It's already cancellable to this, unless you mean changing its properties so it can be done during longer combos or on whiff.
The bold. Also should be cancelable into the Servbot Launchers so she could do like throw a boulder then cancel into the 3 Serbot launchers for a legit zoning option.
Anyway we should wrap this patch up now. It has been over 3 months since we started discussion on it.
I will make things easier and just add my suggestions into the weaker characters based on what was sort of agreed upon.
Bolded are the new changes:
Captain America:
+c.L is now +1 on block.
+j.d+H is now better for crossing up; j.u+H vertical hitbox increased. (just fused these together as they are basically two types of similar moves)
+Final Justice invincible from frames 0-36; travels faster; allows for post-hyper combo follow-up through Shield Slash L OTG.
+Shield Slash blockstun increased slightly; grounded version causes more pushback on block on the first hit, and pulls the opponent in more on the second.
+Shield Slash L vertical hitbox reduced; now passes under some beams and projectiles.
+It is now easier for Captain America to combo off of his throws.
+Hyper Charging Star is now fully projectile invincible.
+Cartwheel now has invincibility from frames 1-18.
+Stars and Stripes cancelable on hit into Shield Slash; Stars and Stripes hit stun and push back adjusted to allow combos on hit
+Charging Star H as an assist has significantly more push back on block; Assists can now be called during the start up and some of the active frames of all Charging Stars to allow for more assist synergy
Assists: Shield Slash M, Charging Star H, Shield Slash L
Chris:
*Grenade fires now dim significantly when the active frames have finished.
+Flamethrower vertical hitbox increased; slight upper body invincibility on assist version.
+s.S now cancels Chris’ Grenade Launcher and Satellite Laser hypers.
+Grenade Toss L +1 on block.
+Combination Punch follow-up inputs made more lenient.
+Gun Fire L grounded hitbox extended downwards; no longer whiffs up close,
reduced start up slightly
+Charging the Stun Rod (f+H) for a few frames until it reaches 24 frame start up turns the move into an overhead and gives it stagger property
-Flamethrower damage reduced to 120,000 maximum.
Assists: Gun Fire M, Grenade Toss H, Flamethrower
Ghost Rider:
+Spirit of Vengeance now has hyper armor on frame 0; H follow-up recovers faster, allowing for a full combo.
+Chain-based normals now deal 15% chip damage.
+Heartless Spire vertical hitbox increased; jump-cancelable; assist version startup is 34 frames, upper body invincible.
+Judgment Strike now reaches full-screen.
+Chain of Rebuttal and Chain of Punishment vertical hitbox extended downward; Chain of Rebuttal and Chain of Punishment air OK.
+Forward dash distance increased by 50%; total active frames unchanged.
+Hellfire (all versions) are now +4 on block; startup reduced to 10 frames for all versions; recovery reduced to 14 for all versions.
+Chain of Punishment and Hell’s Embrace hitboxes widened.
+c.M startup reduced to 9 frames; hitbox increased slightly and travels slightly farther.
+Hellfire Maelstrom recovery reduced to 25 frames; -7 on block; causes heavy pushback on block.
Assists: Judgment Strike, Chain of Rebuttal, Heartless Spire
Haggar:
*Violent Axe cross-up is now better represented visually.
+f.H and j.d+H do 15% chip damage.
+Rapid Fire Fist now combos when fully mashed.
+c.H can now be canceled into a ground recovery roll on the first frame of recovery;
c.H now links into Rapid Fire Fist to allow solo conversions off of throws
+Giant Haggar Press recovery reduced to 0; causes a hard knockdown; links into itself,
now projectile invincible
+Final Haggar Buster now crumples.
Assists: Double Lariat, Violent Axe H, c.H
Hulk:
+Ground dash now attack and crouch cancelable.
+f.M gains hyper armor from frames 16-51 when charged.
+Gamma Tornado (all versions) hitbox significantly increased; throws the opponent less far away, allowing for a Gamma Wave L + assist extension as with air throws.
+Gamma Quake startup changed to 6+9; recovery changed to 0; Hulk is now free to move after pounding the ground.
+
Gamma Charge air OK (cannot perform a second Gamma Charge if started from the air)
-Minimum damage scaling on normal and special attacks reduced to 20%.
Assists: Gamma Wave H, Gamma Charge H (AA), Gamma Charge H
Nemesis:
+Fatal Mutation now has full invincibility; places opponent in a crumple state; startup time reduced to 10 frames; L+M input places the grab hitbox in front of him, M+H in the air in front of him, and L+H straight above his head.
+Biohazard Rush now has hyper armor from frame 1 until recovery; startup reduced to 8+1; vertical hitbox increased; recovers sooner to allow for post-hyper combos.
+Bioweapon Assault now better at predicting where rockets should fire; recovers sooner, allowing for post-hyper combos.
+c.H super armor changed to frames 8-27;
travel time increased
+s.H super armor changed to frames 7-24.
+Minimum damage scaling for hypers increased to 60%.
+qcb.S now fires a downward-angled rocket that hits the ground at half a screen away.
+Clothesline Rocket L: 26 frame start up, +2 on block(no rocket, soft knockdown); previous L and M versions moved to M and H, respectively.
+c.L now chains to s.L.
+Launcher Slam M now has armor from frames 8-29; carries over to the assist version.
Assists: Launcher Slam M, Clothesline Rocket M, qcb.S
(tracking)
She-Hulk:
+Lights Out startup reduced to 25 frames; horizontal hitbox increased;
negates projectiles
+c.L chains into itself on block/hit.
+Emerald Cannon hyper forces a wall bounce; no longer swaps sides between inputs.
+Weight and speed returned to Vanilla status.
+Emergency Landing (Catapult Cancel) no longer makes She-Hulk prone until landing.
+Canceling Runner’s Start has 0 frames of recovery; assists may now be called during Runner’s Start.
+c.H returned to Vanilla status.
+j.H hitbox improved slightly.
+Shooting Star now has 1 hit of armor; assist causes significant knockback on block.
+Torpedo causes less knockback on hit; assist version startup reduced to 35 frames startup.
+Somersault Kick has 1 hit of super armor beginning on frame 5.
Assists: Lights Out, Shooting Star, Torpedo
Spider-man:
*Web Glide can no longer be block canceled; Spider-man can use Web Glide three times now before touching the ground; grounded Web Glide does not count against this maximum; Web Glide may be canceled into itself.
+Web Ball H (assist) is unaffected by hitstun deterioration.
+Spider Bite (assist) hits overhead and causes a ground bounce.
+Ultimate Web Throw hitbox changed to better match the animation; startup reduced to 15+3; now air OK; aerial version has a smaller hitbox than the grounded version.
+Untechable time after Maximum Spider increased slightly; now possible to OTG follow-up.
+Standing and crouching normals now pull opponents in more.
-Hitstun decay now continues to accumulate during Web Throw’s catch animation.
Assists: Web Ball H,
Web Throw M (works like Spencer's Wire Grapple assist), Spider Sting H x Spider Bite
Strider:
-Vajra (assist) untechable knockdown time decreased slightly.
+Legion travel time improved; each animal of Legion has 1 high durability point; piercing.
+Hyper Damage scaling changed from 30% to 50%.
+Formation B(Shot) no longer has a time limit; vertical hitbox extended downward to hit smaller knocked down characters.
+Formation A1 can no longer be negated by normal attacks
+df.H now cancelable into Formation B (Shot).
+Minimum damage scaling on normals changed to 5%.
+Minimum damage scaling on specials changed to 10%.
Assists: Vajra, Formation A1, Gram H
Tron Bonne:
+j.H returned to Vanilla status.
+Servbot Takeout can be X-Factor canceled on whiff.
+Gustaff Fire is now upper body invincible.
+Servbot Launcher recovery reduced to 20; assist version fires all 3 Servbots one after another.
+Beacon Bomb recovery reduced to 10 frames; if the Beacon Bomb hits an assist, a servbot is now launched and attached to the assist character.
+Servbot Takeout sends servbots onto the screen regardless of whether the beacon hit.
+Bandit Boulder now travels full screen; hitstun increased to allow better solo combos off of throws;
cancelable on whiff at any frame into any special
+Ground dash now attack and crouch cancelable;
+Shakedown Mixer now leads to full combos.
+
Minimum air dash height requirement reduced
Assists: Gustaff Fire, Bonne Strike H (fully mashed), Servbot Launcher