Expectations are made vs forecasts and forecasts are always wrong by definition.If GTA sold 20 million in 12 months, it would be called a failure. It's all about expectations.
AC is Ubisoft's star product, nothing else comes close. For a game with a budget around 400M those figures are ridiculous.
meanwhile. Valhalla sold like 20 million
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Crazy funny.Chuds vs woke AAA games
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UBI got blessed releasing that game as a multiplat cross gen game. Since it was one of the next gen showcase games at launch, tons of people naturally bought it on hype.which is insane given how awful that game was.
Yves has found a way to save his company. No need to worry anymore.
UBI got blessed releasing that game as a multiplat cross gen game. Since it was one of the next gen showcase games at launch, tons of people naturally bought it on hype.
They are reorganizing/'rethinking' the company, but focusing instead on what it works best for them:They could survive if they totally rethink their entire company. There's definitely talented people that work there. They'd have to shed probably 60% of their staff. They'd have to start making higher quality AA games with a rare occasional AAA game. They'd have to start making projects small enough to take some risks and turn a small profit with meager sales. Then if those get a fan base they can slowly scale those things up.
Now it's all reversed. They have the largest employee bloat in the industry probably. They are so large that all they can do is the same few things, made the same way, and they have to sell as much as possible just to pay for the massive scope of the development cost, so it has to be the safest and most predictable product possible, sold with as many upcharge options as possible.
Ubisoft is really the textbook AAA company, so I see it more as a canary in the coalmine situation rather than something unique to them. They're just getting hit first. SQEX is pretty much the same, but they do have a better history of AA projects. They're still stuck in molasses with the same tired IP, the same expensive development and the same dwindling sales.
Yves has found a way to save his company. No need to worry anymore.
It's a move that has been met with criticism from employees, who tell Insider Gaming that the majority of the members within the Committee are the one's responsible for Ubisoft's current state.
Meanwhile, ~30 Ex-Ubisoft employees selling 2M copies of a brand new IP in 12 days. (Expedition 33)
When do they become Tencent France?
Chud Reaper is OP lolChuds vs woke AAA games
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Last news from Space Marine 2 was over 6 million copies sold a few months ago and that they put out a video announcement that Space Marine 3 is being working on now.Crazy funny.
Meathead Space Marines 2 sales hit 4.5M last October 2024. Probably way past 5M by now. That's possibly more than all the other games in your pic combined. And if not, probably pretty close. A SP shooter with no traditional MP modes and not even hyped up much performed way better than expectations than any of those big budget wokey games.
Meh, it was basically a launch title. People were thirsty.which is insane given how awful that game was.
Shows just how truly UbiSoft management has lost its way. I know its a publicly traded company and all, so they have to show "Mah Growth" but they literally had the Sandfall developers walking around their halls who proved to be immensely talented, and they squandered that talent.Meanwhile, ~30 Ex-Ubisoft employees selling 2M copies of a brand new IP in 12 days. (Expedition 33)
Even with the internet backlash/drama i was expecting Shadows to do much bigger numbers, casuals eat Ubi shit like crazy, especialy Ass Creeds.
Pretty much ya.They could survive if they totally rethink their entire company. There's definitely talented people that work there. They'd have to shed probably 60% of their staff. They'd have to start making higher quality AA games with a rare occasional AAA game. They'd have to start making projects small enough to take some risks and turn a small profit with meager sales. Then if those get a fan base they can slowly scale those things up.
Now it's all reversed. They have the largest employee bloat in the industry probably. They are so large that all they can do is the same few things, made the same way, and they have to sell as much as possible just to pay for the massive scope of the development cost, so it has to be the safest and most predictable product possible, sold with as many upcharge options as possible.
Ubisoft is really the textbook AAA company, so I see it more as a canary in the coalmine situation rather than something unique to them. They're just getting hit first. SQEX is pretty much the same, but they do have a better history of AA projects. They're still stuck in molasses with the same tired IP, the same expensive development and the same dwindling sales.
With all the gloating, I was expecting an official source for the numbers. Disappointed.
With all the gloating, I was expecting an official source for the numbers. Disappointed.
Ubisoft kept their mouths shut after the 3 million players ( not unit sold) announcement, so that's all you need to know how fucked are they. I'm just waiting for the layoffs announcement.
They are all pretty much useless statistics created to make things look better than they are. Who cares how many people are currently playing all of the AC games combined? Especially if they're older games and their monetization is probably very weak right now.The official AC Shadows related source data shared in their conference call is:
- For the 4th consecutive year, both Rainbow Six and Assassins Creed had around 30M active unique players in the fiscal year. Far Cry around 20M. The rest of the brands combined >100M active players
- AC Shadows had the 2nd best day one revenue for any AC game (1st is Valhalla)
- AC Shadows had the best day one performance in PSN digital store for any Ubisoft game
- AC Shadows rated a 91% user score in 'first party stores'
The official AC Shadows related source data shared in their conference call is:
They mentioned that in general the company performed this quarter slightly better than forecasted. For the current FY they expect stable YoY net bookings and aprox. break even operating income, and that once they complete Tencent's inverson for the new subsidiary by the end of the year, their net debt will be reduced to 'around zero'.
- For the 4th consecutive year, both Rainbow Six and Assassins Creed had around 30M active unique players in the fiscal year. Far Cry around 20M. The rest of the brands combined >100M active players
- AC Shadows had the 2nd best day one revenue for any AC game (1st is Valhalla)
- AC Shadows had the best day one performance in PSN digital store for any Ubisoft game
- AC Shadows rated a 91% user score in 'first party stores'
So don't expect any big layoff announcement.
Those would be the stalkeholders since it was presented in the stakholders meeting.They are all pretty much useless statistics created to make things look better than they are. Who cares how many people are currently playing all of the AC games combined? Especially if they're older games and their monetization is probably very weak right now.
Or is day1 revenue really that crucial? How about the first month?
So the source of the data if from the r/fuckubisoft subreddit, with 'sales data' gleaned from estimates from Alinea Analytics, whose reliability we cannot attest to?
Meanwhile the Ubisoft stock drop comes mainly from the steep losses from the likes of xDefiant, Star Wars Outlaws and the shareholder response to the deal with Tencent?
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Misleading information and unmitigated BS, driven by rabid hate. Incredible
They are all pretty much useless statistics created to make things look better than they are. Who cares how many people are currently playing all of the AC games combined? Especially if they're older games and their monetization is probably very weak right now.
Or is day1 revenue really that crucial? How about the first month?
you can fuck off.You can keep all that garbage, just tell us how many it has sold
No, they aren't. They prove it had a super strong release.They are all pretty much useless statistics created to make things look better than they are.
Shareholders, who are the target of these presentations. Not random haters and trolls from gaming forums.Who cares how many people are currently playing all of the AC games combined?
The official AC Shadows related source data shared in their conference call is:
- For the 4th consecutive year, both Rainbow Six and Assassins Creed had around 30M active unique players in the fiscal year. Far Cry around 20M. The rest of the brands combined >100M active players
- AC Shadows had the 2nd best day one revenue for any AC game (1st is Valhalla)
- AC Shadows had the best day one performance in PSN digital store for any Ubisoft game
- AC Shadows rated a 91% user score in 'first party stores'
They'll give every piece of data except how well it sold![]()
Chuds vs woke AAA games
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It's the official data shared by the company to their shareholders. So real one.Are these what we call "real metrics" these days?
But what about the GOAT?meanwhile. Valhalla sold like 20 million
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Exactly.They are all pretty much useless statistics created to make things look better than they are. Who cares how many people are currently playing all of the AC games combined? Especially if they're older games and their monetization is probably very weak right now.
Or is day1 revenue really that crucial? How about the first month?
You can keep all that garbage, just tell us how many it has sold
They'll give every piece of data except how well it sold![]()
You mean aside from where Ubisoft specifically spoke positively about AC Shadows market performance to their investors at the earnings call ?
They didn't reveal Valhalla's sales numbers either, so why would you expect them to reveal the ones for Shadows? Seems Ubisoft is on the same engagement bullshit as Microsoft and hard sales data is rare coming from them.Did they happen to mention what were those specific positive sales numbers, or did they intentionally keep their investors in the dark with vague nonsense about players and engagement?
- AC Shadows rated a 91% user score in 'first party stores'
I think one of the reason Tencent interested in partial ownership of the AC franchise is because the next AC game will be set in China. Seeing how Chinese theme game is huge after Wukong, they're betting that AC China will be huge also. They probably will be the publisher/distributor of the game in China and take bigger profit share from China sale
Let's see if the 2 million sold unit can recoup the cost of this:
Biased it may be, but the sentiment is no less valid for it.Nice source lmao. I'm sure a subreddit named "fuckubisoft" are interested in objective analysis.