JeTmAn81
Member
Manly Picture Time!
MANLY PICTURE TIME!
Looks like Im gonna be making MVC stuff.
Awesome!
Manly Picture Time!
MANLY PICTURE TIME!
Looks like Im gonna be making MVC stuff.
Damn it.....This does not mean a patch is coming, Dahbomb.
buh buh buh development!!1This does not mean a patch is coming, Dahbomb.
I think they're lying about the digital release for ps3. I don't see how it could take ANY extra development time just to put the game up in digital form...
IMO, this contradicts the idea that UMvC3 is done and dusted. I don't mean to say there's an update coming, but clearly they have people working with the game still.
What would the motive for lying be?I think they're lying about the digital release for ps3. I don't see how it could take ANY extra development time just to put the game up in digital form...
IMO, this contradicts the idea that UMvC3 is done and dusted. I don't mean to say there's an update coming, but clearly they have people working with the game still.
What would the motive for lying be?
I don't think it's any different from main devs doing a game, and then when it's said and done a different studio porting it afterwards to another platform, which happens all the time, most notably with PC ports. It's probably the same small team doing both, and they focused on the 360 version first. That doesn't imply they have a relatively large main team still working on the game at all.IMO, this contradicts the idea that UMvC3 is done and dusted. I don't mean to say there's an update coming, but clearly they have people working with the game still.
I never said we're getting a sequel Beef - take the time to read!Does this mean we're getting a Godhand/Odin Sphere/*name another digital release* sequel also?
In nearly every case when someone has a memory of Capcom lying, it's poor memory. Capcom never said 6 characters + spectating was impossible. They said a few other things that might sound similar:Capcom is known for lying.
No spectator matches in vanilla MvC3. Sorry, 6 characters on screen can't handle spectating.
6 months later. Haha, just kidding, we got spectating. Buy Ultimate if you want it.
There's a big difference between the suits at Capcom, who are awful people that make terrible business decisions, and the developers, who do their best. I have nothing at all against Capcom, but I will let the company know what won't fly with me.They're also known for being greedy, having shitty DLC practices, having spelling/grammar errors in all their titles and for raising hopes up for a fanbase and then the canning the project they're most looking forward to. Damn, I hate Capcom so much. But I still keep buying their games. lol.
Oh, certainly not. But you'd think Capcom would openly say "we're going to make it a digital release, but that's all", and not "that's all". I mean nothing more than that it's peculiar.I don't think it's any different from main devs doing a game, and then when it's said and done a different studio porting it afterwards to another platform, which happens all the time, most notably with PC ports. It's probably the same small team doing both, and they focused on the 360 version first. That doesn't imply they have a relatively large main team still working on the game at all.
In nearly every case when someone has a memory of Capcom lying, it's poor memory. Capcom never said 6 characters + spectating was impossible. They said a few other things that might sound similar:
1) Development on MvC3 actually began before SFIV, and match spectating wasn't considered a "Standard feature" at that time. So, they didn't really budget for it or have time.
2) Vanilla Marvel could not handle spectators because of the netcode. I think anyone who has played Vanilla knows that you wouldn't want even more burdens being put on that game with how bad the netcode is. Ultimate got a revamped netcode, so it makes sense that it also gets spectator mode.
3) Seth Killian said they would look into adding spectator mode after Vanilla's release. Well, and they did!
There's a big difference between the suits at Capcom, who are awful people that make terrible business decisions, and the developers, who do their best. I have nothing at all against Capcom, but I will let the company know what won't fly with me.
I remember reading this interview and they had mentioned that the game speed and the fact that it was 3v3 made it harder.
There's also that. Niitsuma made it pretty clear that it was in the context of Vanilla's netcode, though. You and I had a rough first few fights together, but in general the netcode on this game is vastly superior to Vanilla's, which is likely part of the solution.Ryota: "That's correct. This title is a 3-on-3 and the game speed is very fast, so the volume of communication data is larger than in SSF4. Even if we added in all those kinds of systems, they'd be no good if the matches were full of lags.
Different teams worked on MvC3 and SFIV. They each did things their own way. Spectator mode was around, but not a standard feature that people became upset with if it didn't exist. IIRC, KOFXII also had no spectator mode. MvC3 was also a very low budget game compared to SFIV, and the Capcom teams do not share netcode (otherwise UMvC3 would be using SFxT's netcode, since UMvC3's netcode was developed as SFxT was wrapping up development).I also don't understand how online spectating was not a standard feature by 2011 when vanilla released. Mostly all the other online fighters I can recall two years or so back had spectating. And then what changed in 6 months time to make spectating possible? The netcode? It always seemed more to me like they always had planned an Ultimate version even before Vanilla released and ultimately just rushed vanilla to the market as an incomplete package. I am also certain some or most of the "new" characters that are in Ultimate were already pre-developed before vanilla came out.
You can script their behaviors and their actions across a variety of situations. As far as animations go I can make him kick things if I want. Its fun to have his primary attack as "bash" for the flaming punch and set a script for him to kick something if punched.I don't suppose you can do custom animations?
Awesome!
Manly Picture Time!
MANLY PICTURE TIME!
Looks like Im gonna be making MVC stuff.
That's awesome, what game is this?
SFXTK came out a year after vanilla. I don't think SFXTK would have conflicted even if vanilla Marvel had been pushed back a few months. And 2011 was practically an empty year for fighters in comparison to 2012. It's not like there was other competition getting in the way either. Ultimate just felt like a rip off after I had already payed $60 at launch for vanilla which is why I delayed my purchase of the game for a year and waited for price drops. And I'd imagine that's the same reason vanilla sold waaaay better than Ultimate.There's also that. Niitsuma made it pretty clear that it was in the context of Vanilla's netcode, though. You and I had a rough first few fights together, but in general the netcode on this game is vastly superior to Vanilla's, which is likely part of the solution.
Different teams worked on MvC3 and SFIV. They each did things their own way. Spectator mode was around, but not a standard feature that people became upset with if it didn't exist. IIRC, KOFXII also had no spectator mode. MvC3 was also a very low budget game compared to SFIV, and the Capcom teams do not share netcode (otherwise UMvC3 would be using SFxT's netcode, since UMvC3's netcode was developed as SFxT was wrapping up development).
Niitsuma also stated in an interview that they originally planned to line Vanilla Marvel with DLC, but the tsunami in Japan rocked their production schedule, and they had to reconsider their approach. Capcom also told Niitsuma that he had to make Ultimate when he did, or forget about working on Marvel altogether for a long time. Niitsuma wanted to add another 8 characters, but Capcom suits wouldn't let him because it would have pushed development back into early 2012, and then the game would have conflicted with SFxT, which was Capcom's baby that got all the big funding.
Scribblenauts Unlimited. Its on Steam and you can upload from the in game object creator anything you make to the steam workshop which folks can browse, search and download content from for free in game.
Type any word or adjective and odds on most are in there so long as they aren't profane. I laughed hard when someone made "weed" and it would make those who interacted with it fall asleep then wake up fat, hungry, and stinky. Game gets ridiculous with all the insane ways you can summon puzzles.
I'll be making a ton more stuff from comics and probably from MVC. I was thinking of making Wesker and programming his behavior to do nothing but jump and shoot and to turn people into monsters lol.
I need to learn fof loops. Any1 here able to do it consistently and wanna give some tips? Timing seems ridiculously tight. I can't do it at all lol
Hehe, just got some messages about using assists too much. "Too much of a pssy to play 1 on 1". Bitch, it's a team game!
Two ways you can do it. First, you can delay the Hopscotch after the dive kick a little bit to make sure you're closer to your opponent, or you can airdash forward j.MH. If you can eyeball that you're out of range for the second j.M, it's easier to airdash for j.M than to delay the Hopscotch.
Any chance Iron Man will be a sleeper? Stark needs his shine
Too much work, some players like Alukard will put in work with him at majors though. But, anything is possible and he has two great assists.
Is he harder to play than mag or something?
Is he harder to play than mag or something?
do haggar next!
So much fun. <3
Yes both her and her clone attack if you attack them. Otherwise they flirt.
EDIT: She's listed as MORIGAN and Iron Fist is listed as MANLY FIST for those looking for them in the workshop.
I meant that UMvC3 and SFxT conflicted, not MvC3 and SFxT. UMvC3 came out in November of 2011, SFxT in Q1 2012. Pushing UMvC3 back would have conflicted with SFxT. Niitsuma wanted this game to have 58 characters. I hope that's more clear.SFXTK came out a year after vanilla. I don't think SFXTK would have conflicted even if vanilla Marvel had been pushed back a few months. And 2011 was practically an empty year for fighters in comparison to 2012. It's not like there was other competition getting in the way either. Ultimate just felt like a rip off after I had already payed $60 at launch for vanilla which is why I delayed my purchase of the game for a year and waited for price drops. And I'd imagine that's the same reason vanilla sold waaaay better than Ultimate.
And even if they had released characters as DLC as opposed to a whole separate game, I don't think people like me would have been happy with that either. It's not much a different practice from SFXTK by having DLC characters pre-ready but charging for them months later to fans.
Dormammu!
So much fun. <3
Yes both her and her clone attack if you attack them. Otherwise they flirt.
EDIT: She's listed as MORIGAN and Iron Fist is listed as MANLY FIST for those looking for them in the workshop.
More awkward, for certain. Not harder though, IMO. You have to work harder to win, but that's not the same as him being harder to play.Is he harder to play than mag or something?
I meant that UMvC3 and SFxT conflicted, not MvC3 and SFxT. UMvC3 came out in November of 2011, SFxT in Q1 2012. Pushing UMvC3 back would have conflicted with SFxT. Niitsuma wanted this game to have 58 characters. I hope that's more clear.
All stories point to the UMvC3 cast being decided post-release. According to Seth Killian, Capcom contacted Marvel about an expansion and asked about what characters they could use, and Marvel basically gave them the list of 6 we got here and said "only these". So, that's why we got the 6 we did. The one character that was half done pre-Vanilla release on the Marvel side was never released at all (Doc Ock), so it doesn't seem like they held back content just to mess with people. Remember, Frank West was originally supposed to be in Vanilla. He was only not in because they had trouble making some of his stuff work properly. So, it seems like Vanilla's cast was what it was purely because of time limits. I don't think this is a SFxT situation, where stuff was held back just to mess with people, and I think the evidence is on my side there.
Dormammu!
How do you design all that stuff?
More awkward, for certain. Not harder though, IMO. You have to work harder to win, but that's not the same as him being harder to play.
yadda yadda there won't be a patch, this game doesn't need anything. its zany and stupid and still has years to go.
Now, for more important measures. Lets pick the Curleh top 10:
#1: RAYRAY. Screw you guys, he can take out ChrisG.
#2: ChrisG. Fraud Vergil play loses out at the end after he drops another Vergil combo
#3: Spooky. I don't know what team he uses. Its sppoky.
#4: Bum: High health > Viper
#5: Marlinpie: See #4
#6: Flux: ZMC player whose Dante is becoming his best character
#7: Noel Brown: Great player, bad team.
#8: Moons: Gets here on team color coordination alone
#9: JRosa/Nerdjosh: one of them gets top 10 on fraud chrisg dickriding
#10: Marvisto: Gotta love that NoveVajra.
Grudge match tonight. Get your tighty whities ready.
Grudge match tonight. Get your tighty whities ready.
Any chance Iron Man will be a sleeper? Stark needs his shine
Joker blew up Canada Cup with his Iron Man. He has an interesting way of using Repulsor Blast assist offensively to pressure and his movement with Iron Man on point is quite good.
But I thought Joker is shit. Words of Fanatiq
Who has been in every grudge match thus far?
Much more risk, from normals to supers, for "only" more reward (higher damage output). He'll always be a sleeper because people underrate his capabilities and he's underutilized, but he has far too many fundamental problems to let him hang with the elite of UMvC3.Any chance Iron Man will be a sleeper? Stark needs his shine