Ubisoft issues totally convincing response to Assassin's Creed Unity's resolution

I know it has 7850 level performance I just said in my post.

1600p is double the amount of pixels over 1080p and that is even ignoring MSAAx8 they applied.

1080p is roughly 40-50% the amount of pixels over 900p, the PS4 has roughly 40% raw power over the XBO, I know it is a terrible comparison but there is no logical reason on this good earth why the PS4 can't run at 1080p.

There is a logicical reason, like your man says, the performance increase is not directly proportional to the flop difference between cards. And like I said if you want a locked 30fps, you need to find a sweet spot to achieve that. At the end of the day a 7850 is still a 7850.
 
Then again, look at the picture I provided you. Or even the one you provided. There's no logic applied here either.

I give up.

http://www.anandtech.com/bench/product/1035?vs=1076

That is the closest XBO to PS4 comparison in PC terms graphics wise.

Are you telling me an at least 10-20fps difference in performance isn't enough to run a game at 1080p over 900p?
There is a logicical reason, like your man says, the performance increase is not directly proportional to the flop difference between cards. And like I said if you want a locked 30fps, you need to find a sweet spot to achieve that. At the end of the day a 7850 is still a 7850.

Ok but the 7790 in XBO can run Unity at 900p30, the 7850 should be able to run it at 1080p30.
 
Have they given an answer to in what way they are going to utilize the extra power the PS4 offers compared to the Xbox One?
 
I won't buy the game unless it's 1080p on PS4 at launch. No parity crap, no bullshit day 1 patch which magically appears after the reviews, no nothing.

Stop with all that, just use PS4 hardware the best you can or I don't buy your games Ubi.

Everybody should do the same.
 
So you do work for Ubisoft PR then, how about a simple answer instead of trying to sidestep it.

Most PS4 games run at 1080p and less on the XBO. Why would this game be any different?



Maybe because Ubisoft is known as... you know ? Terrible performances and badly optimised engine ?
I mean, what don't you get when I tell you that it's not a first case with Ubisoft game being badly optimised or even glitchy ?
 
I give up.

http://www.anandtech.com/bench/product/1035?vs=1076

That is the closest XBO to PS4 comparison in PC terms graphics wise.

Are you telling me an at least 10-20fps difference in performance isn't enough to run a game at 1080p over 900p?


Ok but the 7790 in XBO can run Unity at 900p30, the 7850 should be able to run it at 1080p30.

The PS4 version might have extra effects, better AA.

And the the anandtech article is using the closest they can up withfrom what they know, not actual tests.
 
Maybe because Ubisoft is known as... you know ? Terrible performances and badly optimised engine ?
I mean, what don't you get when I tell you that it's not a first case with Ubisoft game being badly optimised or even glitchy ?

Watchdogs: PS4 900p, XBO 792p
AC4: PS4 1080p, XBO 900p

Now all of a sudden they can both only run at 900p using same engine?
 
Maybe because Ubisoft is known as... you know ? Terrible performances and badly optimised engine ?
I mean, what don't you get when I tell you that it's not a first case with Ubisoft game being badly optimised or even glitchy ?

Than the xbone version should run even worse. So we will see.
 
Watchdogs: PS4 900p, XBO 792p
AC4: PS4 1080p, XBO 900p

Now all of a sudden they can both only run at 900p using same engine?



Okay, first of all, I already told you: I never said this was the case here.
What I said is that your logic is flawed because power difference don't always translate well depending of the engine or the game.
Then again, I send you back to my first point, which I didn't stop to say:
Parity always existed, I'm just surprised people are so surprised in that case.
 
Okay, first of all, I already told you: I never said this was the case here.
What I said is that your logic is flawed because power difference don't always translate well depending of the engine or the game.
Then again, I send you back to my first point, which I didn't stop to say:
Parity always existed, I'm just surprised people are so surprised in that case.

Why can't you just admit that it is very possible that it is being artificially limited.

Parity hasn't existed much this generation.

With a few exceptions most multiplatform games run at higher resolution on PS4 than on XBO.
 
Why can't you just admit that it is very possible that it is being artificially limited.

Parity hasn't existed much this generation.

With a few exceptions most multiplatform games run at higher resolution on PS4 than on XBO.



But that's what I'm saying ! What do you think parity means ?
 
I knew it, always here to defend Ubi's bullshit :lol

2014-10-1011_37_53-wh6asu2.png
 
I really like hearing how that original statement was simply construed using the wrong words. Because it could have been interpreted in just so many different ways.
 
I don't think you understand what parity means, you just said it always existed when it clearly isn't this case this generation, the last, or the one before it.



Parity means making the same game on every platforms, regardless of platform strenghts, at least that's the way I understand it.
Why do you think I was talking about "lowest common denominator" ?
 
But that's what I'm saying ! What do you think parity means ?

But it is a first in history that 2 competing platforms have the same architecture, only that one of them is about 40% more powerful.
Last gen was equally powerful with completely different architectures. Parity there made sense. This generation it is near a scam.
 
Parity means making the same game on every platforms, regardless of platform strenghts, at least that's the way I understand it.
Why do you think I was talking about "lowest common denominator" ?

No, parity would mean making the same game run at the same detail, resolution and framerate which has never been the case going all the way back to PS1/Saturn.
 
No, parity would mean making the same game run at the same detail, resolution and framerate which has never been the case going all the way back to PS1/Saturn.



Eh, a lot of games were running at same details or resolution/framerate.



But it is a first in history that 2 competing platforms have the same architecture, only that one of them is about 40% more powerful.
Last gen was equally powerful with completely different architectures. Parity there made sense. This generation it is near a scam.



Because last gen, all the games used the Cell SPUs or such ? A lot of developpers didn't bothered.
 
Why can't you just admit that it is very possible that it is being artificially limited.

Parity hasn't existed much this generation.

With a few exceptions most multiplatform games run at higher resolution on PS4 than on XBO.

Then why can't you admint, based on the graph you were shown, there is a possiblity that maybe the PS4 version was tested at 1080p and it couldnt keep an acceptable frame rate. As you mentioned, that is a lot more pixels it needs to push.
 
Eh, a lot of games were running at same details or resolution/framerate.

No they haven't, last gen PS3 had the worse looking, worse performing, lower resolution multiplatform games.

Then why can't you admint, based on the graph you were shown, there is a possiblity that maybe the PS4 version was tested at 1080p and it couldnt keep an acceptable frame rate. As you mentioned, that is a lot more pixels it needs to push.

The developer flat out said that they are running at 900p to stop arguments.

Twice the GPU power can run games at 1600p with 8x MSAA which is at least DOUBLE the pixels being pushed at greater than 30fps. Difference between 1080p and 900p is nowhere near as great yet PS4 has at least 40% raw power.

Make all the excuses you want, just look at all the PS4 games that run higher resolution than XBO which push an equal amount of pixels more than 1080p would in this game.
 
What do you mean? Is this a list of Ubisoft's defenders?

Nah just Crossing Eden, the biggest Ubisoft fanboy around here.

Don't get me wrong i have nothing against this guy it's just funny that he always tries to white knight them even if they're full of shit.
 
Because last gen, all the games used the Cell SPUs or such ? A lot of developpers didn't bothered.

Are you now starting to troll? Yes extra work needed to be put in last gen to even achieve parity and not all devs bothered to do it, so a lot of ps3 games looked worse.
Not this generation there is 0 zero zip additional work needed, because they are the same tech, with one beeing more powerful!
 
That's simply unacceptable though. That isn't how you win the hearts of consumers. Paying to make a competitors version worse. This is Microsoft all over honestly. They need reasons to say why a game is better on their console, graphics isn't everything. Why not pay for exclusive content? Why not fund the development of an awesome looking game and get it exclusively? That's how you win hearts. Taking games away or making them worse on competitors wont give you any cheers.
Their strength I feel is Xbox Live atm too. While I feel PSN has vastly caught up to XBL (and getting features and services XBL isnt to boot), I think XBL may still be faster and more stable. I've noticed PSN had become slower at loading friends list and messages and etc. lately.

It is unacceptable. It is however what they will attempt in my opinion.

They're not interested in how Ps4 fans perceive the issue unless they believe those fans can be persuaded to purchase Xbox. Significant exclusive content will probably work for them, outright purchase of the likes of minecraft will work for them.

MS will look to muddy everything they can. A few ps4 games have ran with unlocked frame rates. The ps4 has shown it can run 1080p and around 50 fps average pretty well in the likes of TR and infamous. However with many saying they prefer locked 30fps, that then plays into MS hands going forward as they can say "look were the same fps as playstation" if they skimp on a few bits of scenery and effects but can then claim 1080p like destiny then again they can claim platform parity. It's going to happen unless either Sony manages to achieve 1080p and 60fps consistently in games which people want to play or if fans are happy to accept and push for, through social media, unlocked at 1080p from multiplats. Anything else allows MS to muddy the waters.

MS will drop price, they will buy content and they will do what is necessary to make the public believe there is platform parity. This is business, it isn't about anything other than cash at the end of the day and MS are not going to let Sony get over the horizon without a fight. Can you say you wouldn't do the same if it was your job on the line to represent MS?
 
No they haven't, last gen PS3 had the worse looking, worse performing, lower resolution multiplatform games.



The developer flat out said that they are running at 900p to stop arguments.

Twice the GPU power can run games at 1600p with 8x MSAA which is at least DOUBLE the pixels being pushed at greater than 30fps. Difference between 1080p and 900p is nowhere near as great yet PS4 has at least 40% raw power.

Make all the excuses you want, just look at all the PS4 games that run higher resolution than XBO which push an equal amount of pixels more than 1080p would in this game.

Excuses? i'm not making excuses, it's not my cross to bear. A PS4 is not a high end PC, so expecting PC performance at PC resolution is going to get harder and harder. There is also a big difference in power between twice the power of a PS4 and the difference between XBO and PS4 ie an extra 1.8 TF compared to an extra 0.5TF
 
A developer replied to this.

Here is the original link.

The company I work at, Rogue Robot Studios, is currently making a game for PC and will be running at a bare minimum 1080p and 60 frames per second with no ceiling on how high the frame rate can be.

I call bullshit right here. How the hell can they say the game will play at bare minimum 1080p/60 on PC? PC is not a console, there are millions of different configs, and specs. And if he's just saying that it will be able to run at 1080p/60 on PC, shit 99% of games can.

Is he a verified developer?
 
I call bullshit right here. How the hell can they say the game will play at bare minimum 1080p/60 on PC? PC is not a console, there are millions of different configs, and specs. And if he's just saying that it will be able to run at 1080p/60 on PC, shit 99% of games can.

Is he a verified developer?

Cause his game looks like this

tesseract-3.jpg
 
I call bullshit right here. How the hell can they say the game will play at bare minimum 1080p/60 on PC? PC is not a console, there are millions of different configs, and specs. And if he's just saying that it will be able to run at 1080p/60 on PC, shit 99% of games can.

Is he a verified developer?
Sounds like he's using the situation as an advertising opportunity, and saying the things they think people want to hear I.e 1080/60,

Edit: yep
 
Said by someone who only owns a Xbox One
No surprise there that you want to dismiss this, your system tops out at 900p where the people complaining can get more out of their system.


I own a ps4, an xbone, wiiu, vita, 3ds and recently purchased gaming PC. So for me resolution is nothing when I can play these games on my PC. So say all you want to me that this thread is more than just resolution of 900p. I'm not saying people are complaining about the marginal difference between 900p as opposed to 1080p (which there really is a marginal difference to 95% of people), I understand the frustration of people believing a game is being gimped on 1 console to stop flame wars. I get that it's silly on Ubisofts part, but come on. It really is such a stupid thing to complain about. It's ubisoft FFS. This isn't the 1st time they've screwed gamers over (Watch Dogs a prime example this year) and it won't be the last.
Now if they only got 900p from Watch Dogs is it such a stretch to say they can only achieve that on ps4 as well?
 
I give up.

http://www.anandtech.com/bench/product/1035?vs=1076

That is the closest XBO to PS4 comparison in PC terms graphics wise.

Are you telling me an at least 10-20fps difference in performance isn't enough to run a game at 1080p over 900p?


Ok but the 7790 in XBO can run Unity at 900p30, the 7850 should be able to run it at 1080p30.

7790 is too fast for the Xbox One GPU and the 7850 is slower than the PS4 GPU. A closer comparison is the 7770 vs the R7 265 but the Xbox ESRAM muddies it slightly as both the 7770 and the 7790 have lower peak memory bandwidth than what the Xbox One can achieve.

http://www.anandtech.com/bench/product/1079?vs=1127

Prior to launch I was actually using the 7790 vs the 7870Ghz as a comparison for relative performance because the advantage in % terms the 7870Ghz has over the 7790 was basically exactly the same as the % the PS4 GPU has over the Xbox One GPU (With the exception of memory bandwidth).

http://www.anandtech.com/bench/product/1035?vs=1034

If you take out the outliers you get something like a 40-50% performance advantage. That is the pure hardware level difference between the respective GPUs. It has also been reported that the Xbox One SDK has a higher CPU overhead compared to the PS4 so if Ubisoft is being truthful regarding the CPU being a bottleneck that will only apply to the Xbox One but the PS4 will have CPU cycles remaining.

Given the above it might be possible to push 1080p on both consoles depending on how much the Xbox One GPU is bottlenecking it at that resolution but it is 100% possible to do 1080p on PS4. All this talk from Ubisoft is pure BS and a lot of people here know it.
 
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