So can we discuss the patch changes?
I think from the votes it seems like the controversy was mainly over the following stuff:
Magneto and his Magnetic Blasts
Phoenix and her transformation hyper
MODOK and his unblockable
Chris still needs finalizing
Dr Strange FOTF
This should not take that long guys. Just make the fix that Frantic asked for Chris' Flamethrower.
On Magneto's Mag Blasts the block advantage should be reduced from +22 to +12 at the BARE minimum (a 10 frame reduction in block stun). I also like the idea of making the durability 3/4/5.
I also still think that Jill's health at 950K is a bit too tanky for her. The character has a slide, an air OK Arrow Kick, Somersault Kick, a LVL1 invincible hyper she can get in, a utility hyper that makes her super fast and increases her mix up potential and a faster dive kick. I say 900K is more than enough for her.
Still 50/50 on MODOK's unblockable. If MODOK had great lows the unblockable would be a big no no from me but he sort of needs that I guess especially if we kept Viper's unblockable on the ground. I guess you could make it so that the puddle has less active frames on the ground so that the window to pull a soft unblockable is tighter.
Dr Strange FotF add in slight damage reduction to it.
I think from the votes it seems like the controversy was mainly over the following stuff:
Magneto and his Magnetic Blasts
Phoenix and her transformation hyper
MODOK and his unblockable
Chris still needs finalizing
Dr Strange FOTF
This should not take that long guys. Just make the fix that Frantic asked for Chris' Flamethrower.
On Magneto's Mag Blasts the block advantage should be reduced from +22 to +12 at the BARE minimum (a 10 frame reduction in block stun). I also like the idea of making the durability 3/4/5.
I also still think that Jill's health at 950K is a bit too tanky for her. The character has a slide, an air OK Arrow Kick, Somersault Kick, a LVL1 invincible hyper she can get in, a utility hyper that makes her super fast and increases her mix up potential and a faster dive kick. I say 900K is more than enough for her.
Still 50/50 on MODOK's unblockable. If MODOK had great lows the unblockable would be a big no no from me but he sort of needs that I guess especially if we kept Viper's unblockable on the ground. I guess you could make it so that the puddle has less active frames on the ground so that the window to pull a soft unblockable is tighter.
Dr Strange FotF add in slight damage reduction to it.