Ubisoft issues totally convincing response to Assassin's Creed Unity's resolution

Nah, he's on point.

It's BruiserBear. His schtick this past year is concern trolling, pretending to take the high road, and pretending to be objective. Before that he was fine, but this year... off the rails. I find it hilarious so don't stop him please. I don't know what I'd do without all the disingenuousness :(
 
Goddamn, he's on fire today.

And he's not wrong about it either.

Funnily enough, there's some called amir0x in the ubisoft comment section as well, tearing shit up :D

It's BruiserBear. His schtick this past year is concern trolling, pretending to take the high road, and pretending to be objective. Before that he was fine, but this year... off the rails. I find it hilarious so don't stop him please. I don't know what I'd do without all the disingenuousness :(

That Spencer parity thread was rather illuminating.
 
Was rewatching some footage of the game curtesy of Gamersyde and the game is gorgeous, obviously it's the pc version but while you're all bitching at the PR and rightfully so, has it ever occured to you that this game in its current state cannot do 1080P on the PS4?
That would occur to me only if that was their original reason for the resolution.

The original reason was "to avoid all the debates and stuff", which doesn't scream "PS4 just technically couldn't do it".

Classy.

Ironically I would describe your post here as petulant.
Though he certainly has a way with words, he's not wrong.

If the PS4 version was held back due to the Xbox One, and to avoid "debates" from the fanboys about the PS4 version having a better resolution (which it seems was Ubisoft's concerns too, judging from their original comment), then what you quoted isn't *far from the truth.

*As in, it's true.
 
And he's not wrong about it either.

Funnily enough, there's some called amir0x in the ubisoft comment section as well, tearing shit up :D

(it's funny because it's me)


(this bs from Ubisoft actually made me mad enough to comment in the comment sections. I've only ever done that one other time, ever!)

NullPointer said:
I simply chose the wrong words when talking about the game’s resolution, and for that I’m sorry.

Oh my fucking God LOL. Null, Null...stop it, you're killing me LOL
 
Was rewatching some footage of the game curtesy of Gamersyde and the game is gorgeous, obviously it's the pc version but while you're all bitching at the PR and rightfully so, has it ever occured to you that this game in its current state cannot do 1080P on the PS4?

As has been stated many times. If it can do 900p on Xbox One it can do 1080p on PS4 all things being equal. Unless ubi is adding effects and image quality into the PS4 version that isn't in the Xbox One version there should be no reason its 900p on PS4
 
I think the most likely scenario is that there are many things besides resolution that differentiate the versions, but the marketing deal they have forbids them showing the ps4, or even speaking about the differences.

Even without a marketing deal, is there actually a common precedent of developers talking about system specific enhancements in any detail before a game comes out? Especially with regards to what are essentially graphical tweaks? I'm actually kind of curious. I feel like it's not something that's seen super often anyway, so that's maybe why the "show us all the PS4 specific graphical tweaks you're doing to show us your game is worthy" requests seem a bit odd to me.

I feel like with most multiplatform games, the unique system-specific details with regards to graphics tend to come out when the game is actually released, and in things like DF Face-Offs. Unless it's a non-graphical feature that's easy to communicate like Kinect support, touchpad support, or controller speaker support, I honestly can't think of any pre-release PR on a multiplatform game discussing graphical differences. Doesn't mean the graphical differences don't eventually end up existing, but it's just never seemed like a high priority part of the pre-release marketing push. One might even say...to avoid debates and stuff. Haha.

I could be wrong of course though. Oddly enough, I remember a game I worked on going through some controversy because of some "PS3 is awesome!" type comments pre-release, and then it turns out that the game looked a little better on the 360. So it does seem like there are some motivation to just not talk about differences too early on (especially since performance related items are not always locked down early on), and just let it all come out when the game is actually released.

I guess the weird thing about the Ubisoft dude is that he actually vocalized this idea, as opposed to just being quiet about it like every other game. It's not like WB and Monolith went into details about PS4-specific vegetation details on Shadow of Mordor during their pre-release marketing or whatever (well, maybe they did, I dunno. Would seem like an odd PR statement though, heh)

edit: NullPointer killing it right now, lol
 
So what Ubi is saying is that any Assassins Creed going forward will be 900p or a worse/not as large game with less Ai/Npcs? Thread worthy!
 
So is it final confirmation?

Shall I cancel my preorder?

At this point it seems they've triple downed so yeah I'd say we're not going to get any considerations.

I'm going to be watching the Digital Foundry comparison quite hard to see if there are any major differences anywhere else, because if the games are essentially the same in every single way, that really does begin to suggest there was some genuine high level discussions going on and I'd endorse an investigation into whether some deal was made or whether deals of this sort have been made in the past. I don't recall any other situation in this industry's history where a developer has admitted to going for parity to avoid debate, so I think this is quite a special occasion in terms of the discussion it merits.
 
That would occur to me only if that was their original reason for the resolution.

The original reason was "to avoid all the debates and stuff", which doesn't scream "PS4 just technically couldn't do it".

Yup I'm well aware of that but why not wait to see how both versions fare. The PS4 could be a solid 30fps while the Xbox One dipping into low 20's with even less graphical effects.
 
we would never do anything to intentionally diminish anything we’ve produced or developed.

uplay_logo.jpg
 
The final DF comparison will tell the tale. If the Xbone version isn't running at 20 FPS and/or with significantly reduced effects or detail then we'll know the fix was in.
 
Yeah. Its kind of sad, really. We need to keep up the pressure. Let them know this type of crap isn't acceptable.

I did the #noPS4Parity and #AvoidACUnity but I don't think we can get gamers on board the way we should because sadly most Xbox fanboys are dug in and refuse to do anything that is good for any other consumers. Hey, it doesn't help them, so being selfish is awesome.

We need all gamers unified to really make an impact I think :(
 
Anyone interested in an AC-kind of game should go and buy SoM instead, like many others have suggested in this, and other threads. Save your valuable funds for more important things instead of AC:Unity.

If you fuck up and make a mistake you own up for it and learn from it. They got the mistake(s) part right, but the learning part will never come if there are no financial repercussions from their decisions and terrible public responses. If it sells much less than expected their stockholders will go nuts and only then will there be real changes...hopefully.
 
GAF has been on the hunt man. First we had the IGN thread with an actual member from IGN and Jason Schreier defending IGN/journalism. Now the all out attack on Ubisoft. I wonder when we'll get a team member here to defend the decision/title.
 
LOL. Fucking laughable PR bullshit. You notice that they didn't specifically mention about not lowering the specs of Unity this time around, because they got caught bullshitting about that last time? ha.
 
Their PR handlers came back from sick leave.

in a way, i'd quite like 'responses' to these sorts of things to be included in the original thread.

it kind of dilutes history if we're now discussing the 'response', but the actual blunder (and response to it) falls off the main page.

imo of course :D
 
As has been stated many times. If it can do 900p on Xbox One it can do 1080p on PS4 all things being equal. Unless ubi is adding effects and image quality into the PS4 version that isn't in the Xbox One version there should be no reason its 900p on PS4

FIFA 15
NBA 2K15
Destiny

And maybe others for all I know all share the same resolution and framerate yet none are exactly identical or equal as you call it, so this will very most likely be the same case.
 
in a way, i'd quite like 'responses' to these sorts of things to be included in the original thread.

it kind of dilutes history if we're now discussing the 'response', but the actual blunder (and response to it) falls off the main page.

imo of course :D

Yea, I noticed that too, the main thread vanishes from the front page every now and then.
 
lol, what a debacle, the funny thing is EA has been doing this parity shit for quite a while and it hasn't received a fraction of exposure this has gotten...
 
And seems to completely sidestep any notion as to if one machine in question is more powerful than the other and thus has the potential to do more assuming all else equal.

I'd imagine the PS4 version will end up dropping frames less and may have improved shadows or other detail, resolution isn't the only way one system can demonstrate more power than another. There's no evidence these games will be identical and I'd imagine with the Digital Foundry gets their hands on it we'll see differences.

lol, what a debacle, the funny thing is EA has been doing this parity shit for quite a while and it hasn't received a fraction of exposure this has gotten...

Like Battlefield 4? Try again, or name some games.
 
Just want to say thank you to Amirox. I agree with your analysis and conclusion of this fiasco 100%. You can express your thoughts verbally much better than I can.

cheers-slow-clap.gif
 
lol, what a debacle, the funny thing is EA has been doing this parity shit for quite a while and it hasn't received a fraction of exposure this has gotten...

yeah but ubi pr has been a special kind of stupid lately, they could have avoided a ton of debates by simply not saying anything but they just don't seem to grasp it

I can't say that i mind too much it's pretty entertaining, especially the damage control
 
Laziness to not optimize graphics and/or performance for the more powerful console, or even just following Microsoft's money, those things I can maybe take. I don't like it, but I realize it's a business, and I can see if they would possibly view those approaches as being best for their company's success. Lying to your consumers, on the other hand, is something I can't accept, nor support. This latest PR piece just further damages Ubisoft in my eyes, even more so than admitting to locking AC Unity at the same specs. It's like doing something wrong, and instead of admitting why you chose that action, you lie and try to mislead about ever doing it in the first place, even when you knew people were upset about you doing it. We're not that stupid Ubisoft, you didn't mispeak.
 
Hey, if you don't want to be described as a simpering whining fanboy, don't be a sad, whining fanboy. It's not actually hard calculus. When you put brand loyalty over rational considerations, your opinions and your behavior gets treated for what they are. It's simple.

You are responsible for your actions. If someone acts like a childish fanboy, they get to live with the brand. Not that I need to have this discussion with you: the Phil Spencer ID@Xbox parity thread showed all of NeoGAF exactly what was behind your curtain. Now you'll have to work to change perceptions if you want to be taken seriously.

You can believe whatever you want to believe about me. My post history is always there to browse, and I've never gone back to edit it to suit an argument.
 
And yet, the game will sell shitloads because the general public doesn't know and/or doesn't give a shit. Me, I'm leaning towards the latter. Though I was planning on buying this when it inevitably drops to $20.
 
I don't actually understand why they released these statements, casuals aren't likely to know there is a controversy going on or won't care. And the people in the know realise these statements sidestep the actual issues involved. This is baffaling on so many levels my only thesis is pr felt the need to release something about the situation to justify there jobs.
 
We should seriously keep on eye on other games MS is co-marketing this fall, those
being COD and DA:I.

This entire Ubisoft debacle has me seriously anxious about these games :/

What happened to Amirox :(

He got a time-out for schooling Bruiser too hard lol
 
FIFA 15
NBA 2K15
Destiny

And maybe others for all I know all share the same resolution and framerate yet none are exactly identical or equal as you call it, so this will very most likely be the same case.

All cross gen games first of all. Secondly you understand what I meant by "all things being equal" correct? If all effects and image quality are identical there is zero reason the PS4 version should be unless its being held back. The PS4 and Xbox One are not identical in power. This is unarguable in any way shape or form. No current gen only game should perform equal on the platforms for any reason other than the dev holding back.

Destiny I give a pass for a couple reasons. First its cross gen so they aren't going yo put a ton into the current gen versions thats unavailable in the last gen. Secondly because they hit 1080p the internal rendering of the vast majority of current HD televisions.

If Unity has the same resolution, same effects, same fps, same lighting, same image quality on both platforms Ubi is intentionally holding the PS4 version back. There's no way around this.
 
This thread is too much. I truly feel bad for Ubi's PR team this week.

why?

honestly. it's their actual job.

what is becoming clear to me is that as the market grows (or at least attracts more casuals) suppliers are filling positions with (likely) suitable candidates for the job title, but not the market. basically people that couldn't give two fucks about games.

and then we all wonder why there appears to be such a gulf between consumers and publishers.
 
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