[QUOTE="God's Beard!";91591234]
Iron Fist
...<_<
Every time I push him full screen he's on my ass again! And M/slide are too slow to risk against the fury of his elbows!
[/QUOTE]
Seriously though, just triple arrow and pushblock and do what you can to stay out of the corner. He's got no jump approaches of note to get in even if they do crossup, no air dash and usually is forced to just go for air throws. He's a completely ground based game so force him to eat as many arrows and chip as possible. If you can mix it up with the occasionally net arrow or other gimmick on the ground power to you, but stuff like the triple arrow just in general make life a pain for him and force him to resort to really predictable and vulnerable jumps. If the dude was using assists to get in on you snap him out at all costs and kill his assists. He's dead without projectiles or some kind of tool to get in. If he gets in just pushblock and expect him to go high after that and remember that his only overhead nerfs his combos so its unlikely he'll use that rekka and if he didn't open with the low kick rekka most of his optimum combos just plain skip it for the corner carry of the rest of his stuff so they dont have to resort to the jump cancels so heavily. In other words almost always block him standing cause the dude's got no decent lows and be aware that if he is midscreen or closer you are vulnerable.
He's not really worth making any major changes for. You just got to get used to how fast he can move in and block him with multiple hit shots and things with high stun as often as possible. I dont really think jump back S is as good as that. Just whittle away and if he gets too close try and force him to jump and gold arrow. It probably wont take much to get an Ironfist to attempt a jump in on you if you are filling the horizontal with shots.
If you want to be a dick though just counter pick the hell out of him with your Rocket Raccoon. Dig, shots, skates and that springboard super all RUIN his day.