The Mango Sentinel
Member
Thanks.
I've been using the team as a zoning team; the fact that most of their move lists were filled with projectiles was a reason I ended up sticking with them. I normally give Trish the air trap assist because I never really use her outside of point, and when I first played the game I used to try swapping out after killing someone, throwing the trap assist and attemptingto cross them up.failing
My only main concern with the team, and I don't even know if it should be a concern considering I prefer to play a zoning game, is that I have no OTG assists, and aside from Arthur I don't think the other characters can OTG that well on their own. I know Trish just has Maximum Voltage and Taskmaster's OTG aerial arrows seems to only lead into the Hyper aerial arrows, although I'm guessing I can do trickier things with that.
You might be able to extend Task combos with his otg arrows if you call Arthur's assist right before it. But yeah your team doesn't sound very damaging, but it doesn't need to be if you can zone well. Trish's trap assist can be good for covering Arthur. The trap combined with his zoning and Task's assist can make it very very difficult to get in.