-styled AI programmer to make them use their abilities in a decent way. (The AI "roles" are absolutely bonkers and do not seem to work properly if you're lacking all of the abilities they describe.)
Just started this. What history did you guys choose? I went with Lawbreaker, seems like a fitting beginning
Lawbreaker as well. The uses of it so far have been appropriate to the kind of character I was trying to make, so I'm pleased with it.
Actually, regarding backgrounds, something the game doesn't mention is that they give a boost to specific skills (you can see this later in skill allocation by hovering over them). This realisation got me to invest in subterfuge, which has been the core skill of my character now. It helped me boost subterfuge enough to get an awesome chest early on in the first area that boosted my unarmed damage by like 40%. (as a monk, this was a gamechanger)
Never leave home without a rogue!
The context sensitive background lore stuff is such a fantastic innovation that it really needs to be used in every game of this type going forward. Helps get rid of so much exposition in dialogue.
Definitely. I'm gobsmacked by how good the lore tooltips are. Feels like something that these kind of games should have had ages ago.
Plus the other uses of them are absolutely genius.