Karsticles
Member
Any progress on the annotation readings, gents? Any issues left to discuss?
Nah. Just abuse the hell out of his s.L. Meteor Smash and Sentinel Force to get in.I really want to play Skrull more, but I don't think I have the proper mindset for it. I need to master that yolo/don't give a fuck playstyle.
Nah. Just abuse the hell out of his s.L. Meteor Smash and Sentinel Force to get in.
Drones are better. Bolts can be ducked under so Skrull still gets hit.Nah you want dem Bolts with Skrull, you can meteor smash for years with that assist!
Fuck it, I'm playing Skrull, he's too badass and plus I love the type of character he is.
Good Skrull teams? I'm thinking Skrull point with maybe doom/sent or doom/Strange? I dunno. I need something new, you can only play some characters for so long lol.
Long range command grabs = Phoenix wright am cry.No you guys, less people need to play Skrull not more. Such a infuriating character.
Skrull backed by Haggar was so underused in Vanilla. He gave you amazing command grab setups, and Skrull could OTG off of Double Lariat.Long range command grabs = Phoenix wright am cry.
Oh damn. That would've been pretty sick in vanilla since Lariat assist was Hard Knockdown.Skrull backed by Haggar was so underused in Vanilla. He gave you amazing command grab setups, and Skrull could OTG off of Double Lariat.
You should play against my S tierOh damn. That would've been pretty sick in vanilla since Lariat assist was Hard Knockdown.
OT: Makoto is pretty fun in AE. Dat rushdown! And comboes off the command grabs!
My PC can barely run Skullgirls. I have to imagine that AE is more system-intense than that.Karst you should come on AE Steam version so you can play against me, your equal in AE.
I might be able to play in an hour or so once I get this laundry done.You should play against my S tierOni. Kadey and SousedLouse will tell you all about it.day one
I know this feeling. I wish I had a better PC, since it seems like most people of GAF play AE on steam.My PC can barely run Skullgirls. I have to imagine that AE is more system-intense than that.
I'll be out, unfortunately. I get 2 weeks off for Christmas break, though.I might be able to play in an hour or so once I get this laundry done.
Alright. We'll have to play another time then.I'll be out, unfortunately. I get 2 weeks off for Christmas break, though.
But it has to be more intense than Skullgirls, right? 3D animation, and all that.PS4 next gen.
SF4 on PC is not that intensive although you probably would need to play with the backgrounds turned off.
Just played against a guy who complained every time he got hit or if a lag spike happened. Like, he would flip out every time... How do people play like this? Telling the other person, yo stop mashing or yo stop doing that, etc.
I hate playing ppl like this. I complain about lag and dumb shit but I will never take it out on my opponent. He can do whatever he wants to win even if I hate it with a passion. People take this game to the heart too much. I just wanna play, have fun, and whoop some ass if I can.
I'll get AE for PC and I'll play! need to learn AE anyway so why not!
Only sometimes online when I try to X-Factor at a sliver of health while taking chip. I chalk that up to input delay. Never in training mode.do you guys sometimes try and x-factor and nothing comes out? this happens to me all the damn time online. it even happens to me in training mode. i see the inputs on the screen but i get nothing.
i think its just with hawkeye since i'm always trying x factor combos in training mode. no idea why this happens since i should be able to cancel everything into x-factor.Only sometimes online when I try to X-Factor at a sliver of health while taking chip. I chalk that up to input delay. Never in training mode.
do you guys sometimes try and x-factor and nothing comes out? this happens to me all the damn time online. it even happens to me in training mode. i see the inputs on the screen but i get nothing.
it happens a lot when your opponent x-factors and you try and x-factor to keep yourself safe. some weird input lag when this happens.Yes and it's fucking infuriating. There's a lot of weird shit in this game regarding inputs. I mentioned a couple things before but there's quite a bit more that I can't always think of until it happens to me again and costs me a game.....and this is one of those things.
it happens a lot when your opponent x-factors and you try and x-factor to keep yourself safe. some weird input lag when this happens.
do you guys sometimes try and x-factor and nothing comes out? this happens to me all the damn time online. it even happens to me in training mode. i see the inputs on the screen but i get nothing.
Map it to one button and see if it still happens.
Won't you get counter x-factored/snapped out?But I've just been realizing there are so many times when I could just kill point characters during their block strings.....
You can read the annotations, they are probably not going to be that different as its mostly complete just gotta iron out some grammatical stuff and factual inaccuracies.Wait...so are the patch notes done now?
Whoa I didn't realize you guys added reasoning/annotations for the changes. Good stuff, always though they needed to be explained before people immediately lash out against suggestions of others.You can read the annotations, they are probably not going to be that different as its mostly complete just gotta iron out some grammatical stuff and factual inaccuracies.
Here's the complete patch notes by the way:
https://docs.google.com/document/d/1-3fDxvOvPXaCOrS71_f_Nl0tGxnoa2wS-rqqI4BOGf8/edit?pli=1
This was in the second portion of the TAC options listed.Meter management disruption, the TAC XFC exploit, infinites, and the still essentially random nature of TACs
TACs are a poor and frustrating mechanic when players are left to guess, and unless one is looking at the opponents joystick, an increasingly distasteful ye common practice, TAC counters are simply a guess.
And you have to now consider putting Stars and Stripes back as an anti air assist that can also be used in a Crossover counter situation.Stars and Stripes was removed as part of our approach to close-range anti-air assists. We feel as though anti-air assists are only worthwhile when they provide additional utility beyond that role. Three common forms of utility we approach are:
1) Considerable priority through either invincibility or super armor (Hulks Gamma Charge AA).
2) Crossover counter post-hit combo follow-ups (Viewtiful Uppercut).
3) Strong hitstun on hit for post-hit combo follow-ups (Ryuenjin).
The second option is clearly not possible for Captain America unless we make Stars and Stripes cancelable into Shield Slash, and this was considered, but eventually decided to be too strong for him on point since it means a free invincible reversal that leads to full combos and is safe on block.
+Flamethrower vertical hitbox increased; slight upper body invincibility on assist version; damage reduced to 120,000 maximum on all versions.
Assists: EX Spinning Bird Kick, Hyakuretsukyaku H, Kikoken L
Hyakuretsukyaku H is a great assist; it needs no changes. Neither of Chun-lis other assists are worth using, however. We have changed them both out for other options that might be more appealing. Kikoken L may seem underwhelming because it is a slow, single projectile, but that she can dash-cancel the move gives it additional utility as a crossover counter.
+Taunt Bubble stays out for full animation when canceled.
An aesthetic change. Leaving the taunt bubble on the screen adds to his flare as a character.
+Chain of Rebuttal, Chain of Punishment, and Hells Embrace vertical hitbox extended downward; both are now air OK.
Also, we added c.H as a new low, and j.M as a new overhead, to help make Rocket Raccoons more threatening.
+Web Throw M (assist) now grounds opponents who are airborn.
Contrary to popular belief, Spider Man is actually a very high damaging character capable of dishing out 900K meterless damage solo. In this patch that is an unacceptable damage figure so we had to nerf it. Most of Spider Man's damage comes from the Web Throw where he is able to chain multiple Web Throws together. Because Web Throw is a throw animation and during throw animation/cinematics hit stun is temporarily frozen, this allows Spider Man to get away with linking many Web Throws together. We were not sure how we could fix this so we recommended that Web Throw to not be counted as a cinematic/throw in terms of hit stun... as in during the Web Throw the hit stun continued to add up.
-Hitstun decay now continues to accumulate during Web Throws catch animation.
+Sword Master (all versions) is now an overhead (Start up 21/23/25): follow-ups are no longer unblockable; the penultimate hit in the follow-up is launcher cancelable; all follow-ups now subject to normal damage scaling; follow-ups for L and H versions swapped.
+Swiss Cheese changed to -3 on block.
+X-23 is considered airborne for all frames of her Mirage Feint moves.
+Talon Attack M hitstun increased.
+j.M hitbox increased slightly.
REMIND ME WHY WE DID THESE?
So its done? SEND. IT. TO. COMBOFIEND.
As it should be, this is MAHVEL after all!Looking at the patch notes, man we went ALL in with them buffs.
Only 4 characters have more nerfs than buffs (Zero, Vergil, Magneto, Viper). In terms of support only Doom got nerfed and I guess Magneto, Strider and Dante too. Characters like Nova, Wolverine, Spencer stayed mostly the same. Everyone else got HELLA buffed.
The ratio is pretty much 9 buffs for one nerf.
I'm just playing around in training mode but it just seems like everything Dante does sets up drones so easily. Reverb Shock, H xx gunshots. Call drones, OTG ice pillar.Link?