Similar to Karst's question earlier, what 3 favorable matchups make you glad you chose your point character/assists, and what three matchups frustrate you the most? Not necessarily the best/worst if you don't run into those matchups often(log trap, soul fissles)
Magneto(Missiles/Ankle Slicer)
Most Useful:
- Zero
- C.Viper
- Wesker
Most Annoying:
- Dormammu
- Hawkeye/Vajra
- Nemesis
I swap my team order based on matchup. Vergil is usually on point, and if the matchup is better served by Dormammu or Morrigan, I start the round with Round Trip, Devil Trigger, raw tag. It's very safe, and Morrigan even gets a combo in if the Round Trip hit.
Most useful:
Any Tatsu-reliant team is free to Dormammu+Morrigan once I get space
Zero teams - having Vergil on point is the only time I've smelled fear in Zero's heart
Teams with characters that have no answer to Stalking Flare, like Trish, Frank, and Doom; they're effectively 2 character teams
Most annoying:
Hulk/Sentinel Force - fuck this team to the end of the earth
Teleporters - Poormammu. :-( Messes up Morrigan's inputs, too.
Hawkeye and Wesker - horribly annoying matchups for Morrigan
I have my doubts that Doom and MODOK are the reasons people choose Missiles.
It also shuts down characters like Zero and Magneto like no other, both characters that spend a lot of time chilling at superjump height, and are top tier and common.
It's a love/hate relationship. I love how good it is for Dormammu, and I hate playing against them, and I hate using Dr. Doom. Overall, I'd be glad if it got nerfed so I didn't have the urge to use them, and I wouldn't have to play against them, and other Dormammu combinations could shine forth.
It's funny because MvC2 is much more heavily reliant on high/low mixups and anti-air assists provide that necessary coverage and generally have invincibility. In MvC3 left/right mixups are much more prominent and horizontal assist have been given priority.
MvC2 was reliant on high/low mix-ups because there pretty much were no left/right mix-ups, haha. Teleports were baaaad.
Hidden Missiles still functions as a combo breaker and that's why its going to be used a ton. Like said, Doom has saved more lives than any character in the game. Also you missed a couple of anti-air assists including Hawkeye's Scatter shot, Taskmaster's up arrows and Deadpool's Trigger Happy assist.
Other anti-air assist (and by air I mean super jump height, there are actually a decent amount of assists that cover the normal jump height) that can be included is Storm's Typhoon but buffed up dramatically to be closer to Dante's, faster in start up and with more active frames. It will basically operate like a Jam Session only with less hit stun/block stun but it can OTG also so it balances out.
In my patch changes, I would've replaced one of Nova's assist with Energy Javelin. Charged Voomerang too.
Yes, people are right that Hidden Missiles are also good for other reasons, but my point is that the lack of good anti-airs compounds the problem. Personally, I hate using Doom, but as a Morrigan/Dormammu player, naturally I really, really want a good anti-air assist. It's just so good for both of these characters. Realistically, my only options are Hidden Missiles and Dante, because Shuma-Gorath is lolz as an anchor and I spend too much meter to make good use of Strider anchor. So, if I were using my team to the best of its abilities, I'd be playing Morrigan/Dormammu/Doom or Morrigan/Dormammu/Dante, because they're really my only options for this very essential assist role.
And I don't even want to abuse Hidden Missiles, I just want a goddamn anti-air for my team! So, my point is that if there were more good anti-air assists, we wouldn't see Hidden Missiles as often, because there would be more valid team combinations that have a response to a good air game.
Of course Hidden Missiles have other virtues, and it would likely still need changes, but I don't think it would seem as good as it is now if we had other assists with strong anti-air capabilities.
As for the other AA assists you list, I didn't miss them. I only listed good anti-air assists. Trigger Happy and Scatter Shot are too specialized in the area they cover to be useful. Aim Master H doesn't go high enough to knock a Doom that has superjumped and air dashed up out of the air, otherwise I would include it because it's a decent assist.
Also, if anyone says the anti-air component isn't highly important, just ask yourself: why don't characters like Wolverine use Hidden Missiles? Because they don't need air control, they need ground control! Hidden Missiles isn't the best assist for everyone. I think Zero backed by Hidden Missiles is pretty overrated, even. Magneto/Hidden Missiles is so-so.