Here are Strider's annotations. Feel free to change anything about them if need be:
Strider:
-Vajra (assist) untechable knockdown time decreased slightly.
As an assist, Vajra is a homing hard-knockdown against any airborne characters that it connects against. When paired with a character using an OTG, there is a large window of opportunity to combo off it when it successfully hits. By reducing the untechable time, it requires more effort to combo off it, thus reducing its often mindless usage without dramatically reducing its actual usefulness.
+Legion travel time improved; each animal of Legion has 1 high durability point; piercing.
In its original form, Legion was a sub-par hyper lacking speed, durability and utility. By improving the travel time, it is more likely for Legion to reach an opponent before they recover from an untechable knockdown. By increasing its durability to high durability, it will put it on par with other hypers and prevent it from being beaten by normal projectiles such as beams. By giving it the piercing property, it will now properly pick up two characters in an untechable state instead of just one and potentially resulting in a punish on Strider if the point character is not the one who gets picked up.
+Hyper Damage scaling changed from 30% to 50%.
Strider's hyper damage scaling is among the lowest in the game, and combined with the nature of Legion, the damage he would get from using a bar is often times not worth it. By improving the damage scaling by 20%, its damage is nearly doubled giving Legion more use at the end of combos.
+Formation B(Shot) no longer has a time limit; vertical hitbox extended downward to hit smaller knocked down characters.
Formation B is one of Strider's primary tools that is hindered in part by it having a time limit. If not carefully managed, having it run out in crucial moments is par for the course. By removing the time limit, it allow Strider to focus on more carefully utilizing Formation B(Shot) instead of having to decide between using it and refreshing the time limit, or risk it running out when on the offensive. Additionally, a small number of the cast's hard knockdown state is low enough to the ground that Formation B(Shot) will pass over them. The hitbox was extended downwards to take care of that.
+df.H now cancelable into Formation B (Shot).
Strider's slide is a useful poking tool that has no combo potential without the use of select assists. In order to make it useable, without making it abusable, we have allowed him to cancel into Formation B(Shot). This puts more of a focus on maintaining Formation B in the neutral, while also giving his slide genuine use in the neutral.
+Minimum damage scaling on normals changed to 5%.
+Minimum damage scaling on specials changed to 10%.
Strider has the lowest damage scaling values in the game at 3% for normals and 7% for specials. With his naturally low base damage, this can result in often comically low damage output on sub-optimal confirms. By changing the damage scaling to an average level, it improves Strider's overall damage output a small amount without it becoming too high.