PS4 2013 (Labeled UHD capable in efficientgaming.eu but may not be, will find out with Firmware 4.0)
PS4 2015 (upgraded Southbridge) (labeled UHD Capable in efficientgaming.eu but but may not be, will find out with firmware 4.0)
PS4 2016 NEO (confirmed UHD Capable)
PS4 2016 "Slim" (rumor but could use the same southbridge NEO uses )
PS4 2019 10nm Navi (in efficientgaming.eu as 2019 navigation power cap drop)
Where are the various PS4's on the following roadmap? True Audio Xtensa DSP HiFi can I think support 2017-2022 Object based audio and is in all 2013 and later game consoles and AMD GCN 1.2 (2014) and later dGPUs as well as Kaveri and Carrizo. Main use now is for Virtual Reality (Positional audio). 2014 GCN 1.2 dGPUs do have UVD 6 and VCE 3 which support the 2014 position in the chart.
HDR (High Dynamic range) in TVs is fixed while in the source, HDR is software in the TEE and update-able.
Framerate and color depth in a source may be a function of a HEVC codec without hardware acceleration having difficulty (more expensive) supporting higher bandwidth UHD media.
Color gamut in a source is not an issue.
2013 XB1 has HDMI 1.4a with HEVC 10 bit for HD media which straddles the 2012-2014 lines. (Labeled UHD capable and HD capable in various letters.... confusion! Chart shows it was possible to support UHD in 2013 but now confirmed HD capable only by Albert Penello of Microsoft)
2016 XB1 Slim (confirmed UHD Capable)
2017 XB1 Scorpio
Microsoft will still have to support HDCP 2.2 in the 2013 XB1 for Miracast and Vidipath.
http://www.synopsys.com/IP/security-ip/content-protection/Pages/default.aspx said:
Synopsys offers a comprehensive portfolio of end-to-end, complete security for Trusted Execution Environments (TEE) or non-TEE environments including content protection solutions for HDCP 2.2 used in Miracast™, HDMI and DisplayPort applications, and DTCP-IP (CVP-2) for VidiPath/DLNA-enabled devices.
Support for HDCP 2.2 is required for 1080P media Miracast and Vidipath/DLNA commercial media. Vidipath is in home media sharing over the home network using HTML5 for the UI, DLNA and Microsoft's Playready and WMDRM (720P or lower res) or Playready ND (1080P or higher res) for DTCP-IP.
In UHD capable consoles, the same HDCP 2.2 (2012) routine running in the TEE is used for HDMI (Mapped to the HDMI chip Feb 2013) with a HDMI chip that passes HDCP negotiations to the TEE. Sony lists Playready and WMDRM so they are supporting Vidipath and HDCP 2.2. Vidipath and Miracast are tied together in every paper I've read. Playready ND papers from Microsoft mention game consoles using it (1080P and higher resolution Vidpath).