viewtiful_dru
Member
Yeah, Vergil is (or was?) the most overrated character, but I still use him
Vergil is at least A Tier.
bum had a good run. masta cj just beat him it 5-1. that dormammu was too godlike.
Why do people think I am the one sending death threats to NT? Someone called me out in the other thread too. I don't like the game but that's just low.Too busy sending his next batch of death threats to Ninja Theory.
What IM tutorial?Yo Bomb, how's that Iron Man tutorial?
That's a weird way to spell "at most, when I feel generous".
Why do people think I am the one sending death threats to NT? Someone called me out in the other thread too. I don't like the game but that's just low.
herp derp teleport + assist.
now i don't feel so bad about getting destroyed by masta cj the other day. bum who was destroying really good players got beat pretty badly too by the same exact strategy.but but it's offline play.
people can block offline.
Vergil is universally agreed to be the most optimum at the 2nd slot. You can play him on anchor if you like but you gotta have the resources for him. 2nd slot meaning you have powerful DHC options (for both safety and damage purposes), a solid assist option, stronger XF on deck for Vergil, more possible meter to work with and of course an assist for Vergil to get his ground mix up game going. Point Vergil works too but 2nd slot is his best slot by far.
I am only 13 minutes into the IM video the SJ hit confirms blew me away. I know there were people talking about in the SRK forum but the notations for the combos confused me a bit (didn't know when to delay). Seeing it in action and I definitely believe the claims that IM has superior hit confirms SJ height than Magneto.
http://www.twitch.tv/bum1six3Which stream was the Sanford Salt in?
Which stream was the Sanford Salt in?
http://www.twitch.tv/bum1six3Which stream was the Sanford Salt in?
Iron Man can do it at longer ranges. Also you don't ADDF with IM you ADD.What's the difference? You just jHS addf jHS, S with Magneto. Pretty much the same thing.
Tears were shed.Stream Chat said:marlinpie: put the camera on sanford and place a health bar, we'll wait until noel does 100% health punch
marlinpie: put the camera on sanford and place a health bar, we'll wait until noel does 100% health punch
Yeah, but Magneto's air throw is much better so he'd be trying to do it closer anyway. I don't see it.Iron Man can do it at longer ranges. Also you don't ADDF with IM you ADD.
Iron Man can get a combo off of most grabs anyway thanks to the new tri-dash. Also the point of the video was to show the aerial space control with IM while also showing SJ hit confirm from a defensive stand point. IM can't rushdown effectively enough to be within air grab range... hence the higher range on normals.Yeah, but Magneto's air throw is much better so he'd be trying to do it closer anyway. I don't see it.
Lawd
ooh salva is back. ill play you tomorrow if you are on.
Too busy sending his next batch of death threats to Ninja Theory.
Anchor Vergil is some of the scariest shit in the game, 5 meters + Xfactor usually means a comeback. I won't get into specifics on point and such, Dahbomb can do a much better job than me.
Iron Man can get a combo off of most grabs anyway thanks to the new tri-dash. Also the point of the video was to show the aerial space control with IM while also showing SJ hit confirm from a defensive stand point. IM can't rushdown effectively enough to be within air grab range... hence the higher range on normals.
HAHA FlashMetroid got called out for being a fraud IM player at the end of the video.
How do I do that Storm combo Fanatiq always does, I think he does air Dash + j.H like 5 times? Every time I try that I can barely get like two out of them, is it a timing thing?
Arthur has a way to deal with this, bro. Just stand there and do nothing. Bullet right over his head.Ok so this is an old concept that I've had since vanilla, but I thought I'd run the frame data again now that Wesker has a permanent speed boost. Characters that can't interrupt a blocked Gunshot -> teleport into command grab. A blocked gunshot teleport is -5. These characters have no safe or consistent way to deal with blocked raw gunshot other than up back:
Arthur(6 frame jabs)
Chris(6 frame jabs)
Dante
Dormammu(6 frame jab)
Ghost Rider
Frank West(6 frame jabs)
Phoenix Wright(6 frame jab)
Super Skrull(6 frame jabs)
Wow, not as many characters as I thought, pretty much just Dante and Ghost Rider. Everyone else can punish it, I'm not sure what happens if you mash a 6-frame move, though. So basically everybody but those two characters knows what to do against anchor Wesker when he runs out of x-factor. I was really hoping it would be more characters so I could come up with more interesting assist uses but oh well.
And isn't Arthur's cr.L 3 frames?Arthur has a way to deal with this, bro. Just stand there and do nothing. Bullet right over his head.
Seven, actually. That armor is pretty heavy and all.And isn't Arthur's cr.L 3 frames?
Wow, playing a defensive Nemesis really makes a big difference. Floe definitely knows whats up. I'm the type to attack attack attack, but I faced off against this Storm player who was just going nuts with the mixups and I couldn't get anything going. After losing 8 straight I played super defensive and suddenly I won a bunch of games straight.
I basically jump back a lot and jumping down fierce (tentacle) and Hawkeye arrows right after. If the tentacle hits, the arrows give you the time to dash forward and continue the combo. If they try to get under you, change up to his jumping H (giant hitbox splash).
He was really good though. Using Morrigan assist to hailstorm like mad.
Seven, actually. That armor is pretty heavy and all.
Ammy and Dark Phoenix are the only two characters with 3 frame normals as far as I'm aware - s.L in Ammy's case and cr.L in Phoenix's.